Dual 1858 Revolvers

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Killing Floor 2 item
Dual 1858 Revolvers
 4
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 144
DAMAGE
50
FIRE RATE
545
ACCURACY
50
PENETRATION
0
"Fire mode is semi-auto only."
"Alt-fire switches aiming styles when in Ironsights."
"A pair of Remington 1858 revolvers. Each can be individually sold or dropped."
General Information
Pricing 200
Ammo Cost 20
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 84
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The Dual 1858 Revolvers are the Gunslinger's starting weapons. It is a pair of old-fashioned, black powder single-action revolvers. Unlike traditional revolvers, it is loaded by replacing a depleted drum with a new one.

Each revolver holds 6 bullets for a total of 12 shots. With a full supply of ammo, it can reload 12 times + its initial drums.

Each of the revolvers can sold or dropped separately. Compared to using only 1 revolver, dual wielding effectively doubles its fire rate, magazine, and reload time.

Description & Flavor Text

- "Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."

- "A pair of Remington 1858 revolvers. Each can be individually sold or dropped."

Technical Information

Damage:

  • Damage per bullet= 50.
  • Bash = 24.

Damage Type = Ballistic.

Damage Type Group = Handgun.

Rate of Fire:

  • Primary fire = 545 RPM.
  • Bash = 50.

Reload Time:

  • Tactical Reload:
    • Normal = 3.13s.
    • Elite = 2.25s.
  • Dry Reload:
    • Normal = 3.13s.
    • Elite = 2.26s.

Equip Time = 0.19s, Putdown Time = 0.48s.

Weapon Powers:

  • Gun hit power = 150.
  • Knockdown power = 15.
  • Stumble power = 50.

Upgrades

  • Upgrade 1 (500): Base damage x1.15 (57 per bullet).
  • Upgrade 2 (600): Base damage x1.6 (80 per bullet).
  • Upgrade 3 (700): Base damage x1.95 (97 per bullet), Base weight + 2 (6 total).
  • Upgrade 4 (1500): Base damage x2.2 (110 per bullet), Base weight + 4 (8 total).

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Using alt-fire will switch between using one gun's iron sights to aim and having both guns side by side.
  • Dry reloading and tactical reloading time are nearly identical.

Perk Synergies

  • The Gunslinger's level 15 skill Speedloader drastically decreases reload time, making it a nearly essential choice when starting out.

Strategy

A very skill-based weapon that's very difficult to use as a low-level Gunslinger. Its high rate of fire, decent damage, and low capacity will mean that firing in bursts will result in very dead ZEDs and two empty guns.

Its reload is cripplingly slow without being in ZED time or using Speedloader, but because its reload times of both tactical and dry reloads are identical, firing all of your bullets and having to dry reload won't be as slow as other guns.

While they are decent guns to use, the 1858 Revolvers should be replaced with the M1911 Pistol or .50 Desert Eagle as soon as possible, even if solo wielded.

Trivia

  • The reason why the 1858 Revolver is loaded by replacing its drum is because it is a black powder gun: each individual chamber must be filled with gunpowder and loaded with a bullet in order to reload.

Gallery