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'''Specimens''' (aka '''ZEDs''') are the main antagonists of Killing Floor and [[Killing Floor 2]]. While they are widely referred to as zombies they are in fact failed experimental clones created by ''Horzine Biotech'', a biotechnology company in London, England. It is not necessarily wrong to label them as zombies, however, as they behave in such a fashion. There are total of 20 different specimens in Killing Floor 2 where 3 of them are being elite variants and 4 - bosses.
The '''Specimens''', also called '''ZEDs''', are the main enemies of Killing Floor and [[Killing Floor 2]]. While they are sometimes referred to as zombies, they are, in fact, super-soldier clones created by bioengineering company ''Horzine Biotech''<nowiki/>'s ex-CEO Kevin Clamley, now known as [[Patriarch (Killing Floor 2)|The Patriarch]]. There are total of 21 different specimens in Killing Floor 2:
* 6 lesser ZEDs ([[Cyst]] / [[Alpha Clot]] / [[Slasher]] / [[Stalker (Killing Floor 2)|Stalker]] / [[Crawler (Killing Floor 2)|Crawler]] / [[Gorefast (Killing Floor 2)|Gorefast]])
* 4 medium ZEDs ([[Bloat (Killing Floor 2)|Bloat]] / [[Siren (Killing Floor 2)|Siren]] / [[Husk (Killing Floor 2)|Husk]] / [[E.D.A.R]])
* 3 large ZEDs ([[Quarter Pound|Quarter-Pound]] / [[Scrake (Killing Floor 2)|Scrake]] / [[Fleshpound (Killing Floor 2)|Fleshpound]])
* 3 elite variants ([[Alpha Clot#Rioter Variant|Rioter]] / [[Crawler (Killing Floor 2)#Elite Crawler Variant|Elite Crawler]] / [[Gorefiend (Killing Floor 2)|Gorefiend]])
* 5 bosses ([[Dr. Hans Volter]] / [[Patriarch (Killing Floor 2)|Patriarch]] / [[King Fleshpound]] / [[Abomination]] / [[Matriarch]])
During wave time specimens [[ZED Spawning|spawn]] randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.


During wave time specimens [[ZED Spawning|spawn]] randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.
==Lesser ZEDs==
Classified as lesser ZEDs, [[Cyst|the]] [[Alpha Clot|Clot]] [[Slasher|variants]], [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]] and [[Crawler (Killing Floor 2)|Crawlers]] are the most common enemies encountered. They mainly serve as both the main strike force and as cannon fodder, while more powerful ZEDs trail behind or among them towards the [[Characters (Killing Floor 2)|survivors]]. The health of these ZEDs does not scale with the game difficulty and player count; however, on harder difficulties, they are likely to sprint more frequently and will execute more powerful attacks and moves.


==Weak ZEDs==
Players should never underestimate any of these types of ZEDs. While they are weak on their own, they are never so; all of them swarm in large groups that can overwhelm unaware or unprepared players, resulting in a quick death, especially if backed by more powerful ZEDs.  
Such as [[Cyst|Cysts]], [[Alpha Clot|Alpha Clots]], [[Slasher|Slashers]], [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]] and [[Crawler (Killing Floor 2)|Crawlers]] are the most common enemies in the game. They mainly serve the purpose of cannon fodder while more advanced and powerful ZEDs making their way to [[Characters (Killing Floor 2)|survivors]]. The health of these ZEDs does not scale with the game difficulty and player count, however on harder difficulties they are likely to sprint more frequently and execute more powerful attacks and moves.


