MP5RAS SMG
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 40 | ||
SPARE AMMO CAPACITY | 320 | ||
DAMAGE | 25 | ||
FIRE RATE | 896 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and 3-round burst fire modes." • "Alt-fire to toggle between fire modes." • "The latest version of one of the most widely used submachine guns in the world." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 25 | ||
Weapon Type | SMG | ||
Weapon Information | |||
Starting Ammo | 40 + 160 | ||
The MP5RAS SMG is the SWAT's tier 2 weapon.
Description & Flavor Text
- "Choice of full-auto and 3-round burst fire modes. Alt-fire to toggle between fire modes."
- "The latest version of one of the most widely used submachine guns in the world."
Technical Information
Damage:
- Damage per bullet = 25.
- Buttstock bash = 24.
Damage Type = Ballistic.
Damage Type Group = SMG.
Rate Of Fire:
- Full and semi-auto = 895 RPM.
- Bash = 53.
Reload Time:
- Tactical Reload:
- Normal = 2.00s.
- Elite = 1.58s.
- Dry Reload:
- Normal = 2.56s.
- Elite = 1.83s.
Equip Time = 0.43s, Putdown Time = 0.56s.
Weapon Powers:
- Gun hit power = 12.
- Stumble power = 12.
Upgrades
- Upgrade 1 (600): Base damage x1.2 (30 per bullet), Base weight + 1 (5 total).
- Upgrade 2 (700): Base damage x1.4 (35 per bullet), Base weight + 2 (6 total).
- Upgrade 3 (1500): Base damage x1.6 (40 per bullet), Base weight + 3 (7 total).
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Costs 2800 Dosh to fully upgrade.
- Costs 252 Dosh to fully replenish ammo from 0 bullets.
Trivia
- Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon.
- In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version 1043 to make MP5 more appealing choice than SWAT's starting weapon.
Gallery
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MP5RAS SMG