Killing Floor 2: Difference between revisions

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'''Killing Floor 2''' is the sequel to [https://wiki.tripwireinteractive.com/index.php?title=Killing_Floor Killing Floor]. The game follows the events of the original and takes place in continental Europe.<br>
'''Killing Floor 2''' is the sequel to [[Killing Floor]]. The game follows the events of the original and takes place in continental Europe.<br>
The game was in [http://store.steampowered.com/earlyaccessfaq early access] since April 21st, 2015 on [http://store.steampowered.com/app/232090/ Steam] and was fully released on November 18th, 2016.<br>
The game was in [http://store.steampowered.com/earlyaccessfaq early access] since April 21st, 2015 on [http://store.steampowered.com/app/232090/ Steam] and was fully released on November 18th, 2016.<br>


The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br />
The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br />
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br>
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br>
* Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
 
* A huge variety of weapons will be available without 'hard' class restrictions.
*Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
* Class progression will be less tedious and offer options for customization.
*A huge variety of weapons will be available without 'hard' class restrictions.
* Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
*Class progression will be less tedious and offer options for customization.
* [http://www.killingfloor2.com/overview And more...]
*Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
*[http://www.killingfloor2.com/overview And more...]


The early access versions already includes a level editor, the release will offer full mod support.<br />
The early access versions already includes a level editor, the release will offer full mod support.<br />
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== Gameplay information ==
 
== Gameplay Information ==
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}}
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}}
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|Comprehensive guide to all specimens found in the vanilla game}}
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|List of all the ZEDs in game and links to their respective pages}}
{{Bullet link|[[Weapons (Killing Floor 2)|Weapons]]|Index of all available weapons}}
{{Bullet link|[[Weapons (Killing Floor 2)|Weapons]]|Index of all available weapons}}
{{Bullet link|[[Maps (Killing Floor 2)|Maps]]|List of official maps}}
{{Bullet link|[[Maps (Killing Floor 2)|Maps]]|List of official maps}}
{{Bullet link|[[Updates (Killing Floor 2)|Updates]]|List of all major updates}}
{{Bullet link|[[Updates (Killing Floor 2)|Updates]]|List of all major updates}}
{{Bullet link|[[Achievements (Killing Floor 2)|Achievements]]|List of achievements}}
{{Bullet link|[[Achievements (Killing Floor 2)|Achievements]]|List of achievements}}
{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All human characters (playable or otherwise)}}
{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All playable characters}}
{{Bullet link|[[Events (Killing Floor 2)|Events]]| List of all events (Christmas, Halloween, etc.)}}
{{Bullet link|[[Mechanics_(Killing_Floor_2)|Gameplay Mechanics]]|In-depth information on various mechanics and hidden data}}
{{Bullet link|[[Strategy (Killing Floor 2)|Strategy]]|General strategy guide}}
{{Bullet link|[[Versus_Mode|Versus Mode]]|Player-Versus-Player gamemode}}
{{Bullet link|[[Mechanics_(Killing_Floor_2)|Gameplay Mechanics]]|In-depth information of various mechanics and hidden data}}
{{Bullet link|[[Weekly_Outbreaks|Weekly Outbreaks]]|Custom gamemodes that change on the weekly basis}}
{{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival mode}}
{{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival gamemode}}
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{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Material Instance Creation]]|Guide to making custom Material Instances for custom maps}}
{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Material Instance Creation]]|Guide to making custom Material Instances for custom maps}}
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}}
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}}
{{Bullet link|[[Setting Up Map Audio (Killing Floor 2)|Setting Up Map Audio]]|Guide to set up in custom maps}}
{{Bullet link|[[Setting Up Map Audio (Killing Floor 2)|Setting Up Map Audio]]|Guide to set up Audio usage in custom maps}}
{{Bullet link|[[Holdout_Map_Setup_Guide_(Killing_Floor_2)|Holdout Map Setup Guide]]|Guide to explaining the logic behind Holdout maps and setting them up}}
{{Bullet link|[[Setting_Up_Stand_Your_Ground_(Killing_Floor_2)|Setting up Stand Your Ground]]|Guide to setting up stand your ground volumes}}
{{Bullet link|[[Setting_Up_Linear_Map_(Killing_Floor_2)|Setting up Linear Map]]|Guide to setting up your map for Linear Gameplay}}
{{Bullet link|[[Setting_Up_Precomputed_Visibility_(Killing_Floor_2)|Setting up Precomputed Visibility]]|Guide to understanding what Precomputed Visibility is and how to add it to maps}}
 
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{{KF2NavBox}}
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[[Category:KF2]]

Revision as of 03:11, 28 September 2018

Killing Floor 2 is the sequel to Killing Floor. The game follows the events of the original and takes place in continental Europe.
The game was in early access since April 21st, 2015 on Steam and was fully released on November 18th, 2016.

The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of zeds with the goal of completing all the waves.
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:

  • Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
  • A huge variety of weapons will be available without 'hard' class restrictions.
  • Class progression will be less tedious and offer options for customization.
  • Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.
    Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations.
  • And more...

The early access versions already includes a level editor, the release will offer full mod support.
Anybody is free to host a Killing Floor 2 dedicated server. The instructions for that can be found here.

Gameplay Information

Perks  — List of perks and what their benefits are
Specimens  — List of all the ZEDs in game and links to their respective pages
Weapons  — Index of all available weapons
Maps  — List of official maps
Updates  — List of all major updates
Achievements  — List of achievements
Characters  — All playable characters
Gameplay Mechanics  — In-depth information on various mechanics and hidden data
Versus Mode  — Player-Versus-Player gamemode
Weekly Outbreaks  — Custom gamemodes that change on the weekly basis
Endless Mode  — Neverending survival gamemode

Killing Floor 2 SDK Tutorials

Navigation  — Guide to setting up navigation in custom maps
Doors  — Guide to setting up doors in custom maps
Traders  — Guide to setting up traders in custom maps
Spawns  — Guide to setting up player and zed spawns in custom maps
Pickups  — Guide to setting up pickups in custom maps
World Info  — Guide to setting up world info for custom maps
Terrain/Landscape  — Guide to setting up terrain/landscape for custom maps
Modular Set  — Guide to using the modular static set for custom maps
Shadowing Technical Documentation  — Technical Documentation on the shadow system
Material Instance Creation  — Guide to making custom Material Instances for custom maps
UV's and Mesh Merging  — Guide to set up UV channels and mesh merging for Splatter maps
Setting Up Map Audio  — Guide to set up Audio usage in custom maps
Holdout Map Setup Guide  — Guide to explaining the logic behind Holdout maps and setting them up
Setting up Stand Your Ground  — Guide to setting up stand your ground volumes
Setting up Linear Map  — Guide to setting up your map for Linear Gameplay
Setting up Precomputed Visibility  — Guide to understanding what Precomputed Visibility is and how to add it to maps