Players should never underestimate these ZEDs, while each of these is being weak on its own, large groups they spawn in might easily overwhelm unawared player resulting in quick death, especially considering that these ZEDs are notorious of spawning in most unexpected locations such as roofs, vents or manholes.<gallery mode="nolines" widths="275" heights="275">
All lesser ZEDs, except for Gorefasts, are able to spawn from manholes in the ground or vents on ceilings and walls.<gallery mode="nolines" widths="275" heights="275">
File:Zed StatsSheet Cyst.jpg|[[Cyst]]|link=https://wiki.killingfloor2.com/index.php?title=Cyst
File:Zed StatsSheet Cyst.jpg|[[Cyst]]|link=https://wiki.killingfloor2.com/index.php?title=Cyst
File:Zed StatsSheet AlphaClot.jpg|[[Alpha Clot]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot
File:Zed StatsSheet AlphaClot.jpg|[[Alpha Clot]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot
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==Medium ZEDs==
==Medium ZEDs==
Like [[Bloat (Killing Floor 2)|Bloat]], [[Siren (Killing Floor 2)|Siren]], [[E.D.A.R]] or [[Husk (Killing Floor 2)|Husk]] are the main enemy strike force. These ZEDs are decently tough, posses special abilities as well as ranged attacks. Health and the variety of attacks to execute of these ZEDs does go up with the game difficulty. Often either of these ZEDs requires its own unique disposal approach, certain [[Perks (Killing Floor 2)|perks]] and weapons might or might not be effective agains these ZEDs.<gallery widths="275" heights="275" mode="nolines">
Classified as medium ZEDs, the [[Bloat (Killing Floor 2)|Bloat]], [[Siren (Killing Floor 2)|Siren]], [[Husk (Killing Floor 2)|Husk]], and [[E.D.A.R]] are specialized ZEDs that can easily disrupt a group's efforts to survive. These ZEDs are decently tough, and possess special abilities that can cripple or outright deny certain strategies. The health and variety of attacks of these ZEDs will go up as difficulty and player count increases. Many of these ZEDs require their own approach to dispatch, as certain [[Perks (Killing Floor 2)|perks]] and weapons will vary on how to deal with them.<gallery widths="275" heights="275" mode="nolines">
File:Zed StatsSheet Bloat.jpg|[[Bloat (Killing Floor 2)|Bloat]]|link=https://wiki.killingfloor2.com/index.php?title=Bloat_(Killing_Floor_2)
File:Zed StatsSheet Bloat.jpg|[[Bloat (Killing Floor 2)|Bloat]]|link=https://wiki.killingfloor2.com/index.php?title=Bloat_(Killing_Floor_2)
File:Zed StatsSheet Siren.jpg|[[Siren (Killing Floor 2)|Siren]]|link=https://wiki.killingfloor2.com/index.php?title=Siren_(Killing_Floor_2)
File:Zed StatsSheet Siren.jpg|[[Siren (Killing Floor 2)|Siren]]|link=https://wiki.killingfloor2.com/index.php?title=Siren_(Killing_Floor_2)
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</gallery>
</gallery>


==Big ZEDs==
==Large ZEDs==
As it [[Quarter Pound]], [[Scrake (Killing Floor 2)|Scrake]] or [[Fleshpound (Killing Floor 2)|Fleshpound]] are the heavy infantry of the ZED team. These ZEDs are extremely tough as their health goes up not only with game difficulty but as well with the additional players, have wide variety of damage and [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|incapacitation]] resistances. Targeting big ZEDs should always be prioritized by survivors, however additional knowledge of each of these, gameplay mechanics, weapon and perk effectiveness required for successful elimination.<gallery widths="275" heights="275" mode="nolines">
Classified as large ZEDs, the [[Quarter Pound|Quarter-Pound]], [[Scrake (Killing Floor 2)|Scrake]] and [[Fleshpound (Killing Floor 2)|Fleshpound]] are the tanks and rending force of the specimen horde. Not only do they have a massive health pool, but they also have extremely powerful attacks and are resistant to most incapacitation techniques, such as fire panic, poison, and stuns. Targeting big ZEDs should always be prioritized by survivors, but intimate knowledge of how they operate, what their weaknesses are, and coordination are essential to defeat them.<gallery widths="275" heights="275" mode="nolines">
File:ZED StatsSheet QtrFP.jpg|[[Quarter Pound]]|link=https://wiki.killingfloor2.com/index.php?title=Quarter_Pound
File:ZED StatsSheet QtrFP.jpg|[[Quarter Pound]]|link=https://wiki.killingfloor2.com/index.php?title=Quarter_Pound
File:Zed StatsSheet Scrake.jpg|[[Scrake (Killing Floor 2)|Scrake]]|link=https://wiki.killingfloor2.com/index.php?title=Scrake_(Killing_Floor_2)
File:Zed StatsSheet Scrake.jpg|[[Scrake (Killing Floor 2)|Scrake]]|link=https://wiki.killingfloor2.com/index.php?title=Scrake_(Killing_Floor_2)
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==Elite Variants==
==Elite Variants==
On a rare occasion on higher difficulties the '''Elite''' variants of the regular enemies (also refered as '''King''' ZEDs) might spawn instead. Each of these serves its puprose: Rioters are capable of [[Mechanics (Killing Floor 2)#ZEDs - Rally boost|rally-boosting]] nearby ZEDs making them sprint and do more damage, Elite Crawlers explode into the toxic cloud when killed with non-headshots and Gorefiends do rather significant damage with their blade attacks and are capable of soaking huge amount of the damage due to their health.
On higher difficulties, '''Elites''', also sometimes referred to as '''King''' '''ZEDs''', will spawn in place of their base specimen. There are 3 elite ZEDs that can spawn:
 
