HMTech-501 Grenade Rifle

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Killing Floor 2 item
HMTech-501 Grenade Rifle
KF2 Perk FieldMedic White.png
UI WeaponSelect MedicGrenadeLauncher.png
KF2 Weight White.png
 8
KF2 Perk Commando White.png
MAGAZINE SIZE 30 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 270 KF2 Ammo Gray.png
DAMAGE
47
FIRE RATE
500
ACCURACY
70
PENETRATION
0
"Firemode is full-auto only."
"Alt-fire to fire medic grenades."
"It's the only weapon where it's ok to lob grenades at your friends!"
General Information
Pricing KF2 Dosh Gray.png 2000
Ammo Cost KF2 Dosh Gray.png 47
Weapon Type Assault Rifle KF2 WeaponType Assault Rifle Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 60 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Grenade
Magazine Size 1 KF2 SecondaryAmmo Grenade Gray.png
Spare Ammo Capacity 10 KF2 SecondaryAmmo Grenade Gray.png
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 1 + Expression error: Unrecognized punctuation character "{". KF2 SecondaryAmmo Grenade Gray.png
Ammo Consumption (per use) 1 KF2 SecondaryAmmo Grenade Gray.png
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 10 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HMTech-501 Grenade Rifle is the Field Medic's tier 5 weapon. As a part of the multi-perk weapon system, it also belongs to the arsenal of Commando. It is a fully-automatic assault rifle with a moderate damage and fire rate. Unlike most of the Field Medic's weapons, the HMTech-501 Grenade Rifle does not have ability to fire healing darts but instead it utilizes underbarrel grenade launcher to fire healing grenades. Healing grenades are limited, they act like a regular Medic Grenades, but heal more, do slightly more damage per tick and can also cause impact damage on a contact with a ZED.

Description

"Firemode is full-auto only. Alt-fire to fire medic grenades."

Flavor Text

"It's the only weapon where it's ok to lob grenades at your friends!"

Technical Information

Damage = 47, Damage type = Ballistic.
Damage type group = Ballistic_AssaultRifle (bullet damage), Ballistic_Shell (grenade impact), Healing / Toxic (grenade explosion).

Bash:
Damage = 26, Rate Of Fire = 54.

Rate Of Fire:
Bullets = 500 RPM.
Grenades = 24 RPM.
Grenades, with elite reloading = 35 RPM.

Bullet speed = 225 m/s, Grenade speed = 40 m/s, Spread factor (for both) = 0.0085.
Much like many other firearms in the game, this weapon is a hitscan outside of the ZED Time.

Grenade:
Impact damage = 50.
Healing cloud damage = 60.
Radius = 5m, Duration = 8s, Interval = 1s.
No damage falloff.
Healing = 10 / tick. 8 Ticks total.
Poison (DOT damage scale / duration / interval) = x0.1 / 10s / 1s.

Reloading:
Reload (half / dry) = 2.70s / 2.44s.
Elite reload (half / dry) = 2.18s / 1.74s.
Reload (delay before grenade auto-reload) = 0.25s.
Grenade reload (normal / elite) = 2.21s / 1.45s.

Time (equip) = 0.88s.
Time (put down) = 0.73s.

Weapon powers:
Gun hit power (bullet) = 45.
Gun hit power (grenade impact) = 275.
Knockdown Power (grenade impact) = 125.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.
Stumble power (bullet) = 10.
Stumble power (grenade impact) = 340.

Notes

  • Highest tier Field Medic weapon, has no upgrades available.
  • Grenade explosion passes through closed doors, damaging ZEDs and healing players.
  • Grenade impact damage gains bonuses from Demolitionist's and Commando's skills. Grenade explosion / cloud damage gains bonuses from Commando's passive and Machine Gunner skills.
  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • The only weapon in Field Medic's arsenal without unlimited healing capabilities.
  • Twice more healing power perk grenade tick than regular grenades. (10 HP / tick vs 5 HP / tick).

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Oddly enought 501's grenade impact damage gains all the bonuses from Demolitionist's skill tree.

Trivia

  • Can deal up to 14100 damage with full ammo (300) capacity as off-perk weapon.
  • As of Halloween beta 1 (2018), HMTech-501 Grenade Rifle was the only assault rifle in the game to use specific Ballistic_Shell damage type for its bullets. None of the ZEDs in game is resistant to this damage type so 501 used to deal full damage to the target. It was later fixed and now HMTech-501 Grenade Rifle inflicts Ballistic_AssaultRifle type of the damage.

Gallery