MP5RAS SMG: Difference between revisions

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<div class="toclimit-3">__TOC__</div>
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==Description==
==Description & Flavor Text==
''- "Choice of full-auto and 3-round burst fire modes. Alt-fire to toggle between fire modes."''


''"Choice of full-auto and 3-round burst fire modes. Alt-fire to toggle between fire modes."''
''- "The latest version of one of the most widely used submachine guns in the world."''
 
==Flavor Text==
 
''"The latest version of one of the most widely used submachine guns in the world."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
* Damage per bullet = 25.
* Buttstock bash = 24.


Damage = 25.<br />  
'''<big>Damage Type = Ballistic.</big>'''
Damage (bash) = 24.<br />  


Damage Type = Ballistic.<br />  
'''<big>Damage Type Group = SMG.</big>'''
Damage Type Group = SMG.<br />  


Rate OF Fire = 895.<br />
'''<big>Rate Of Fire:</big>'''
Rate Of Fire (buttstock bash) = 53.<br />
* Full and semi-auto = 895 RPM.
* Bash = 53.


Reload Time:<br />  
'''<big>Reload Time:</big>'''
Tactical Reload: Normal = 2.00s, Elite = 1.58s.<br />
* '''Tactical Reload:'''
Dry Reload: Normal = 2.56s, Elite = 1.83s.<br />
** Normal = 2.00s.
** Elite = 1.58s.
* '''Dry Reload:'''
** Normal = 2.56s.
** Elite = 1.83s.


Equip Time = 0.43s.<br />
'''<big>Equip Time = 0.43s, Putdown Time = 0.56s.</big>'''
Putdown Time = 0.56s.<br />  


Weapon Powers:<br />  
<big>'''Weapon [[Mechanics (Killing Floor 2)|Powers]]:'''</big>
Gun hit power = 12.<br />
* Gun hit power = 12.
Stumble power = 12.  
* Stumble power = 12.


==Upgrades==
==Upgrades==
 
*Upgrade 1 (600): Base damage x1.2 '''(30 per bullet)''', Base weight + 1 '''(5 total)'''.
Upg1 (600): Base damage x1.2, Base weight + 1.<br />
*Upgrade 2 (700): Base damage x1.4 '''(35 per bullet)''', Base weight + 2 '''(6 total)'''.
Upg2 (700): Base damage x1.4, Base weight + 2.<br />
*Upgrade 3 (1500): Base damage x1.6 '''(40 per bullet)''', Base weight + 3 '''(7 total)'''.
Upg3 (1500): Base damage x1.6, Base weight + 3.


==Notes==
==Notes==
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Costs '''2800''' Dosh to fully upgrade.
*Costs '''252''' Dosh to fully replenish ammo from 0 bullets.


== Trivia ==
== Trivia ==
 
*Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon.
* Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon.
*In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version [[Update 1043 (Killing Floor 2)|1043]] to make MP5 more appealing choice than SWAT's [[MP7 SMG|starting]] weapon.
* In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version [[Update 1043 (Killing Floor 2)|1043]] to make MP5 more appealing choice than SWAT's [[MP7 SMG|starting]] weapon.


== Gallery ==
== Gallery ==

Latest revision as of 22:14, 21 September 2023

Killing Floor 2 item
MP5RAS SMG
 4
MAGAZINE SIZE 40
SPARE AMMO CAPACITY 320
DAMAGE
25
FIRE RATE
896
ACCURACY
70
PENETRATION
0
"Choice of full-auto and 3-round burst fire modes."
"Alt-fire to toggle between fire modes."
"The latest version of one of the most widely used submachine guns in the world."
General Information
Pricing 650
Ammo Cost 25
Weapon Type SMG
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 40 + 160
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The MP5RAS SMG is the SWAT's tier 2 weapon.

Description & Flavor Text

- "Choice of full-auto and 3-round burst fire modes. Alt-fire to toggle between fire modes."

- "The latest version of one of the most widely used submachine guns in the world."

Technical Information

Damage:

  • Damage per bullet = 25.
  • Buttstock bash = 24.

Damage Type = Ballistic.

Damage Type Group = SMG.

Rate Of Fire:

  • Full and semi-auto = 895 RPM.
  • Bash = 53.

Reload Time:

  • Tactical Reload:
    • Normal = 2.00s.
    • Elite = 1.58s.
  • Dry Reload:
    • Normal = 2.56s.
    • Elite = 1.83s.

Equip Time = 0.43s, Putdown Time = 0.56s.

Weapon Powers:

  • Gun hit power = 12.
  • Stumble power = 12.

Upgrades

  • Upgrade 1 (600): Base damage x1.2 (30 per bullet), Base weight + 1 (5 total).
  • Upgrade 2 (700): Base damage x1.4 (35 per bullet), Base weight + 2 (6 total).
  • Upgrade 3 (1500): Base damage x1.6 (40 per bullet), Base weight + 3 (7 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2800 Dosh to fully upgrade.
  • Costs 252 Dosh to fully replenish ammo from 0 bullets.

Trivia

  • Can deal up to 9000 damage with full ammo (360) capacity as off-perk weapon.
  • In game MP5RAS SMG holds incorrect amount of bullets in each magazine - 40 compare to real life Heckler & Koch MP5A2's 30. This was a balance choice decision made in version 1043 to make MP5 more appealing choice than SWAT's starting weapon.

Gallery