* '''Rioters''', armored albino [[Alpha Clot|Alpha Clots]], will "rally" nearby ZEDs, enraging them and increasing their damage.
* '''Elite''' '''Crawlers''', albino [[Crawler (Killing Floor 2)|Crawlers]], explode into vision-obscuring and damaging gas when killed by means other than a headshot.
* '''Gorefiends''', dual-bladed and black-skinned [[Gorefast (Killing Floor 2)|Gorefasts]], are capable of dealing massive amounts of damage and can tank much more damage.
<gallery mode="nolines" widths="275" heights="275">
<gallery mode="nolines" widths="275" heights="275">
File:Zed statssheet rioter.jpg|[[Alpha Clot#Rioter Variant|Rioter]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot#Rioter_Variant
File:Zed statssheet rioter.jpg|[[Alpha Clot#Rioter Variant|Rioter]]|link=https://wiki.killingfloor2.com/index.php?title=Alpha_Clot#Rioter_Variant
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==Bosses==
==Bosses==
With the exception to certain [[Weekly Outbreaks]] and [[Versus Mode]], at the last wave of each game and for every 5th wave in [[Endless Mode]] players have to face one of the game's bosses as an ultimate challenge. Each boss has its own strengths and weaknesses, an unique approach to maintaining its health, minions to spawn and elimination tactics players should be considering.<gallery widths="275" heights="275" mode="nolines">
With the exception of certain [[Weekly Outbreaks]] and [[Versus Mode]], at the last wave of each game, and for every 5th wave in [[Endless Mode]], players have to face one of the game's bosses as a final challenge. Each boss has their own way of maintaining their health, their own "stages" to reach when they lose a certain amount of health, can spawn minions to support them, and has differing weaknesses.
* [[Dr. Hans Volter|Hans Volter]], an old man wearing a life-support suit that augments his abilities, is equipped with 2 [[Mkb.42(H) Carbine Rifle|Mkb.42(H) Carbine Rifles]], various grenades, and can drain the life of players.
* [[Patriarch (Killing Floor 2)|The Patriarch]], a heavily mutated Kevin Clamley, is equipped with a chaingun-rocket launcher arm and 3 health-regenerating syringers, and is supported by his "children".
* [[King Fleshpound]], an even bigger Fleshpound, can fire a laser beam out of its chest and is supported by [[Quarter Pound|Quarter-Pounds]].
* [[Abomination|The Abomination]], an armored Bloat, wields 2 giant axes and is capable of spawning its own [[Abomination Spawn|unique minions]] by consuming any other ZED in its path.
* [[Matriarch|The Matriarch]], a mutated and augmented Rachel Clamley, wears a robotic battlesuit equipped with an arm cannon and a field emitter and is supported by [[E.D.A.R|E.D.A.R.s]].
<gallery widths="275" heights="275" mode="nolines">
File:Zed statssheet hansvolter.jpg|[[Dr. Hans Volter]]|link=https://wiki.killingfloor2.com/index.php?title=Dr._Hans_Volter
File:Zed statssheet hansvolter.jpg|[[Dr. Hans Volter]]|link=https://wiki.killingfloor2.com/index.php?title=Dr._Hans_Volter
File:Zed statssheet patriarch.jpg|[[Patriarch (Killing Floor 2)|Patriarch]]|link=https://wiki.killingfloor2.com/index.php?title=Patriarch_(Killing_Floor_2)
File:Zed statssheet patriarch.jpg|[[Patriarch (Killing Floor 2)|Patriarch]]|link=https://wiki.killingfloor2.com/index.php?title=Patriarch_(Killing_Floor_2)

Latest revision as of 10:31, 13 November 2020


The Specimens, also called ZEDs, are the main enemies of Killing Floor and Killing Floor 2. While they are sometimes referred to as zombies, they are, in fact, super-soldier clones created by bioengineering company Horzine Biotech's ex-CEO Kevin Clamley, now known as The Patriarch. There are total of 21 different specimens in Killing Floor 2:

During wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.

