Dual Spitfires

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Killing Floor 2 item
Dual Spitfires
KF2 Perk Firebug White.png
KF2 Weapon DualSpitfires.png
KF2 Weight White.png
 4
KF2 Perk Gunslinger White.png
MAGAZINE SIZE 12 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 192 KF2 Ammo Gray.png
DAMAGE
40
FIRE RATE
545
ACCURACY
50
PENETRATION
0
"Fire mode shoots exploding, flammable projectiles."
"Alt-fire switches aiming styles when using iron sights."
"This is a pair of Spitfires. Each can be individually sold or dropped."
General Information
Pricing KF2 Dosh Gray.png 650
Ammo Cost KF2 Dosh Gray.png 26
Weapon Type Pistol KF2 WeaponType Pistol Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 84 KF2 Ammo Gray.png
Block (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Parry (damage multiplier) ×Expression error: Unrecognized punctuation character "{".
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Dual Spitfires are the Firebug's tier 2 weapons. Each of the revolvers can be wielded or sold/dropped separately. As a part of multi-perk weapon system Dual Spitfires also belong to the arsenal of Gunslinger.

Description

"Fire mode shoots exploding, flammable projectiles. Alt-fire switches aiming styles when using iron sights. Fire delivery system in a more convenient, travel-sized package."

Flavor Text

"This is a pair of Spitfires. Each can be individually sold or dropped."

Technical Information

Damage (projectile) = 40.
DOT (direct hit and residual flame): Damage scale = x0.8, Duration = 1.7s, interval = 0.4s.
Damage (buttstock bash) = 24.

Direct hits set ZEDs on Fire.
Upon impact the projectile has 33% chance to spawn a Residual Flame.
Residual Flame: Amount = 1, Damage = 10, Radius = 150, No falloff, Damage interval = 0.5s, Duration = 10 seconds for Firebug and 5 seconds for other perks.

Rate Of Fire = 545 RPM.
Rate Of Fire (bash) = 66.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.75s, Elite = 2.01s.
Reload Time (dry): Normal = 2.91s, Elite = 2.01s.

Equip Time = 0.18s.
Putdown Time = 0.48s.

Burn power (projectile direct hit) = 15.5.
Burn power, per DOT tick = 15.5.
Gun hit power = 150.
Knockdown power = 15.
Stumble power = 100.

Upgrades

Upg1 (600): Base damage x1.25.
Upg2 (700): Base damage x1.5, Base weight + 2.
Upg3 (1500): Base damage x1.75, Base weight + 4.

Notes

  • Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bonuses from skills of Gunslinger and Sharpshooter.
  • Projectiles affected by gravity, however amount the other weapons whose projectiles are gravity-dependant, these ones has the lowest gravity scale and travel almost straight forward.
  • Residual Flame spawned on impact has the same stats and one spawned from the explosion of Molotov, however there is only 1 flame per impact and it RNG-based while Molotovs always spawn 5 of them.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Spitfire Revolver resembles heavily modified Colt 1851 Navy that shoots fireballs.

Gallery