HMTech-401 Assault Rifle

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Killing Floor 2 item
HMTech-401 Assault Rifle
 7
MAGAZINE SIZE 40
SPARE AMMO CAPACITY 400
DAMAGE
35
FIRE RATE
750
ACCURACY
70
PENETRATION
0
"Fire mode is full-auto only."
"Alt-fire shoots healing darts to heal team members."
"The full-blown assault rifle version."
General Information
Pricing 1500
Ammo Cost 40
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 40 + 80
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
5
Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 30
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 10s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HMTech-401 Assault Rifle is the Field Medic's tier 4 weapon. As a part of multi-perk weapon system HMTech-401 Assault Rifle also belong to the arsenal of Commando.

Description

"Fire mode is full-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

"The full-blown assult rifle version."

Technical Information

Damage = 35.
Damage (buttstock bash) = 27.

Rate Of Fire = 750 RPM.
Rate Of Fire (bash) = 53.

Damage Type = Ballistic, Toxic.
Damage Type Group = Assault Rifle.

Reload Time (tactical): Normal = 2.55s, Elite = 1.94s.
Reload Time (dry): Normal = 2.50s, Elite = 1.84s.

Equip Time = 0.53s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 45.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Stumble power = 25.

Healing:
Ammo cost (per dart) = 30%.
Heal amount = 15.
Time (full recharge) = 10s.

Upgrades

Upg1 (1500): Base damage x1.15, Base weight + 1, Full recharge time x0.9.

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Commando thanks to multi-perk weapon system.

Trivia

  • Can deal up to 15400 damage with full ammo (440) capacity as off-perk weapon.

Gallery