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Herein follows a comprehensive list of all official specimens for [[Killing Floor 2]]: <br>
The '''Specimens''', also called '''ZEDs''', are the main enemies of Killing Floor and [[Killing Floor 2]]. While they are sometimes referred to as zombies, they are, in fact, super-soldier clones created by bioengineering company ''Horzine Biotech''<nowiki/>'s ex-CEO Kevin Clamley, now known as [[Patriarch (Killing Floor 2)|The Patriarch]]. There are total of 21 different specimens in Killing Floor 2:  
For details please refer to ''' https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true# '''
* 6 lesser ZEDs ([[Cyst]] / [[Alpha Clot]] / [[Slasher]] / [[Stalker (Killing Floor 2)|Stalker]] / [[Crawler (Killing Floor 2)|Crawler]] / [[Gorefast (Killing Floor 2)|Gorefast]])
* 4 medium ZEDs ([[Bloat (Killing Floor 2)|Bloat]] / [[Siren (Killing Floor 2)|Siren]] / [[Husk (Killing Floor 2)|Husk]] / [[E.D.A.R]])
* 3 large ZEDs ([[Quarter Pound|Quarter-Pound]] / [[Scrake (Killing Floor 2)|Scrake]] / [[Fleshpound (Killing Floor 2)|Fleshpound]])
* 3 elite variants ([[Alpha Clot#Rioter Variant|Rioter]] / [[Crawler (Killing Floor 2)#Elite Crawler Variant|Elite Crawler]] / [[Gorefiend (Killing Floor 2)|Gorefiend]])
* 5 bosses ([[Dr. Hans Volter]] / [[Patriarch (Killing Floor 2)|Patriarch]] / [[King Fleshpound]] / [[Abomination]] / [[Matriarch]])
During wave time specimens [[ZED Spawning|spawn]] randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.


==Lesser ZEDs==
Classified as lesser ZEDs, [[Cyst|the]] [[Alpha Clot|Clot]] [[Slasher|variants]], [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]] and [[Crawler (Killing Floor 2)|Crawlers]] are the most common enemies encountered. They mainly serve as both the main strike force and as cannon fodder, while more powerful ZEDs trail behind or among them towards the [[Characters (Killing Floor 2)|survivors]]. The health of these ZEDs does not scale with the game difficulty and player count; however, on harder difficulties, they are likely to sprint more frequently and will execute more powerful attacks and moves.


Experience is given to every player that contributed ''significantly'' to a kill.<br>
Players should never underestimate any of these types of ZEDs. While they are weak on their own, they are never so; all of them swarm in large groups that can overwhelm unaware or unprepared players, resulting in a quick death, especially if backed by more powerful ZEDs.  
Dosh is split among all damaging players proportionally.<br>
The numbers may occasionally change faster than the Wiki is updated.<br>
The ''base'' values are identical with the values for ''1 player on hard'' difficulty. They are the roundest numbers in the overall table. <br>


