Crawler (Killing Floor 2)
The Crawler is a common specimen in Killing Floor 2. It appears as a nearly pitch-black humanoid with arachnid features like mandibles, extra limbs, and multiple eyes, crawling on all fours.
It is classified as a lesser enemy, and is able to spawn from ceilings, vents, or manhole covers. Because of the Crawlers' small stature and their natural coloration hiding them in the dark, they can quickly speed past most players' views and tear at their lower limbs.
Base Statistics
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Kill Reward | 10 | 10 | 10 | 10 |
XP | 8 | 10 | 10 | 10 |
Health (body) | 41 | 55 | 55 | 55 |
Health (head) | 15 | 20 | 20 | 20 |
For kill reward calculations read Dosh Mechanics.
Attacks
Explosion on death (explosion damage) | 4 |
Explosion on death (explosion duration) | 10s |
Explosion on death (explosion falloff exponent) | 0 (none) |
Explosion on death (explosion interval) | 1s |
Explosion on death (radius) | 450 |
Melee (base damage) | 7 |
Melee (damage multipliers vs. doors) | 1/5 |
Melee (damage multipliers vs. players) | 0.5/1 |
Melee (range) | 180 |
On-death explosion does the same damage at all difficulties | yes |
The base damage value further modified by the difficulty-specific multipliers.
XP Notes
- Killing with weapons other than your current perk grants the XP to the perk that weapons belongs to.
- Damaging with on-perk weapons and then finishing it off with an off-perk weapon divides the XP and grants it to both perks.
- Assist kills grants full XP.
Speed
Crawlers move slowly when docile, and sprint when enraged.
On higher difficulties, Crawlers have a chance to enrage upon sighting the players, and have a chance to enrage when shot.
Once enraged, Crawlers will never stop sprinting until they are killed.
Movement speed is randomized within ± 10% range and further modified by a multiplier based on difficulty.
Walking speed (per difficulty) | (360 - 440) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1.3 / 1.4) | |||||
Running speed (per difficulty) | (450 - 550) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1.3 / 1.4) | |||||
Hidden speed | 600 | |||||
Sprint chance | Normal - 0 / Hard - 0 / Suicidal - 0.85 / HOE - 1 | |||||
Sprint chance (when damaged) | Normal - 0 / Hard - 0.01 / Suicidal - 1 / HOE - 1 |
For comparison, by default a healthy player character with the minimal weight walks at speed of 383 units/s, and sprints at speed of 460 units/s.
Sprint Conditions
Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
Resistances and Weaknesses
Damage Resistance
Crawlers are slightly resistant to fire and bludgeoning weapons, significantly resistant to Microwave damage type and do not have any weaknesses to non-ballistic weapons.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | Bleeding | EMP | |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage Multipler | x1 | x1 | x0.9 | x1 | x0.9 | x0.2 | x1 | x1 | x1 | x1 | x1 |
Ballistic Resistance
Crawlers have no resistances to ballistic weaponry and are extremely vulnerable to assault rifles and sub-machine guns.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Ballistic Multiplier | x1.5 | x1.5 | x1 | x1 | x1 |
Hitzones
Crawlers only have one weak spot, which is the head.
Damage Multiplier | |
---|---|
Head | x1.1 |
All other | x1 |
Incapacitation Resistance
Affliction: | Stun | Knockdown | Stumble | Gun hit | Melee hit | Snare |
---|---|---|---|---|---|---|
Torso vulnerability: | x2 | x2 | x2 | x2.5 | x2 | x10 |
Head vulnerability: | x2 | x2 | x2 | x2.5 | x2 | x10 |
Legs vulnerability: | x1 | x2 | x2 | x2.5 | x2 | x10 |
Arms vulnerability: | x1 | x2 | x2 | x2.5 | x2 | x10 |
Special zone vulnerability: | x1 | x2 | x2 | x2.5 | x2 | x10 |
- Incap cooldown | 5s | 1s | 0.2s | 0.2s | 0s | 5.5s |
- Incap duration | 2.5s | --- | --- | --- | --- | 4s |
- Dissipation rate | -20/s | -20/s | -20/s | -20/s | -20/s | -20/s |
- Incap threshold | 100 | |||||
Affliction: | Poison | Microwave | Fire panic | EMP | Freeze | Bleed |
- Vulnerability | x0.15 | x0.5 | x3 | x2.5 | x2.5 | x2 |
- Incap cooldown | 20.5s | 7.5s | 7s | 5s | 1.5s | --- |
- Incap duration | 5s | 3s | 5s | 5s | 4.5s | --- |
- Dissipation rate | -10/s | -20/s | -10/s | -50/s | -20/s | -20/s |
- Incap threshold | 100 (EMP Disrupt - 25, Bleed - 65) | |||||
Knockdown (getup duration) | 1.56s | |||||
Stun (time + wakeup duration) | 2.5s + 1.53s, for PvP ZEDs - 2s + 1.53s | |||||
Freeze (time + thaw duration) | 4.5s + 1.53s, for PvP ZEDs - 2s + 1.53s | |||||
Stumble (duration) | Between (1-1.53)s | |||||
Parry (duration) | Between (1-1.2)s |
Behavior
The Crawler is a glass cannon, an ambushing, melee-only ZED that can deal massive amounts of damage but will quickly go down in a single burst.
