MP5RAS SMG: Difference between revisions
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<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
==Description== | ==Description & Flavor Text== | ||
''- "Choice of full-auto and 3-round burst fire modes. Alt-fire to toggle between fire modes."'' | |||
'' | ''- "The latest version of one of the most widely used submachine guns in the world."'' | ||
==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | '''<big>Damage:</big>''' | ||
* Damage per bullet = 25. | * Damage per bullet = 25. | ||
* Buttstock bash = 24. | * Buttstock bash = 24. | ||
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'''<big>Rate Of Fire:</big>''' | '''<big>Rate Of Fire:</big>''' | ||
* Full and semi-auto = 895 RPM. | * Full and semi-auto = 895 RPM. | ||
* Bash = 53. | * Bash = 53. | ||
'''<big>Reload Time:</big>''' | '''<big>Reload Time:</big>''' | ||
* '''Tactical Reload:''' | * '''Tactical Reload:''' | ||
** Normal = 2.00s. | ** Normal = 2.00s. | ||
** Elite = 1.58s. | ** Elite = 1.58s. | ||
* '''Dry Reload:''' | * '''Dry Reload:''' | ||
** Normal = 2.56s. | ** Normal = 2.56s. | ||
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<big>'''Weapon [[Mechanics (Killing Floor 2)|Powers]]:'''</big> | <big>'''Weapon [[Mechanics (Killing Floor 2)|Powers]]:'''</big> | ||
* Gun hit power = 12. | * Gun hit power = 12. | ||
* Stumble power = 12. | * Stumble power = 12. | ||
==Upgrades== | ==Upgrades== | ||
*Upgrade 1 (600): Base damage x1.2 '''(30 per bullet)''', Base weight + 1 '''(5 total)'''. | |||
* Upgrade 1 (600): Base damage x1.2 '''(30 per bullet)''', Base weight + 1 '''(5 total)'''. | *Upgrade 2 (700): Base damage x1.4 '''(35 per bullet)''', Base weight + 2 '''(6 total)'''. | ||
* Upgrade 2 (700): Base damage x1.4 '''(35 per bullet)''', Base weight + 2 '''(6 total)'''. | *Upgrade 3 (1500): Base damage x1.6 '''(40 per bullet)''', Base weight + 3 '''(7 total)'''. | ||
* Upgrade 3 (1500): Base damage x1.6 '''(40 per bullet)''', Base weight + 3 '''(7 total)'''. | |||
==Notes== | ==Notes== | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
*Costs '''2800''' Dosh to fully upgrade. | *Costs '''2800''' Dosh to fully upgrade. | ||
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== Trivia == | == Trivia == | ||
*Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon. | |||
* Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon. | *In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version [[Update 1043 (Killing Floor 2)|1043]] to make MP5 more appealing choice than SWAT's [[MP7 SMG|starting]] weapon. | ||
* In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version [[Update 1043 (Killing Floor 2)|1043]] to make MP5 more appealing choice than SWAT's [[MP7 SMG|starting]] weapon. | |||
== Gallery == | == Gallery == |
Revision as of 14:26, 18 January 2023
Killing Floor 2 item | |||
4
|
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MAGAZINE SIZE | 40 | ||
SPARE AMMO CAPACITY | 320 | ||
DAMAGE | 25 | ||
FIRE RATE | 896 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and 3-round burst fire modes." • "Alt-fire to toggle between fire modes." • "The latest version of one of the most widely used submachine guns in the world." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 28 | ||
Weapon Type | SMG | ||
Weapon Information | |||
Starting Ammo | 40 + 160 | ||
The MP5RAS SMG is the SWAT's tier 2 weapon.
Description & Flavor Text
- "Choice of full-auto and 3-round burst fire modes. Alt-fire to toggle between fire modes."
- "The latest version of one of the most widely used submachine guns in the world."
Technical Information
Damage:
- Damage per bullet = 25.
- Buttstock bash = 24.
Damage Type = Ballistic.
Damage Type Group = SMG.
Rate Of Fire:
- Full and semi-auto = 895 RPM.
- Bash = 53.
Reload Time:
- Tactical Reload:
- Normal = 2.00s.
- Elite = 1.58s.
- Dry Reload:
- Normal = 2.56s.
- Elite = 1.83s.
Equip Time = 0.43s, Putdown Time = 0.56s.
Weapon Powers:
- Gun hit power = 12.
- Stumble power = 12.
Upgrades
- Upgrade 1 (600): Base damage x1.2 (30 per bullet), Base weight + 1 (5 total).
- Upgrade 2 (700): Base damage x1.4 (35 per bullet), Base weight + 2 (6 total).
- Upgrade 3 (1500): Base damage x1.6 (40 per bullet), Base weight + 3 (7 total).
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Costs 2800 Dosh to fully upgrade.
- Costs 252 Dosh to fully replenish ammo from 0 bullets.
Trivia
- Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon.
- In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version 1043 to make MP5 more appealing choice than SWAT's starting weapon.
Gallery
-
MP5RAS SMG