Difference between revisions of "MP5RAS SMG"
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Weapon Powers:<br /> | Weapon Powers:<br /> | ||
Gun hit power = 12.<br /> | Gun hit power = 12.<br /> | ||
− | Stumble power = 12. | + | Stumble power = 12. |
==Upgrades== | ==Upgrades== | ||
Line 62: | Line 62: | ||
Upg1 (600): Base damage x1.2, Base weight + 1.<br /> | Upg1 (600): Base damage x1.2, Base weight + 1.<br /> | ||
Upg2 (700): Base damage x1.4, Base weight + 2.<br /> | Upg2 (700): Base damage x1.4, Base weight + 2.<br /> | ||
− | Upg3 (1500): Base damage x1.6, Base weight + 3. | + | Upg3 (1500): Base damage x1.6, Base weight + 3. |
==Notes== | ==Notes== | ||
− | * Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | + | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. |
− | {{KF2NavBox}} | + | == Trivia == |
+ | |||
+ | * Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon. | ||
+ | * In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version [[Update 1043 (Killing Floor 2)|1043]] to make MP5 more appealing choice than SWAT's [[MP7 SMG|starting]] weapon. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery mode="packed" heights="275"> | ||
+ | File:Swat-mp5ras.png|MP5RAS SMG | ||
+ | </gallery>{{KF2NavBox}} |
Revision as of 17:44, 22 October 2018
Killing Floor 2 item | |||
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MAGAZINE SIZE | 40 ![]() | ||
SPARE AMMO CAPACITY | 320 ![]() | ||
DAMAGE | 25 | ||
FIRE RATE | 896 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes." • "Alt-fire to toggle between fire modes." • "The latest version of one of the most widely used submachine guns in the world." | |||
General Information | |||
Pricing | ![]() | ||
Ammo Cost | ![]() | ||
Weapon Type | SMG ![]() | ||
Weapon Information | |||
Starting Ammo | 40 + 160 ![]() | ||
The MP5RAS SMG is the SWAT's tier 2 weapon.
Description
"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"The latest version of one of the most widely used submachine guns in the world."
Technical Information
Damage = 25.
Damage (bash) = 24.
Damage Type = Ballistic.
Damage Type Group = SMG.
Rate OF Fire = 895.
Rate Of Fire (buttstock bash) = 53.
Reload Time:
Tactical Reload: Normal = 2.00s, Elite = 1.58s.
Dry Reload: Normal = 2.56s, Elite = 1.83s.
Equip Time = 0.43s.
Putdown Time = 0.56s.
Weapon Powers:
Gun hit power = 12.
Stumble power = 12.
Upgrades
Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon.
- In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version 1043 to make MP5 more appealing choice than SWAT's starting weapon.