Lesser ZEDs

Classified as lesser ZEDs, the Clot variants, Stalkers, Gorefasts and Crawlers are the most common enemies encountered. They mainly serve as both the main strike force and as cannon fodder, while more powerful ZEDs trail behind or among them towards the survivors. The health of these ZEDs does not scale with the game difficulty and player count; however, on harder difficulties, they are likely to sprint more frequently and will execute more powerful attacks and moves.

Players should never underestimate any of these types of ZEDs. While they are weak on their own, they are never so; all of them swarm in large groups that can overwhelm unaware or unprepared players, resulting in a quick death, especially if backed by more powerful ZEDs.

All lesser ZEDs, except for Gorefasts, are able to spawn from manholes in the ground or vents on ceilings and walls.

Medium ZEDs

Classified as medium ZEDs, the Bloat, Siren, Husk, and E.D.A.R are specialized ZEDs that can easily disrupt a group's efforts to survive. These ZEDs are decently tough, and possess special abilities that can cripple or outright deny certain strategies. The health and variety of attacks of these ZEDs will go up as difficulty and player count increases. Many of these ZEDs require their own approach to dispatch, as certain perks and weapons will vary on how to deal with them.

Large ZEDs

Classified as large ZEDs, the Quarter-Pound, Scrake and Fleshpound are the tanks and rending force of the specimen horde. Not only do they have a massive health pool, but they also have extremely powerful attacks and are resistant to most incapacitation techniques, such as fire panic, poison, and stuns. Targeting big ZEDs should always be prioritized by survivors, but intimate knowledge of how they operate, what their weaknesses are, and coordination are essential to defeat them.

Elite Variants

On higher difficulties, Elites, also sometimes referred to as King ZEDs, will spawn in place of their base specimen. There are 3 elite ZEDs that can spawn:

  • Rioters, armored albino Alpha Clots, will "rally" nearby ZEDs, enraging them and increasing their damage.
  • Elite Crawlers, albino Crawlers, explode into vision-obscuring and damaging gas when killed by means other than a headshot.
  • Gorefiends, dual-bladed and black-skinned Gorefasts, are capable of dealing massive amounts of damage and can tank much more damage.

Bosses

With the exception of certain Weekly Outbreaks and Versus Mode, at the last wave of each game, and for every 5th wave in Endless Mode, players have to face one of the game's bosses as a final challenge. Each boss has their own way of maintaining their health, their own "stages" to reach when they lose a certain amount of health, can spawn minions to support them, and has differing weaknesses.

  • Hans Volter, an old man wearing a life-support suit that augments his abilities, is equipped with 2 Mkb.42(H) Carbine Rifles, various grenades, and can drain the life of players.
  • The Patriarch, a heavily mutated Kevin Clamley, is equipped with a chaingun-rocket launcher arm and 3 health-regenerating syringers, and is supported by his "children".
  • King Fleshpound, an even bigger Fleshpound, can fire a laser beam out of its chest and is supported by Quarter-Pounds.
  • The Abomination, an armored Bloat, wields 2 giant axes and is capable of spawning its own unique minions by consuming any other ZED in its path.
  • The Matriarch, a mutated and augmented Rachel Clamley, wears a robotic battlesuit equipped with an arm cannon and a field emitter and is supported by E.D.A.R.s.

Versus ZEDs

In Killing Floor 2's Versus Mode players posses unique variants of regular ZEDs. While controlling them players are free to execute all the moves and attacks their regular counterparts have as well as some gamemode-specific attacks. Two of the basic stats of these ZEDs - health and damage are the subject of change via the Game Conductor mechanic.