Seeker Six

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Killing Floor 2 item
Seeker Six
 8
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 84
DAMAGE
285
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Fire mode launches an unguided rocket."
"Aiming in alt-fire actives a targeting laser and enables guided rockets."
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
General Information
Pricing 1500
Ammo Cost 55
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
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Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Technical Information
Related Achievements
PS4 Trophies

The Seeker Six is one of the Demolitionist's tier 4 weapons. This magazine-fed rocket launcher loaded with 6 small rockets that can be dump-fired one by one in a fast session, alt-fire switches its fire mode to the built-in auto-targeting system that allows rockets to lock-on onto ZEDs. Hence the launcher's name - 6 rockets automatically seek and travel at targets, with 1 rocket per target.

Seeker Six fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Dump-fire is also adviced for more precise shots, such as attempting to score a headshot, as locked rockets tend to aim at ZED's center mass / body.

Description & Flavor Text

"- Fire mode launches an unguided rocket. Aiming in alt-fire actives a targeting laser and enables guided rockets."

"- A versatile, high-explosive weapon that can track and engage multiple targets at once."

Technical Information

Damage:

  • Projectile impact = 125.
  • Bash = 29.

Explosion:

  • Damage = 160.
  • Radius = 3.5 meters.
  • Falloff = Exponential (power or 2).

This weapon does two types of the damage - direct hit that only affects initial target and AOE explosion around this target that also does damage to this target and to other ZEDs within its explosion radius. Impact is capable of targeting ZED's specific body parts, such as scoring headshots, while explosion only applies damage to ZED's body (main healh pool).

Damage Type: Ballistic_Shell, Explosive.

Rate Of Fire:

  • Dump-fire = 171 RPM.
  • Lock-on mode = 200 RPM.

Reload Time:

  • Normal = 2.96s.
  • Elite = 2.44s.

Equip Time = 0.53s, Putdown Time = 0.50s.

Weapon Powers:

  • Gun hit power (rocket direct hit) = 68.
  • Knockdown power (rocket direct hit) = 50.
  • Knockdown power (rocket explosion) = up to 40.
  • Stumble power (rocket direct hit) = 100.
  • Stumble power (rocket explosion) = up to 70.

Upgrades

  • Upgrade 1 (1500): Base damage x1.125 (140 impact, 180 explosion, 320 total), Base weight + 1 (9 total).

Notes

  • Up to 6 targets can be locked on, ADSing required to lock on the target. Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
  • Minimum travel distance for projectile to explode = 3.32 meters.
  • Projectile travel speed = 50 meters / second.
  • Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet) and explosive (only does damage to body). Ballistic damage is applied at all ranges, whether rocket exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.

Trivia

  • Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
  • In Perilous Plunder update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During beta 1 it also had minimum safety distance of only 1.41 meters, in beta 2, however, it got reverted to prevent its user from taking self-damage.
  • Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights while keeping said bonuses.

Gallery