Doomstick

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Killing Floor 2 item
Doomstick
 10
MAGAZINE SIZE 4
SPARE AMMO CAPACITY 48
DAMAGE
240
FIRE RATE
240
ACCURACY
15
PENETRATION
4
"Primary fire uses a single barrel only."
"Alt-fire shoots all barrels at once."
"When having twice the fun is not enough...let's make it four!"
General Information
Pricing 1500
Ammo Cost 25
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 4 + 12
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies

The Doomstick is the Support's tier 4 weapon.

Description & Flavor Text

- "Primary fire uses a single barrel only. Alt-fire shoots all barrels at once."

- "When having twice the fun is not enough...let's make it four!"

Technical Information

Damage:

  • Damage per pellet = 40.
  • Pellets amount = 6 per barrel / up to 24 (if all 4 shells fired).
  • Buttstock bash = 27.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.19.

Rate of Fire:

  • Primary fire = 240 RPM.
  • Bash = 49.

Reload Time:

  • Normal/Empty = 2.31s.
  • Normal/Empty (Elite) = 1.85s.

Equip Time = 0.54s, Putdown Time = 0.46s.

Weapon Powers:

  • Gun hit power = 75.
  • Penetration power = 4.
  • Stumble power = 55.

Upgrades

  • Upgrade 1 (1500): Base damage x1.15 (46 per pellet, 276 per shot) , Base weight + 1 (11 total).

Notes

  • Amount of pellets to spawn per alt-fire attack scales according to how many shells fired compare to 4, i.e. 6 pellets per each shell loaded.
  • Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 325 Dosh to fully replenish ammo from 0 shells.

Trivia

  • Can deal up to 12480 damage with full ammo (52) capacity as off-perk weapon.
  • Refered as an "Elephant Gun" in game files.
  • While you might expect it to have way more kick when all the barrels fired at same time, it actually sends the players as high in the air as rather lightweight Double-barreled Boomstick.
  • When firing all four barrels, assuming all pellets connect, it will do 960 (1104 if upgraded) damage to the target.

Gallery