HRG Ballistic Bouncer

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Killing Floor 2 item
HRG Ballistic Bouncer
KF2 Perk Support White.png
Kf2 weap HRG BallisticBouncer card.png
KF2 Weight White.png
 5
MAGAZINE SIZE 18 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 162 KF2 Ammo Gray.png
DAMAGE
600
FIRE RATE
100
ACCURACY
70
PENETRATION
0
"It charges up rubberized ballistic gel that bludgeons Zeds on impact and bounces rapidly around the environment with high knockdown power. Holding down the fire button loads the projectile with more force."
"Don't use it for dodgeball."
General Information
Pricing KF2 Dosh Gray.png 900
Ammo Cost KF2 Dosh Gray.png 40
Weapon Type {{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 18 + 54 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The HRG Ballistic Bouncer is one the Support's tier 3 weapons. It is an alternative version of the Field Medic's Mine Reconstructor that charges up a rubberized ballistic gel that bludgeons ZEDs on impact and bounces rapidly around the environment with a high knockdown power. Holding down the fire button loads the projectile with more damage and speed (however incap powers remain the same).

Description & Flavor Text

- "It charges up rubberized ballistic gel that bludgeons Zeds on impact and bounces rapidly around the environment with high knockdown power. Holding down the fire button loads the projectile with more force."

- "Don't use it for dodgeball."

Technical Information

Damage:

  • Impact damage (minimum / maximum) = 60 / 600.
  • Bash = 27.

Impact damage goes up linearly, maximum damage achieved after 0.6s. Impact damage is a percentage of (Current Charge Time / 0.6s) multiplied by weapon's maximum value of damage. By any means minimum charge time is set to be 0.1s meaning that actual minimum damage is LERP (60, 600, 0.1) = 60 + (600 - 60) x 0.1 = 114.

Damage Type = Bludgeon.

Rate Of Fire:

  • Fastest possible = 269 RPM.
  • Can only fire within 0.223s intervals: 0.223s - 0.446s - 0.669s - etc.

Reloading:

  • Normal = 2.65s.
  • Elite = 1.91s.

Equip Time = 0.83s, Putdown Time = 0.77s.

Weapon Powers:

  • Gun hit power = 300.
  • Knockdown power = 100.
  • Melee hit power = 150.
  • Stumble power = 400.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (69-690), Base weight + 1 (6 total).
  • Upgrade 2 (1500): Base damage x1.3 (78-780), Base weight + 1 (7 total).

Notes

  • Weapon powers stay the same regardless of charge level.
  • Projectile speed (depends on charge level) = 15-50 meters / second.
  • Maximum bounces before losing velocity (depends on charge level) = 1-5. Rapidly loses velocity after exceeding bounce limit and explodes harmlessly shortly after.

Gallery