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
All lesser ZEDs, except for Gorefasts, are able to spawn from manholes in the ground or vents on ceilings and walls.<gallery mode="nolines" widths="275" heights="275">
==Base Values==
File:Zed StatsSheet Cyst.jpg|[[Cyst]]|link=https://wiki.killingfloor2.com/index.php?title=Cyst
|-
File:Zed StatsSheet AlphaClot.jpg|[[Alpha Clot]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot
! scope="col" | Zed
File:Zed StatsSheet Slasher.jpg|[[Slasher]]|link=https://wiki.killingfloor2.com/index.php?title=Slasher
! scope="col" | Health(Head)
File:Zed StatsSheet Stalker.jpg|[[Stalker (Killing Floor 2)|Stalker]]|link=https://wiki.killingfloor2.com/index.php?title=Stalker_(Killing_Floor_2)
! scope="col" | Health(Body)
File:Zed StatsSheet Crawler.jpg|[[Crawler (Killing Floor 2)|Crawler]]|link=https://wiki.killingfloor2.com/index.php?title=Crawler_(Killing_Floor_2)
! scope="col" | Damage per hit (melee)
File:Zed StatsSheet Gorefast.jpg|[[Gorefast (Killing Floor 2)|Gorefast]]|link=https://wiki.killingfloor2.com/index.php?title=Gorefast_(Killing_Floor_2)
! scope="col" | Damage per hit (ranged)
</gallery>
! scope="col" | Dosh
! scope="col" | Exp
! scope="col" | Notes
|-
!'''SMALL'''
|-
! scope="row" | [[Cyst|Cyst]]
| 20
| 100
| 6
| '''n/a'''
| 7
| 11
| Melee only. Grabs players immobilizing them.
|-
! scope="row" | [[Alpha Clot|Clot]]
| 20
| 100
| 6
| '''n/a'''
| 7
| 11
| Melee only. Grabs players immobilizing them.
|-
! scope="row" | [[Slasher|Slasher]]
| 20
| 100
| 6
| '''n/a'''
| 7
| 11
| Melee only. Grabs players immobilizing them.
|-
! scope="row" | [[Crawler (Killing Floor 2)|Crawler]]
| 20
| 55
| 7
| '''n/a'''
| 7
| 10
| Melee only. Jumps.
|-
! scope="row" | [[Stalker (Killing Floor 2)|Stalker]]
| 20
| 75
| 9
| '''n/a'''
| 15
| 10
| Melee only. Invisible.
|-
! scope="row" | [[Gorefast (Killing Floor 2)|Gorefast]]
| 20
| 200
| 10
| '''n/a'''
| 12
| 14
| Melee only. Charges.
|-
!'''MEDIUM'''
|-
! scope="row" | [[Bloat (Killing Floor 2)|Bloat]]
| 40
| 405
| 14
| 12 (per tick)
| 17
| 22
| Melee attack and vomits bile. Explodes.
|-
! scope="row" | [[Gorefiend (Killing Floor 2)|Gorefiend]]
| 150
| 400
| Not available yet.
| Not available yet.
| Not available yet.
| 14
| Melee attack. Spins. 
|-
! scope="row" | [[Husk (Killing Floor 2)|Husk]]
| 154
| 462
| 15
| 25 / 10 per second
| 17
| 20
| Melee, fires Fireball, Flamethrower and Self-Destruct.
|-
! scope="row" | [[Siren (Killing Floor 2)|Siren]]
| 155
| 230
| 13
| 18 per second (falloff)
| 25
| 15
| Area damage screams.
|-
!'''LARGE'''
|-
! scope="row" | [[Scrake (Killing Floor 2)|Scrake]]
| 600
| 1100
| 30
| '''n/a'''
| 75
| 45
| Melee only. Enrages upon damage.
|-
! scope="row" | [[Fleshpound (Killing Floor 2)|Fleshpound]]
| 650
| 1500
| 55
| '''n/a'''
| 200
| 47
| Melee only. Enrages periodically and upon damage.
|-
! scope="row" | [[Dr. Hans Volter]]
| 3500
| 3500
| 75
| 8 (fast)
| 500
| 1694
| Strong melee, Machine-guns, gas grenades and explosives.
Heals to 100% HP while draining a player's HP, does that 3 times.
|-
! scope="row" | [[King Fleshpound]]
|
|
|
|
|
|
|
|}


==Medium ZEDs==
Classified as medium ZEDs, the [[Bloat (Killing Floor 2)|Bloat]], [[Siren (Killing Floor 2)|Siren]], [[Husk (Killing Floor 2)|Husk]], and [[E.D.A.R]] are specialized ZEDs that can easily disrupt a group's efforts to survive. These ZEDs are decently tough, and possess special abilities that can cripple or outright deny certain strategies. The health and variety of attacks of these ZEDs will go up as difficulty and player count increases. Many of these ZEDs require their own approach to dispatch, as certain [[Perks (Killing Floor 2)|perks]] and weapons will vary on how to deal with them.<gallery widths="275" heights="275" mode="nolines">
File:Zed StatsSheet Bloat.jpg|[[Bloat (Killing Floor 2)|Bloat]]|link=https://wiki.killingfloor2.com/index.php?title=Bloat_(Killing_Floor_2)
File:Zed StatsSheet Siren.jpg|[[Siren (Killing Floor 2)|Siren]]|link=https://wiki.killingfloor2.com/index.php?title=Siren_(Killing_Floor_2)
File:Zed StatsSheet Husk.jpg|[[Husk (Killing Floor 2)|Husk]]|link=https://wiki.killingfloor2.com/index.php?title=Husk_(Killing_Floor_2)
File:Kf2 edar stats.jpg|[[E.D.A.R|E.D.A.R variants]]|link=https://wiki.killingfloor2.com/index.php?title=E.D.A.R
</gallery>


