HRG Disrupter

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Killing Floor 2 item
HRG Disrupter
 4
MAGAZINE SIZE 15
SPARE AMMO CAPACITY 120
DAMAGE
80
FIRE RATE
342
ACCURACY
50
PENETRATION
1
"Primary: Fire mode is semi-auto only."
"Alt-fire to toggle between fast shoots and slow blasts."
"It disrupts by melting the organic material, among other things..."
General Information
Pricing 1500
Ammo Cost 70
Weapon Type Pistol
Alternative Weapon Type Pistol
Weapon Information
Starting Ammo 15 + 30
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Powerful Blast
Magazine Size 15
Spare Ammo Capacity 120
Damage
120
Fire Rate
85
Accuracy
50
Penetration
3
Starting Ammo 15 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 3
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Disrupter is one of the Gunslinger's tier 4 weapons. It is an alternative version of the Field Medic's HMTech-101 Pistol that shoots energy with 2 fire modes. The primary fire mode is a fast-fire high-damage shots, the secondary mode shoots excessively powerful blasts at slower rate of fire and increased recoil that EMP enemies while consuming more ammo.

Description & Flavor Text

- "Primary: Fire mode is semi-auto only. Alt-fire to toggle between fast shoots and slow blasts."

- "It disrupts by melting the organic material, among other things..."

Technical Information

Damage:

  • Primary = 80.
  • Alt-fire = 120.
  • Bash = 26.

Rate Of Fire:

  • Primary = 342 RPM.
  • Alt-fire = 85 RPM.
  • Bash = 99.

Damage Type = Ballistic.

Damage Type Group = Handgun.

Reload Time:

  • Tactical Reload:
    • Normal = 2.25s,
    • Elite = 1.69s.
  • Dry Reload:
    • Normal = 2.08s,
    • Elite = 1.20s.

Equip Time = 0.34s, Putdown Time = 0.42s.

Weapon Powers:

  • EMP power (alt-fire) = 60.
  • Gun hit power (primary / alt-fire) = 175 / 200.
  • Knockdown power (alt-fire) = 20.
  • Penetration power (primary / alt-fire) = 1 / 3.
  • Stumble power (primary / alt-fire) = 15 / 100.

Upgrades

  • Upgrade 1 (1500): Base damage x1.15 (92 for primary, 138 for alt-fire), Base weight + 1 (5 total).

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest amount of the recoil.
  • Switches between firing modes, consumes 3 units of ammo in alt-fire.
  • Despite visually firing projectiles, in both modes this weapon is a hitscan (outside of the ZED Time where it fires projectiles). Projectile speed in ZED Time: primary - 150 m/s, alt-fire - 75 m/s.
  • Has two times more recoil in alt-fire mode.
  • Damage type group: Ballistic_Handgun.

Gallery