M32 Grenade Launcher

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Killing Floor 2 item
M32 Grenade Launcher
 9
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 36
DAMAGE
375
FIRE RATE
240
ACCURACY
100
PENETRATION
0
"Fire mode launches a grenade."
"Grenade explodes on impact."
"A more elegant solution than duct taping six M79 Grenade Launchers together."
General Information
Pricing 2000
Ammo Cost 67
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 12
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The M32 Grenade Launcher is the Demolitionist's tier 5 weapon. It is a six-shot revolver-type grenade launcher with the damage profile similar to M79 Grenade Launcher, excessive rate of fire and increased affliction capability.

Description

"Fire mode launches a grenade. Grenade explodes on impact."

Flavor Text

"A more elegant solution than duct taping six M79 Grenade Launchers together"

Technical Information

Damage (projectile impact) = 150.
Damage (explosion) = 225.
Damage (bash) = 26.

This weapon does two types of the damage - direct hit that only affects initial target and AOE explosion of the grenade.
Damage Type Group: Ballistic_Shell, Explosive.

Explosion Radius (grenade) = 8.5m.

Explosion Falloff = Exponential (power or 2).

Rate Of Fire = 240 RPM.
Bash = 56 RPM.

Reload Sequence:
1. Opening chamber, if empty = 1.43s, if not = 1.33s.
2. Inserting grenade, per grenade time = 0.69s.
This weapon does not have elite reload animations. Instead reload related skills multiply time that it takes to reload the weapon by x0.8 effectively increasing reload speed by x1.25.

Equip Time = 0.88s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power (grenade direct hit) = 275.
Knockdown power (grenade direct hit) = 125.
Knockdown power (rocket explosion) = up to 150.
Stumble power (grenade direct hit) = 340.
Stumble power (rocket explosion) = up to 400.

Notes

  • Highest tier Demolitionist weapon, has no upgrades available.
  • Minimum travel distance for projectile to explode = 3.87m.
  • Projectile travel speed = 50m/s.
  • Direct hit with the grenade does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether grenade exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.
  • Projectile affected by gravity.

Trivia

  • The Milkor MGL (Multiple Grenade Launcher) is a lightweight 40 mm six-shot revolver-type grenade launcher.
  • Despite the common misconception M32 grenade does ballistic damage at any range, regardless if it exploded or dud.
  • M32 along the M79 has largest explosion radius of all launchers in game. Combined with Demolitionist's Fragmentation Rounds and Mad Bomber skills M32 grenade gets explosion radius of 8.5 x (1.5 + 0.25) = 14.875 meters.

Gallery