HRG Arc Generator

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Killing Floor 2 item
HRG Arc Generator
 9
MAGAZINE SIZE 90
SPARE AMMO CAPACITY 450
DAMAGE
21
FIRE RATE
600
ACCURACY
70
PENETRATION
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"Primary fire releases a beam of electricity that arcs to nearby enemies. Alt-fire launches an electricity orb in a straight direction."
"For those who seek unlimited power!"
General Information
Pricing 1500
Ammo Cost 110
Weapon Type Electric Weapon
Alternative Weapon Type Electric Weapon
Weapon Information
Starting Ammo 90
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type EMP Sphere
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
220
Fire Rate
60
Accuracy
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Penetration
40
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
EMP Sphere damage
220
Consumes 15 units of primary ammo, fires slow moving sphere
Technical Information
Related Achievements
PS4 Trophies

The HRG Arc Generator is the Survivalist's tier 4 weapon. It's a modified version of Firebug's Microwave Gun designed to cause constant electrical damage to player's initial target and at the same time electrocute nearby ZEDs around this target. Its alternative mode fires slow moving EMP orb that flies in a straight line piercing through multiple ZEDs constantly zapping them with the lightning bolts.

Description

"Primary fire releases a beam of electricity that arcs to nearby enemies. Alt-fire launches an electricity orb in a straight direction."

Flavor Text

"For those who seek unlimited power!"

Technical Information

Primary attack fires beam that damages player's initial target and applies chain (zap) damage to up to 4 additional ZEDs around this target within short range.

Beam (impact damage, distance < 3m) = 21.
Beam (impact damage, distance > 3m) = 21.

Beam Zap (chain damage) = 7.
Beam Zap (maximum distance to be zapped, from the original target) = 4.75m.
Beam Zap (maximum zapped ZEDs) = 4.

Alt-fire spawns slow moving sphere with great penetration power, this sphere inflicts (only once) impact damage to whatever ZED it touches and also constantly emmits zap beams that damage ZEDs around it.

Sphere (impact damage) = 220.
Sphere Zap (chain damage) = 25.
Sphere Zap (maximum zapped ZEDs per zap) = 3.
Sphere Zap (zap interval) = 0.4s.
Sphere Zap (zap radius) = 2.5m.

Rate of fire (beam / zap), per minute = 600.
Rate of fire (sphere), per minute = 60.

Damage type = EMP.

Approx beam length, m = 8.1m.
Sphere (speed / life time) = 600 / 10s.

Bash:
Damage = 26.
Rate Of Fire = 50.

Reload Time = 2.84s (for both tactical and dry reloads).

Equip Time = 0.68s.
Put Down Time = 0.56s.

Weapon Powers:
EMP power (beam impact) = 8.
EMP power (beam zap) = 4.
EMP power (sphere impact) = 50.
EMP power (sphere zap) = 8.
Gun hit power (beam impact) = 5.
Gun hit power (beam zap) = 5.
Gun hit power (sphere impact) = 150.
Gun hit power (sphere zap) = 5.
Penetration power (sphere) = 40.
Stumble power (beam impact) = 30.
Stumble power (beam zap) = 15.
Stumble power (sphere impact) = 300.

Upgrades

Upg1 (1500): Base damage: primary x1.15, alt-fire x1.15, Base weight + 1.
Upgrade as well affects zap damage of the beam and sphere.

Notes

  • Just like the other projectiles capable of penetrating ZEDs, EMP Sphere suffers from damage reduction upon each next subsequent penetration. Zap damage stays the same.
  • HRG Arc Generator DOES NOT have any form of DOT.
  • Beam impact has NO splash damage.
  • Beam has post-shooting life time where it does damage without consuming ammo (duration - 0.35s).

Strategy

Quite effective against all types of ZEDs and bosses especially due to its EMP damage type.

Gallery