MP7 SMG: Difference between revisions
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Weapon Powers:<br /> | Weapon Powers:<br /> | ||
Gun hit power = 10.<br /> | Gun hit power = 10.<br /> | ||
Stumble power = 10. | Stumble power = 10. | ||
==Upgrades== | ==Upgrades== | ||
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Upg2 (600): Base damage x1.8, Base weight + 2.<br /> | Upg2 (600): Base damage x1.8, Base weight + 2.<br /> | ||
Upg3 (700): Base damage x2.1, Base weight + 3.<br /> | Upg3 (700): Base damage x2.1, Base weight + 3.<br /> | ||
Upg4 (1500): Base damage x2.3, Base weight + 4. | Upg4 (1500): Base damage x2.3, Base weight + 4. | ||
==Notes== | ==Notes== | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
{{KF2NavBox}} | == Trivia == | ||
* Can deal up to 5760 damage with full ammo (360) capacity as off-perk weapon. | |||
* In real life Heckler & Koch MP7 A1 PDW is fed with 40 bullets magazines, however in game after [[Update 1043 (Killing Floor 2)|v1043]] update each magazine only holds 30. Other stats such as damage and ammo cost were adjusted as well to make [[MP5RAS SMG]] more appealing choice. | |||
== Gallery == | |||
<gallery mode="packed" heights="275"> | |||
File:Swat-mp7.png|MP7 SMG | |||
</gallery>{{KF2NavBox}} |
Revision as of 18:06, 22 October 2018
Killing Floor 2 item | |||
4
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MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 330 | ||
DAMAGE | 16 | ||
FIRE RATE | 952 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes." • "Alt-fire to toggle between fire modes." • "Used by alphabet soup agencies and special forces units the world over." | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 16 | ||
Weapon Type | SMG | ||
Weapon Information | |||
Starting Ammo | 30 + 180 | ||
The MP7 SMG is the SWAT's starting weapon.
Description
"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
Flavor Text
"Used by alphabet soup agencies and special forces units the world over."
Technical Information
Damage = 16.
Damage (bash) = 24.
Damage Type = Ballistic.
Damage Type Group = SMG.
Rate OF Fire = 952.
Rate Of Fire (buttstock bash) = 49.
Reload Time:
Tactical Reload: Normal = 2.14s, Elite = 1.27s.
Dry Reload: Normal = 2.04s, Elite = 1.41s.
Equip Time = 0.40s.
Putdown Time = 0.42s.
Weapon Powers:
Gun hit power = 10.
Stumble power = 10.
Upgrades
Upg1 (500): Base damage x1.4, Base weight + 1.
Upg2 (600): Base damage x1.8, Base weight + 2.
Upg3 (700): Base damage x2.1, Base weight + 3.
Upg4 (1500): Base damage x2.3, Base weight + 4.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- Can deal up to 5760 damage with full ammo (360) capacity as off-perk weapon.
- In real life Heckler & Koch MP7 A1 PDW is fed with 40 bullets magazines, however in game after v1043 update each magazine only holds 30. Other stats such as damage and ammo cost were adjusted as well to make MP5RAS SMG more appealing choice.
Gallery
-
MP7 SMG