Gorefiend (Killing Floor 2): Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:KF2]]
[[File:Zed StatsSheet Gorefiend.jpg|right|frameless|600x600px|The Gorefiend]]
[[File:Zed StatsSheet Gorefiend.jpg|right|frameless|600x600px|The Gorefiend]]
'''Gorefiends''' appear as the same as [[Gorefast (Killing Floor 2)|Gorefasts]] but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their [[Gorefast_(Killing_Floor_2)|single bladed]] counterparts.
'''Gorefiends''' appear as the same as [[Gorefast (Killing Floor 2)|Gorefasts]] but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their [[Gorefast_(Killing_Floor_2)|single bladed]] counterparts.
Line 90: Line 91:
!<small>Freeze</small>
!<small>Freeze</small>
!<small>[[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|Shells]]</small>
!<small>[[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|Shells]]</small>
!<small>[[Hemogoblin|Bleeding]]</small>
!<small>EMP</small>
|-
|-
!<small>Damage Multipler</small>
!<small>Damage Multipler</small>
Line 98: Line 101:
|<small>x0.85</small>
|<small>x0.85</small>
|<small>x0.85</small>
|<small>x0.85</small>
|<small>x1</small>
|<small>x1</small>
|<small>x1</small>
|<small>x1</small>
|<small>x1</small>
|<small>x1</small>
Line 274: Line 279:
==Behavior==
==Behavior==


The Gorefiend is muscular, quite light, fast, close-range ZED.<br />Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.<br />Gorefiends will attack by swinging their swords at players as soon as they get within range.<br />Gorefiends will destroy armor extremely fast, and continues to chip away at armor.<br />Gorefiends can also attack with their swords if players are too close to them.<br />Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.
*The Gorefiend is muscular, quite light, fast, close-range ZED.
*Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
*Gorefiends will attack by swinging their swords at players as soon as they get within range.
*Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
*Gorefiends can also attack with their swords if players are too close to them.
*Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.


== Gallery ==
==Miscellaneous Information==
[[Mechanics (Killing Floor 2)#ZEDs - Teleportation|Teleportation]]:
{| class="wikitable"
|<small>Frustration delay</small>
| colspan="6" rowspan="1" |<small>Random (2.5-5)s</small>
|-
|<small>Disabled, when total AI remains</small>
| colspan="6" rowspan="1" |<small>12</small>
|-
|<small>Cooldown</small>
| colspan="6" rowspan="1" |<small>7s</small>
|-
|<small>When hidden, can use after</small>
| colspan="6" rowspan="1" |<small>5s</small>
|-
|<small>When spawned, can use after</small>
| colspan="6" rowspan="1" |<small>10s</small>
|}
Miscellaneous:
{| class="wikitable"
|<small>[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] resistance</small>
| colspan="6" rowspan="1" |1.5
|-
|<small>Parry resistance</small>
| colspan="6" rowspan="1" |2
|-
|<small>AI pause, on gun / melee hit</small>
| colspan="6" rowspan="1" |<small>0.85s</small>
|}
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2 gorefiend normal.png|The Gorefiend
File:Kf2 gorefiend normal.png|The Gorefiend
File:Kf2 gorefiend.jpg|Another image
File:BioLabs-Gorefiend.jpg|Another image
File:Monsterball-Gorefiend.jpg|Halloween Horrors event variant
File:Kf2 gorefiend.jpg|As seen in SDK
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Latest revision as of 22:38, 10 September 2019

The Gorefiend
The Gorefiend

Gorefiends appear as the same as Gorefasts but dark skinned and has a long tongue, wielding 2 large swords wedged in both arms. They are quite durable and fast, while also possessing the ability to spin at a fast rate damaging their fore. They fulfil the role of the damage dealers and for a small line of defence in the specimen line-up. Gorefiends utilize same AI settings as normal Gorefasts and has difficulty-specific odds to spawn instead of their single bladed counterparts.

