Killing Floor 2: Difference between revisions
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'''Killing Floor 2''' is the sequel to [https://wiki.tripwireinteractive.com/index.php?title=Killing_Floor Killing Floor]. The game follows the events of the original and takes place in continental Europe.<br> | |||
'''Killing Floor 2''' is the sequel to [ | |||
The game was in [http://store.steampowered.com/earlyaccessfaq early access] since April 21st, 2015 on [http://store.steampowered.com/app/232090/ Steam] and was fully released on November 18th, 2016.<br> | The game was in [http://store.steampowered.com/earlyaccessfaq early access] since April 21st, 2015 on [http://store.steampowered.com/app/232090/ Steam] and was fully released on November 18th, 2016.<br> | ||
The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br /> | The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of [[Specimens (Killing Floor 2)|''zeds'']] with the goal of completing all the waves.<br /> | ||
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br> | However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:<br> | ||
* Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible. | |||
* A huge variety of weapons will be available without 'hard' class restrictions. | *Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible. | ||
* Class progression will be less tedious and offer options for customization. | *A huge variety of weapons will be available without 'hard' class restrictions. | ||
* Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations. | *Class progression will be less tedious and offer options for customization. | ||
* [http://www.killingfloor2.com/overview And more...] | *Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.<br />Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations. | ||
*[http://www.killingfloor2.com/overview And more...] | |||
The early access versions already includes a level editor, the release will offer full mod support.<br /> | The early access versions already includes a level editor, the release will offer full mod support.<br /> | ||
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== Gameplay | |||
== Gameplay Information == | |||
{{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}} | {{Bullet link|[[Perks (Killing Floor 2)|Perks]]|List of perks and what their benefits are}} | ||
{{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]| | {{Bullet link|[[Specimens (Killing Floor 2)|Specimens]]|List of all the ZEDs in game and links to their respective pages}} | ||
{{Bullet link|[[Weapons (Killing Floor 2)|Weapons]]|Index of all available weapons}} | {{Bullet link|[[Weapons (Killing Floor 2)|Weapons]]|Index of all available weapons}} | ||
{{Bullet link|[[Maps (Killing Floor 2)|Maps]]|List of official maps}} | {{Bullet link|[[Maps (Killing Floor 2)|Maps]]|List of official maps}} | ||
{{Bullet link|[[Updates (Killing Floor 2)|Updates]]|List of all major updates}} | {{Bullet link|[[Updates (Killing Floor 2)|Updates]]|List of all major updates}} | ||
{{Bullet link|[[Achievements (Killing Floor 2)|Achievements]]|List of achievements}} | {{Bullet link|[[Achievements (Killing Floor 2)|Achievements]]|List of achievements}} | ||
{{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All | {{Bullet link|[[Characters (Killing Floor 2)|Characters]]|All playable characters}} | ||
{{Bullet link|[[ | {{Bullet link|[[Mechanics_(Killing_Floor_2)|Gameplay Mechanics]]|In-depth information on various mechanics and hidden data}} | ||
{{Bullet link|[[ | {{Bullet link|[[Versus_Mode|Versus Mode]]|Player-Versus-Player gamemode}} | ||
{{Bullet link|[[ | {{Bullet link|[[Weekly_Outbreaks|Weekly Outbreaks]]|Custom gamemodes that change on the weekly basis}} | ||
{{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival | {{Bullet link|[[Endless_Mode|Endless Mode]]|Neverending survival gamemode}} | ||
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{{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Material Instance Creation]]|Guide to making custom Material Instances for custom maps}} | {{Bullet link|[[Setting Up Custom Material Instances (Killing Floor 2)|Material Instance Creation]]|Guide to making custom Material Instances for custom maps}} | ||
{{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}} | {{Bullet link|[[Setting Up UV's and Mesh Merging (Killing Floor 2)|UV's and Mesh Merging]]|Guide to set up UV channels and mesh merging for Splatter maps}} | ||
{{Bullet link|[[Setting Up Map Audio (Killing Floor 2)|Setting Up Map Audio]]|Guide to set up in custom maps}} | {{Bullet link|[[Setting Up Map Audio (Killing Floor 2)|Setting Up Map Audio]]|Guide to set up Audio usage in custom maps}} | ||
{{Bullet link|[[Holdout_Map_Setup_Guide_(Killing_Floor_2)|Holdout Map Setup Guide]]|Guide to explaining the logic behind Holdout maps and setting them up}} | |||
{{Bullet link|[[Setting_Up_Stand_Your_Ground_(Killing_Floor_2)|Setting up Stand Your Ground]]|Guide to setting up stand your ground volumes}} | |||
{{Bullet link|[[Setting_Up_Linear_Map_(Killing_Floor_2)|Setting up Linear Map]]|Guide to setting up your map for Linear Gameplay}} | |||
{{Bullet link|[[Setting_Up_Precomputed_Visibility_(Killing_Floor_2)|Setting up Precomputed Visibility]]|Guide to understanding what Precomputed Visibility is and how to add it to maps}} | |||
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{{KF2NavBox}} | {{KF2NavBox}} | ||
Revision as of 03:11, 28 September 2018
Killing Floor 2 is the sequel to Killing Floor. The game follows the events of the original and takes place in continental Europe.
The game was in early access since April 21st, 2015 on Steam and was fully released on November 18th, 2016.
The series main game mode - now aptly named "Survival" - will return. It still consists of up to six players trying to survive waves of zeds with the goal of completing all the waves.
However, many details have changed without touching the popular formula whose high-quality execution made the game stand out among its peers in the first place:
- Graphics, hitboxes and sounds have been improved, and lightning may now play a significant role in choosing your battlefield, as many light sources underground are classified destructible.
- A huge variety of weapons will be available without 'hard' class restrictions.
- Class progression will be less tedious and offer options for customization.
- Choosing a difficulty will not primarily rely on changing the damage and hit point values of the zeds.
Instead, the zeds will become increasingly dangerous with changes in behavior and new attack variations. - And more...
The early access versions already includes a level editor, the release will offer full mod support.
Anybody is free to host a Killing Floor 2 dedicated server. The instructions for that can be found here.
|
Gameplay InformationPerks — List of perks and what their benefits are |
|
Killing Floor 2 SDK TutorialsNavigation — Guide to setting up navigation in custom maps |