Upon spawning, it will walk or sprint towards the nearest player and attempt to attack them.
Crawlers tend to spawn from unusual locations such as ventilation shafts, high ceilings or open manholes. This allows them to attack from multiple angles and slip past defenses undetected. Otherwise, they spawn and in huge groups of 4 to 8.
Crawlers have the ability to dodge gunfire. When shot at, Crawlers will quickly leap to the left or the right, or lunge forward at the offending player if they are within range. On Suicidal and Hell On Earth, Crawlers will always dodge when aimed at, and will occasionally dodge when aimed at.
On Suicidal and Hell On Earth, Crawlers gain a huge boost in movement speed, as well as new attack animations that they will use when enraged. They easily become the fastest ZEDs in the game, only beaten by the bosses themselves in speed.
On Suicidal and Hell On Earth, Crawlers will begin to stand on their hind legs to scratch with their front legs, or throw themselves at players with a spinning clothesline attack. Both attacks deal multiple, high damaging hits.
Elite Crawler Variant
Elite Crawlers, also known as Albino Crawlers or King Crawlers, have a chance to spawn on Hard, Suicidal, or Hell on Earth in place of a normal Crawler. They can easily be identified by their white coloration and their glowing eyes and veins, making them stand out in contrast to a group.
Elite Crawlers have the same HP values and resistances as normal Crawlers, but they have the ability to explode into a toxic gas cloud on death, making them akin to a living suicide or smoke bomb.
Normal | Hard | Suicidal | Hell On Earth | |
---|---|---|---|---|
Chance | 0% | 1% | 15% | 20% |
The gas cloud obscures vision and deals damage over time to players standing in it. It will also damage ZEDs, though the damage is negligible. However, the gas cloud benefits the ZED horde more than it hinders survivors: not only does it obscure your sight beyond it, but any nimble ZED like Stalkers or Crawlers will dodge out of it, scattering them into a wide line.
Elite Crawlers will not explode when shot in the head, though it is extremely difficult to do so given their incredible speed, small size, and often hectic skirmishes. Damage from multiple gas clouds do not stack.
Miscellaneous Information
Teleportation:
Frustration delay | Random (2.5-5)s | |||||
Disabled, when total AI remains | 12 | |||||
Cooldown | 7s | |||||
When hidden, can use after | 5s | |||||
When spawned, can use after | 10s |
Miscellaneous:
Penetration resistance | 0.5 | |||||
Parry resistance | 1 | |||||
AI pause, on gun / melee hit | 0.75s |
Various information:
- (PvP) Rally boost: forces AI Crawlers to sprint, players do x1.2 more damage.
- Damage to doors (possible values) = 7 / 35.
- ZED mass = 50.
- Should sprint if can sprint OR (if can sprint when damaged AND damaged) (i.e. if sprint chance met its value). Should sprint when frustrated.
- This ZED can be knocked down when jumped on.
- Crawler has a chance to evade upon taking damage. Crawler has a chance to evade certain damage sources.
Extermination Tactics
Crawlers are extremely fragile; the 9mm Pistol can kill them in only 1 or 2 body shots. Any class that excels in crowd control like the SWAT or Firebug can easily handle them.
Ammunition can be saved in early waves by switching to the knife and cutting their heads off, though this is significantly more difficult compared to Clots, given their high damage output and small stature.
Crawlers should be disposed of as soon as they are sighted, as they are extremely easy to kill. It is also not wise to let a group of Crawlers close the distance as they deal a lot more damage than other lesser ZEDs - this is especially true on Suicidal and Hell On Earth.
Extremely weak to SMGs and Assault Rifles, making the SWAT and the Commando an excellent perk for dealing with Crawlers, but the Firebug excels at exterminating them thanks to the wide spread of flame weapons, especially when Firebugs use the level 15 perk Napalm, setting entire groups of Crawlers alight with a single gust of flame.
Players can also "stomp" on Crawlers by jumping on them, stunning them for a moment, though this is not recommended against large groups of Crawlers.
Gallery
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The Crawler
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Another image
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Halloween Horrors event variant
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Artbook concept 1
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Artbook concept 2
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Artbook renders