HRG Locust

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Killing Floor 2 item
HRG Locust
KF2 Off Perk White.png
Kf2 locust bar.png
KF2 Weight White.png
 6
MAGAZINE SIZE 6 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 84 KF2 Ammo Gray.png
DAMAGE
60
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds."
"Aiming in Alt-fire activates a targeting laser and enables guided rockets."
"Favorite weapon for Zed pest control."
General Information
Pricing KF2 Dosh Gray.png 900
Ammo Cost KF2 Dosh Gray.png 40
Weapon Type Explosive KF2 WeaponType Explosive Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The HRG Locust is the Survivalist's tier 3 weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying damage over time, bleeding and toxic incaps.

Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does not bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket.

Description & Flavor Text

"- Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds. Aiming in Alt-fire activates a targeting laser and enables guided rockets."

"- Favorite weapon for Zed pest control."

Technical Information

Damage:

  • Projectile impact = 1.
  • Bash = 29.

Lingering Rocket Explosion:

  • Explosion damage = 60.
  • Explosion falloff exponent = 0.5 (exp).
  • Explosion radius = 200uu (2 meters).
  • Lingering explosion damage interval = 0.5s.
  • Lingering explosion duration = 3s.

Locust DOT (bleeding):

  • Damage = 30.
  • Dutaion = 3s.
  • Interval = 0.5s.

Rocket creates a lingering (long-lasting, self-repeating) explosion (Locust Cloud) that lasts for 3s and does 60 damage within 0.5s intervals. ZEDs caught by this explosion start suffering from bleeding DOT (30 dmg / tick, 3s duration, 0.5s interval). Locust-infected ZEDs will also spread the infection upon bumping into each other, similar to Firebug's Napalm skill (damage values are the same as bleeding DOT).

Lingering explosion re-applies DOT on the ZED before it has a chance to hit, actual DOT suffering begin when explosion wears off. Overall the damage output per single rocket is 5 ticks of lingering explosion (60 "explosive" damage per hit) and then 4-5 ticks (depending on a local / server frame rate) of "bleeding" damage (30 per hit), implying that ZED stays within Locust Cloud.

Damage Type: Explosive, Bleeding.

Rate Of Fire:

  • Dump-fire = 171 RPM.
  • Lock-on mode = 200 RPM.

Reload Time:

  • Normal = 2.96s.

Equip Time = 0.53s, Putdown Time = 0.50s.

Weapon Powers:

  • Bleed power (locust DOT) = 20.
  • Knockdown power (rocket lingering explosion) = 39.
  • Poison power (locust DOT) = 25.
  • Stumble power (rocket lingering explosion) = 59.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (92 explosion), Base weight + 1 (7 total).
  • Upgrade 2 (1500): Base damage x1.3 (104 explosion), Base weight + 2 (8 total).

Upgrades do not improve bleeding DOT.

Notes

  • Unlike Hemogoblin's bleeding DOT, only one instance of the Locust DOT will present on the ZED at time.
  • Up to 6 targets can be locked on. ADS is required to lock on the target.
  • Significantly less recoil in a lock-on mode. Full-auto in a free fire mode.
  • Rocket (distance to detonate) = 0.5 meters.
  • Rocket will collide with either - hitzone or a collision cylinder.
  • Does no self damage to player. Rocket is immune to Siren's scream.

Gallery