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
==Large ZEDs==
==Rule of Thumb==
Classified as large ZEDs, the [[Quarter Pound|Quarter-Pound]], [[Scrake (Killing Floor 2)|Scrake]] and [[Fleshpound (Killing Floor 2)|Fleshpound]] are the tanks and rending force of the specimen horde. Not only do they have a massive health pool, but they also have extremely powerful attacks and are resistant to most incapacitation techniques, such as fire panic, poison, and stuns. Targeting big ZEDs should always be prioritized by survivors, but intimate knowledge of how they operate, what their weaknesses are, and coordination are essential to defeat them.<gallery widths="275" heights="275" mode="nolines">
|-
File:ZED StatsSheet QtrFP.jpg|[[Quarter Pound]]|link=https://wiki.killingfloor2.com/index.php?title=Quarter_Pound
! scope="col" | Zed type
File:Zed StatsSheet Scrake.jpg|[[Scrake (Killing Floor 2)|Scrake]]|link=https://wiki.killingfloor2.com/index.php?title=Scrake_(Killing_Floor_2)
! scope="col" | + %hp per player
File:Zed StatsSheet Fleshpound.jpg|[[Fleshpound (Killing Floor 2)|Fleshpound]]|link=https://wiki.killingfloor2.com/index.php?title=Fleshpound_(Killing_Floor_2)
! scope="col" | + %hp per difficulty
</gallery>
|-
! scope="row" | Small
| 0
| -25% step down to Normal, no change for Suicidal/Hell on Earth
|-
! scope="row" | Medium
| +25%
| -33% step down to Normal, +33% step up to Suicidal, +15% (48%) step up to Hell on Earth
|-
! scope ="row" | Large
| nonlinear, flattening curve (from ~+50% to ~+20% per player)
| -33% step down to Normal, +25% step up to Suicidal, +30% (55%) step up to Hell on Earth
|}


To sum it up as easy as possible:<br>
==Elite Variants==
The small zeds only receive a HP bonus on the step to Hard difficulty. After that they only become faster and gain additional abilities.<br>
On higher difficulties, '''Elites''', also sometimes referred to as '''King''' '''ZEDs''', will spawn in place of their base specimen. There are 3 elite ZEDs that can spawn:
The medium zeds receive a huge HP bonus on the step to Suicidal, but a rather insignificant one on the step to Hell on Earth. They sometimes gain additional abilities. <br>
* '''Rioters''', armored albino [[Alpha Clot|Alpha Clots]], will "rally" nearby ZEDs, enraging them and increasing their damage.
The large zeds receive 2 huge HP boni, the one to Hell on Earth being even bigger. They grow more aggressive, but do not receive additional abilities. <br>
* '''Elite''' '''Crawlers''', albino [[Crawler (Killing Floor 2)|Crawlers]], explode into vision-obscuring and damaging gas when killed by means other than a headshot.
* '''Gorefiends''', dual-bladed and black-skinned [[Gorefast (Killing Floor 2)|Gorefasts]], are capable of dealing massive amounts of damage and can tank much more damage.
<gallery mode="nolines" widths="275" heights="275">
File:Zed statssheet rioter.jpg|[[Alpha Clot#Rioter Variant|Rioter]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot#Rioter_Variant
File:Zed StatsSheet Crawler.jpg|[[Crawler (Killing Floor 2)#Elite Crawler Variant|Crawler]]|link=https://wiki.killingfloor2.com/index.php?title=Crawler_(Killing_Floor_2)#Elite_Crawler_Variant
File:Zed StatsSheet Gorefiend.jpg|[[Gorefiend (Killing Floor 2)|Gorefiend]]|link=https://wiki.killingfloor2.com/index.php?title=Gorefiend_(Killing_Floor_2)
</gallery>


