Setting Up Pickups (Killing Floor 2)

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Introduction

This document is meant to be used to get an understanding of the particular settings for the maps for Killing Floor 2.

KFPICKUPFACTORY_AMMO

Actor → NavigationPoint → PickupFactory → KFPickupFactory_Ammo

Their aren't many settings on the KFPickupFactory_Ammo that one would need to change except in the situation where you want the pickup to be added to the navigation network.

Allow Path Connections – turns on connectivity to the navigation network (Off by default)

KFPickupFactory_ItemDefault

Actor → NavigationPoint → PickupFactory → KFPickupFactory_Item → KFPickupFactory_ItemDefault

ItemDefault has the items setup Automatically for the Tier 1 starting weapons (default) for each class.

!--T:1--> Note Note: The Caulk & Burn is missing from the "KFPickup_Factory_Item > Item Pickups" array so you might want to add it to the list.

Their aren't many settings on the KFPickupFactory_ItemDefault that one would need to change except in the situation where you want the pickup to be added to the navigation network.

Allow Path Connections – turns on connectivity to the navigation network (Off by default)

Things To Consider

The PickupFactory's are used to put items in the world that players will grab and either use or sell at the trader pod. It is also used to lure players away into places that the designers want the players to be. For example, if you have a relatively “easy” place to hold out and survive a wave then you'd not want to put the pickups anywhere in that particular area but rather in places where it's “hard” to hold out and survive.

A generalized rule of thumb we use for the number to place is somewhere between 16-20 for each pickup type (ammo & item). We also attempt to avoid putting the pickups near each other as we use them forever to get the players to move around the map.

KFPickupFactory_Item

Actor → NavigationPoint → PickupFactory → KFPickupFactory_Item

The intent of this actor is to provide a factory for a pickup of generic type so that any sort of pickup item can be provided to the players. The default Item pickup has the items filled with a variety of tier 1 weaponry whereas this one hasn't any.

Their aren't many settings on the KFPickupFactory_ItemDefault that one would need to change except in the situation where you want the pickup to be added to the navigation network.