Winchester 1894
Killing Floor 2 item | |||
5
|
+ | ||
MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 84 | ||
DAMAGE | 80 | ||
FIRE RATE | 150 | ||
ACCURACY | 70 | ||
PENETRATION | 1.5 | ||
• "Fire mode is single shot only." • "The classic Model 1894 Winchester lever-action rifle." | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 30 | ||
Weapon Type | Rifle | ||
Weapon Information | |||
Starting Ammo | 12 + 48 | ||
The Winchester 1894 is the Sharpshooter's starting weapon. It is an old level-action rifle, with very few modern modifications.
It has a magazine size of 12 shots. With a full supply of ammo, it can reload 7 times + its initial magazine. As a part of the multi-perk weapon system, the Winchester 1894 also belongs to the arsenal of the Gunslinger.
Description & Flavor Text
- "Fire mode is single shot only."
- "The classic Model 1894 Winchester lever-action rifle."
Technical Information
Damage:
- Per bullet = 80.
- Buttstock bash = 30.
Damage Type = Ballistic.
Damage Type Group = Rifle.
Rate Of Fire:
- Semi-auto = 150 RPM.
- Buttstock bash = 55.
Reload Time:
- Reloading from 0 bullets:
- Normal = 1.04s.
- Elite = 0.86s.
- If at least 1 bullet is in the magazine:
- At first, a draw animation is played once:
- Normal = 0.35s.
- Elite = 0.34s.
- Then each bullet is being inserted within these intervals:
- Normal = 0.45s.
- Elite = 0.26s.
- At first, a draw animation is played once:
Equip Time = 0.44s, Putdown Time = 0.42s.
Weapon Powers:
- Gun hit power = 80.
- Knockdown power = 20.
- Penetration power = 1.5.
- Stun power = 20.
Upgrades
- Upgrade 1 (500): Base damage x1.6 (128 per bullet), Base weight + 1 (6 total).
- Upgrade 2 (600): Base damage x1.9 (152 per bullet), Base weight + 2 (7 total).
- Upgrade 3 (700): Base damage x2.3 (184 per bullet), Base weight + 3 (8 total).
- Upgrade 4 (1500): Base damage x2.5 (200 per bullet), Base weight + 4 (9 total).
Notes
- Projectile speed in ZED Time is 240 m/s.
- Amount of recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
- Reloads each bullet individually, and can be interrupted by pressing the fire button, aiming or bashing.
- Non-dry reloading (at least one bullet in the tube) requires players to play a short animation where they draw and rotate the gun in order to prepare for bullet insertion. This animation is not played during the dry reload where it is, instead, part of the "first bullet insertion" animation.
Strategy
Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.
Gallery
-
Winchester 1894