For the exact values and detail information, please refer to ''' https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true# '''
==Bosses==
With the exception of certain [[Weekly Outbreaks]] and [[Versus Mode]], at the last wave of each game, and for every 5th wave in [[Endless Mode]], players have to face one of the game's bosses as a final challenge. Each boss has their own way of maintaining their health, their own "stages" to reach when they lose a certain amount of health, can spawn minions to support them, and has differing weaknesses.
* [[Dr. Hans Volter|Hans Volter]], an old man wearing a life-support suit that augments his abilities, is equipped with 2 [[Mkb.42(H) Carbine Rifle|Mkb.42(H) Carbine Rifles]], various grenades, and can drain the life of players.
* [[Patriarch (Killing Floor 2)|The Patriarch]], a heavily mutated Kevin Clamley, is equipped with a chaingun-rocket launcher arm and 3 health-regenerating syringers, and is supported by his "children".
* [[King Fleshpound]], an even bigger Fleshpound, can fire a laser beam out of its chest and is supported by [[Quarter Pound|Quarter-Pounds]].
* [[Abomination|The Abomination]], an armored Bloat, wields 2 giant axes and is capable of spawning its own [[Abomination Spawn|unique minions]] by consuming any other ZED in its path.
* [[Matriarch|The Matriarch]], a mutated and augmented Rachel Clamley, wears a robotic battlesuit equipped with an arm cannon and a field emitter and is supported by [[E.D.A.R|E.D.A.R.s]].
<gallery widths="275" heights="275" mode="nolines">
File:Zed statssheet hansvolter.jpg|[[Dr. Hans Volter]]|link=https://wiki.killingfloor2.com/index.php?title=Dr._Hans_Volter
File:Zed statssheet patriarch.jpg|[[Patriarch (Killing Floor 2)|Patriarch]]|link=https://wiki.killingfloor2.com/index.php?title=Patriarch_(Killing_Floor_2)
File:Zed statssheet kingfp.jpg|[[King Fleshpound]]|link=https://wiki.killingfloor2.com/index.php?title=King_Fleshpound
File:Zed statssheet abomination.jpg|[[Abomination]]|link=https://wiki.killingfloor2.com/index.php?title=Abomination
File:KF2_Matriarch_render.jpg|[[Matriarch]]|link=https://wiki.killingfloor2.com/index.php?title=Matriarch
</gallery>


{{KF2NavBox}}
==Versus ZEDs==
In Killing Floor 2's [[Versus Mode]] players posses unique variants of regular ZEDs. While controlling them players are free to execute all the moves and attacks their regular counterparts have as well as some gamemode-specific attacks. Two of the basic stats of these ZEDs - health and damage are the subject of change via the [[Mechanics (Killing Floor 2)#Gameplay - Game Conductor|Game Conductor]] mechanic.<gallery mode="nolines" widths="275" heights="275">
File:KF2 Specimen VS AlphaClot.jpg|[[Alpha Clot (Killing Floor 2 VS)|Alpha Clot]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot_(Killing_Floor_2_VS)
File:KF2 Specimen VS Slasher.jpg|[[Slasher (Killing Floor 2 VS)|Slasher]]|link=https://wiki.killingfloor2.com/index.php?title=Slasher_(Killing_Floor_2_VS)
File:KF2 Specimen VS Bloat.jpg|[[Bloat (Killing Floor 2 VS)|Bloat]]|link=https://wiki.killingfloor2.com/index.php?title=Bloat_(Killing_Floor_2_VS)
File:KF2 Specimen VS Stalker.jpg|[[Stalker (Killing Floor 2 VS)|Stalker]]|link=https://wiki.killingfloor2.com/index.php?title=Stalker_(Killing_Floor_2_VS)
File:KF2 Specimen VS Crawler.jpg|[[Crawler (Killing Floor 2 VS)|Crawler]]|link=https://wiki.killingfloor2.com/index.php?title=Crawler_(Killing_Floor_2_VS)
File:KF2 Specimen VS Gorefast.jpg|[[Gorefast (Killing Floor 2 VS)|Gorefast]]|link=https://wiki.killingfloor2.com/index.php?title=Gorefast_(Killing_Floor_2_VS)
File:KF2 Specimen VS Siren.jpg|[[Siren (Killing Floor 2 VS)|Siren]]|link=https://wiki.killingfloor2.com/index.php?title=Siren_(Killing_Floor_2_VS)
File:KF2 Specimen VS Husk.jpg|[[Husk (Killing Floor 2 VS)|Husk]]|link=https://wiki.killingfloor2.com/index.php?title=Husk_(Killing_Floor_2_VS)
File:KF2 Specimen VS Scrake.jpg|[[Scrake (Killing Floor 2 VS)|Scrake]]|link=https://wiki.killingfloor2.com/index.php?title=Scrake_(Killing_Floor_2_VS)
File:KF2 Specimen VS Fleshpound.jpg|[[Fleshpound (Killing Floor 2 VS)|Fleshpound]]|link=https://wiki.killingfloor2.com/index.php?title=Fleshpound_(Killing_Floor_2_VS)
File:KF2 Specimen VS Patriarch.jpg|[[Patriarch (Killing Floor 2 VS)|Patriarch]]|link=https://wiki.killingfloor2.com/index.php?title=Patriarch_(Killing_Floor_2_VS)
</gallery>{{KF2NavBox}}