Base Statistics

Chance to spawn, instead of Gorefast:

Normal Hard Suicidal Hell on earth
Spawn Chance 5% 25% 35% 45%
Normal Hard Suicidal Hell on earth
Kill reward £12 £12 £12 £12
XP 11 14 14 14
Health (body) 300 400 400 400
Health (head) 112 150 150 150

XP Notes

  • Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
  • Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
  • Assist kills grants full XP.

Speed

Gorefiends move slowly when docile, and sprint when enraged.
Gorefiends will only begin sprinting upon getting close (8m) to players. They do not sprint on sight despite having 100% sprint chance.
Gorefiends will sprint once they are shot.
Once enraged, Gorefiends will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty.

Walking speed (per difficulty) (216 - 264) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)
Running speed (per difficulty) (481 - 588) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)
Hidden speed 600
Sprint chance Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1
Sprint chance (when damaged) Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1

For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.

Resistances and Weaknesses

Damage Resistance

Gorefiends have a large range of resistances to non-ballistic weaponry.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives Freeze Shells Bleeding EMP
Damage Multipler x0.75 x0.8 x0.9 x0.75 x0.85 x0.85 x1 x1 x1 x1 x1

Ballistic Resistance

Gorefiends are vulnerable to rifles and assault rifles, but are most notably extremely vulnerable to shotguns.

Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x1 x1.2 x1.6 x1 x1.25

Hitzones

Gorefiends only have one weak spot, which is the head. Their bladed arm deflects attacks.

Damage Multiplier
Head x1.1
Blade x0.2
All other x1

Incapacitation Resistance

Affliction: Stun Knockdown Stumble Gun hit Melee hit Snare
Torso vulnerability: x2 x1 x1 x1.75 x2 x10
Head vulnerability: x2 x1 x1 x1.75 x2 x10
Legs vulnerability: x1 x1 x1 x1.75 x2 x10
Arms vulnerability: x1 x1 x1 x1.75 x2 x10
Special zone vulnerability: x1 x1 x1 x1.75 x2 x10
- Incap cooldown 5s 1s 0.5s 0s 0.3s 5.5s
- Incap duration 2.5s --- --- --- --- 4s
- Dissipation rate -20/s -20/s -20/s -20/s -20/s -20/s
- Incap threshold 100
Affliction: Poison Microwave Fire panic EMP Freeze Bleed
- Vulnerability x10 x2 x0.75 x2.5 x2 x2
- Incap cooldown 10s 6s 6s 5s 1.5s ---
- Incap duration 3.5s 3.5s 3.5s 5s 4s ---
- Dissipation rate -10/s -20/s -10/s -50/s -20/s -20/s
- Incap threshold 100 (EMP Disrupt - 25, Bleed - 65)
Knockdown (getup duration) 2.5s, for Gorefiend - 2.67s
Stun (time + wakeup duration) 2.5s + 1.53s, for Gorefiend - 2.5s + 1.13s, for PvP ZEDs - 1.5s + 1.53s
Freeze (time + thaw duration) 4s + 1.53s, for Gorefiend - 4s + 1.13s, for PvP ZEDs - 0.5s + 1.53s
Stumble (duration) Between (0.87-1.40)s, for Gorefiend - between (1.67-3.27)s
Parry (duration) 0.87s, for Gorefiend - between (2.4-2.87)s

Behavior

  • The Gorefiend is muscular, quite light, fast, close-range ZED.
  • Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
  • Gorefiends will attack by swinging their swords at players as soon as they get within range.
  • Gorefiends will destroy armor extremely fast, and continues to chip away at armor.
  • Gorefiends can also attack with their swords if players are too close to them.
  • Gorefiends can block gunfire. When shot at, Gorefiends will cross their swords in front of their face to block bullets. When blocking, Gorefiends take 20% less damage, and incapacitating effects are 80% less effective. On Suicidal and Hell On Earth, Gorefiends have a very medium chance to block when shot at.

Miscellaneous Information

Teleportation:

Frustration delay Random (2.5-5)s
Disabled, when total AI remains 12
Cooldown 7s
When hidden, can use after 5s
When spawned, can use after 10s

Miscellaneous:

Penetration resistance 1.5
Parry resistance 2
AI pause, on gun / melee hit 0.85s

Gallery