HRG Head Hunter

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Killing Floor 2 item
HRG Head Hunter
 7
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 112
DAMAGE
50
FIRE RATE
240
ACCURACY
90
PENETRATION
0
"Primary fire shoots infected darts that inflates the Zed heads. Alt-fire triggers a brain hemorrhage in all infected Zeds around the player."
"Best weapon when the situation comes to a head."
General Information
Pricing 1100
Ammo Cost 40
Weapon Type Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 35
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Wave
Magazine Size 100
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
150
Fire Rate
17
Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 25
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Wave damage, per stack
150 / 300 / 500
All ZEDs damaged with primary will take wave damage
Technical Information
Related Achievements
PS4 Trophies

The HRG Head Hunter is one of the Sharpshooter's tier 3 weapons. It is a modified version of Field Medic's Hemogoblin. Its primary attack shoots hitscan ammo akin to Hemogoblin, however it does not drain ZED's health but instead it paints them with Stacks that increase their head size. Secondary attack releases an invisible Wave of large radius, all ZEDs with some Stacks on them, caught by this Wave, will take moderate to high damage depending on amount of Stacks. Wave damage is applied on ZED's head (therefore on the body as well).

Description & Flavor Text

- "Primary fire shoots infected darts that inflates the Zed heads. Alt-fire triggers a brain hemorrhage in all infected Zeds around the player."

- "Best weapon when the situation comes to a head."

Technical Information

Damage:

  • Primary attack = 50.
  • Wave damage, per stack = 150 / 300 / 500.
  • Bash = 26.

Alt-fire creates a wave (sphere) around the player. This wave reaches its edge, that is 150 meters away from the player's location, after 2 seconds. All ZEDs, damaged by primary attack (i.e. have some stacks on them), caught by the wave, take damage.

Every hit with the primary attack adds 1 stack (up to 3). Stacks last for 2 seconds, every next hit resets this timer back to 2s. Stacks do not count down individually, but rather as a whole. It is either 1, 2 or 3 stacks for next 2s (and 0 after). When time runs out, all stacks are gone at the same time and ZED's head size is back to normal.

When wave reaches ZED, this ZED takes wave damage to its head (therefore to its body as well). Head damage multiplier should be implied when calculating damage. Cosmetic effect: when ZED's body health goes below 0, its head explodes.

Damage Type = Piercing (impact), Ballistic_Rifle (wave).

Rate Of Fire:

  • Primary = 240 RPM.
  • Secondary = 68 RPM (3.5 seconds to recharge from 0 to 100%, each use costs 25% charge).
  • Buttstock bash = 56.

Reload Time:

  • Normal: Dry = 1.92s, Tactical = 1.92s.
  • Elite: Dry = 1.32s, Tactical = 1.32s.

Equip Time = 0.64s, Putdown Time = 0.49s.

Weapon Powers:

  • Big head power (primary impact) = 100.
  • Stumble power (primary impact) = 30.
  • Stun power (wave damage) = 250.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (57 impact, 172 / 345 / 575 wave damage), Base weight + 1 (8 total).
  • Upgrade 2 (1500): Base damage x1.30 (65 impact, 195 / 390 / 650 wave damage), Base weight + 2 (9 total).

Notes

  • This weapon is a hitscan outside of the ZED Time.
  • Every primary hit increases ZED's head scale by 30% (90% max).
  • Stack dissipation rate: 50% / second. After 2 seconds all stacks are gone at the same time. Only 1 stack (instead of 3) is allowed in Bobble Zed mode. Does NOT increase head size of the Matriarch.
  • Wave damage can be triggered through walls. No LOS required.
  • Impact and Wave damage are affected by all of Sharpshooter's skills and bonuses.
  • Damage type group: Piercing, Ballistic_Rifle.

Gallery