Hemogoblin

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Killing Floor 2 item
Hemogoblin
 7
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 112
DAMAGE
120
FIRE RATE
240
ACCURACY
100
PENETRATION
0
"Fire mode shoots a blood bore that injures, slows and weakens Zeds."
"Alt-fire shoots healing darts to heal team members."
"Not a viable weight loss plan."
General Information
Pricing 1100
Ammo Cost 30
Weapon Type Poisoning Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 28
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
5
Fire Rate
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Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 30
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 25 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 10s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Hemogoblin is one of the Field Medic's tier 3 weapons. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.

Description

"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."

Flavor Text

"Not a viable weight loss plan."

Technical Information

Damage = 120.
Damage type (impact) = Ballistic, Damage Type Group = Rifle.
Damage (buttstock bash) = 27.
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 10) and head damage multiplier still take place.

Damage Over Time:
DOT Scale = x0.1 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT Damage Type = Bleeding.

Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.

Reload Time (tactical): Normal = 1.92s.
Reload Time (dry): Normal = 1.92s.

Equip Time = 0.64s.
Putdown Time = 0.49s.

Weapon Powers:
Bleed power, per DOT tick = 150.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Stumble power = 200.

Healing:
Ammo cost (per dart) = 30%.
Heal amount = 25.
Time (full recharge) = 10s.

Upgrades

Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9.
Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8.

Notes

  • Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
  • Bearing unique damage type on its DOT - Bleeding - which none of the ZEDs is resistant to. It's "bullet" (tube) impact does Rifle type of the damage.
  • The only weapon in the game that allows multiple instances of the same DOT.
  • Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
  • More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles.
  • Somehow Field Medic's Combatant Doctor skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11.
  • Despite the common misconception, bleeding ZEDs do not take any extra damage.

Gallery