Latest revision as of 10:31, 13 November 2020


The Specimens, also called ZEDs, are the main enemies of Killing Floor and Killing Floor 2. While they are sometimes referred to as zombies, they are, in fact, super-soldier clones created by bioengineering company Horzine Biotech's ex-CEO Kevin Clamley, now known as The Patriarch. There are total of 21 different specimens in Killing Floor 2:

During wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.

Lesser ZEDs

Classified as lesser ZEDs, the Clot variants, Stalkers, Gorefasts and Crawlers are the most common enemies encountered. They mainly serve as both the main strike force and as cannon fodder, while more powerful ZEDs trail behind or among them towards the survivors. The health of these ZEDs does not scale with the game difficulty and player count; however, on harder difficulties, they are likely to sprint more frequently and will execute more powerful attacks and moves.

Players should never underestimate any of these types of ZEDs. While they are weak on their own, they are never so; all of them swarm in large groups that can overwhelm unaware or unprepared players, resulting in a quick death, especially if backed by more powerful ZEDs.

All lesser ZEDs, except for Gorefasts, are able to spawn from manholes in the ground or vents on ceilings and walls.

Medium ZEDs

Classified as medium ZEDs, the Bloat, Siren, Husk, and E.D.A.R are specialized ZEDs that can easily disrupt a group's efforts to survive. These ZEDs are decently tough, and possess special abilities that can cripple or outright deny certain strategies. The health and variety of attacks of these ZEDs will go up as difficulty and player count increases. Many of these ZEDs require their own approach to dispatch, as certain perks and weapons will vary on how to deal with them.

Large ZEDs

Classified as large ZEDs, the Quarter-Pound, Scrake and Fleshpound are the tanks and rending force of the specimen horde. Not only do they have a massive health pool, but they also have extremely powerful attacks and are resistant to most incapacitation techniques, such as fire panic, poison, and stuns. Targeting big ZEDs should always be prioritized by survivors, but intimate knowledge of how they operate, what their weaknesses are, and coordination are essential to defeat them.

Elite Variants

On higher difficulties, Elites, also sometimes referred to as King ZEDs, will spawn in place of their base specimen. There are 3 elite ZEDs that can spawn:

  • Rioters, armored albino Alpha Clots, will "rally" nearby ZEDs, enraging them and increasing their damage.
  • Elite Crawlers, albino Crawlers, explode into vision-obscuring and damaging gas when killed by means other than a headshot.
  • Gorefiends, dual-bladed and black-skinned Gorefasts, are capable of dealing massive amounts of damage and can tank much more damage.

Bosses

With the exception of certain Weekly Outbreaks and Versus Mode, at the last wave of each game, and for every 5th wave in Endless Mode, players have to face one of the game's bosses as a final challenge. Each boss has their own way of maintaining their health, their own "stages" to reach when they lose a certain amount of health, can spawn minions to support them, and has differing weaknesses.

  • Hans Volter, an old man wearing a life-support suit that augments his abilities, is equipped with 2 Mkb.42(H) Carbine Rifles, various grenades, and can drain the life of players.
  • The Patriarch, a heavily mutated Kevin Clamley, is equipped with a chaingun-rocket launcher arm and 3 health-regenerating syringers, and is supported by his "children".
  • King Fleshpound, an even bigger Fleshpound, can fire a laser beam out of its chest and is supported by Quarter-Pounds.
  • The Abomination, an armored Bloat, wields 2 giant axes and is capable of spawning its own unique minions by consuming any other ZED in its path.
  • The Matriarch, a mutated and augmented Rachel Clamley, wears a robotic battlesuit equipped with an arm cannon and a field emitter and is supported by E.D.A.R.s.

Versus ZEDs

In Killing Floor 2's Versus Mode players posses unique variants of regular ZEDs. While controlling them players are free to execute all the moves and attacks their regular counterparts have as well as some gamemode-specific attacks. Two of the basic stats of these ZEDs - health and damage are the subject of change via the Game Conductor mechanic.