Compound Bow: Difference between revisions

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(Made mention that cryo arrows cannot be retrieved.)
 
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| PerkName=Sharpshooter
| PerkName=Sharpshooter
| Pricing=1750
| Pricing=2000
| Weight=8
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| WeaponType=Projectile
| WeaponType=Projectile
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The '''Compound Bow''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 5'' DLC Weapon. Players operating this modern bow can charge it by pressing and holding fire button which will be increasing its damage and arrow speed as long as button is pressed. The bow arrows come with the two different types of the tips that serve different purposes - Sharp heads designed to engage foes with an excessive piercing damage and Cryo heads that do less damage but freeze ZEDs solid. Players are free to switch between either type at any time by pressing alt-fire button.
The '''Compound Bow''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 5'' DLC Weapon. Players operating this modern bow can charge it by pressing and holding fire button which will be increasing its damage and arrow speed as long as button is pressed. The bow arrows come with the two different types of the tips that serve different purposes - Sharp heads designed to engage foes with an excessive piercing damage and Cryo heads that do less damage but freeze ZEDs solid. Players are free to switch between either type at any time by pressing alt-fire button.


The Compound Bow is also equipped with the bayonet attachment that increases player effectiveness in melee combat. It is one of the three weapons in game that fire retrievable ammunition, the other being [[Crossbow_(Killing_Floor_2)|Crossbow]] and [[Eviscerator]].
The Compound Bow is also equipped with the bayonet attachment that increases player effectiveness in melee combat. It is one of the four weapons in game that fire retrievable ammunition, the other being [[Crossbow_(Killing_Floor_2)|Crossbow]], [[Piranha Pistol]] and [[Eviscerator]].


In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
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Sharp arrow (damage / [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|type]]) = 250 / Piercing.<br />
Sharp arrow (damage / [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|type]]) = 250 / Piercing.<br />
Cryo arrow impact (damage / type) = 50 / Piercing.<br />
Cryo arrow impact (damage / type) = 50 / Piercing.<br />
Cryo arrow explosion (damage / type) = 25 / Freeze.<br />
Cryo arrow explosion (damage / type) = 75 / Freeze.<br />
Cryo arrow explosion ([[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff exponent]]) = 1 (linear).<br />
Cryo arrow explosion ([[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff exponent]]) = 0.5 (exponential).<br />
Cryo arrow explosion (radius) = 200. The explosion radius is affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]].
Cryo arrow explosion (radius) = 250. The explosion radius is affected by skill choices of both - [[Demolitionist (Killing Floor 2)|Demolitionist]] and [[Survivalist]].


Rate of fire is variable. Absolute fastest (without charging): normal = 69, elite = 78. Absolute fastest (fully charged): normal = 47, elite = 51. Values are approximate.
Rate of fire is variable. Absolute fastest (without charging): normal = 69, elite = 78. Absolute fastest (fully charged): normal = 43, elite = 51. Values are approximate.


Gains an extra charge level within 0.22s intervals and is completely charged after 0.6333s (from 0 up to 2 charges). Gets more impact (but not explosive) damage and faster arrow speed for every charge level. Damage increment = 50% per level (x2 more damage when fully charged). Fire button must be on hold to keep charging the bow.
Gains an extra charge level within 0.2s intervals and is completely charged after 0.50664s (from 0 up to 2 charges). Gets more impact (but not explosive) damage and faster arrow speed for every charge level. Damage increment = 50% per level (x2 more damage when fully charged). Fire button must be on hold to keep charging the bow.


Only charges when player holds fire button. Upon releasing the button there will be slight delay (up to 0.2s) before the arrow will be fired. Player has no control over this delay, it constantly loops within 0.2s intervals which is the absolute worse player may encounter, however it may be less if button will be released by the time another loop is about to finish. Just clicking the fire button without charging the bow will result in 0.2s delay. After arrow is fired it takes 0.3s to initiate a reload animation.
Only charges when player holds fire button. Upon releasing the button there will be slight delay (up to 0.2s) before the arrow will be fired. Player has no control over this delay, it constantly loops within 0.2s intervals which is the absolute worse player may encounter, however it may be less if button will be released by the time another loop is about to finish. Just clicking the fire button without charging the bow will result in 0.2s delay. After arrow is fired it takes 0.3s to initiate a reload animation.


'''Note on ROF and time to charge:''' actually the bow gets completely charged after only 0.44 seconds (despite the nominal value of 0.6333s): charge time of (0.00-0.22)s = level 0, (0.22-0.44)s = level 1, (0.441+) = level 2. The arrow can only be fired at the end of each 0.2s loop (the first loop starts at the same time as player begins to charge the bow) so the shortest time to release a fully charged arrow is 0.6 seconds. Then there is 0.3s delay before reload animation and then the reload itself.
'''Note on ROF and time to charge:''' actually the bow gets completely charged after only 0.4 seconds (despite the nominal value of 0.50664s): charge time of (0.0-0.2)s = level 0, (0.2-0.4)s = level 1, (0.4+)s = level 2. The arrow can only be fired at the end of each 0.2s loop (the first loop starts at the same time as player begins to charge the bow) so the shortest time to release a fully charged arrow is 0.6 seconds. Then there is 0.3s delay before reload animation and then the reload itself.


Bash:<br />
Bash:<br />
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Damage Type = Piercing.
Damage Type = Piercing.


Charge time (fully charged after) = 0.6333s.<br />
Charge time (fully charged after) = 0.50664s.<br />
Charge time (to gain a charge level) = 0.22s.
Charge time (to gain a charge level) = 0.2s.


Reload (elite, force reload time + reload time) = 0.3s + 0.27s.<br />
Reload (elite, force reload time + reload time) = 0.3s + 0.27s.<br />
Reload (force reload time + reload time) = 0.3s + 0.37s.
Reload (force reload time + reload time) = 0.3s + 0.47s.


Time (equip) = 0.26s.<br />
Time (equip) = 0.26s.<br />
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**''EnableCheats''
**''EnableCheats''
**''GiveWeapon KFGameContent.KFWeap_Bow_CompoundBow''
**''GiveWeapon KFGameContent.KFWeap_Bow_CompoundBow''
* Time to get a charge level and time to fully charge the bow is also affected by the Sharpshooter's ''Marksman'' skill: 0.2 x 0.75 = 0.15s, 0.50664 x 0.75 = 0.37998s. ''Marksman'' also shortening pre-fire delay (loop) from 0.2 to 0.15 seconds AND reload time (''time x 0.75'') which can be further shortened by the ''Stability'' skill (''time x 0.8'') for a total reload time modifier of (''time x 0.6''). Neither of skills, however, affects pre-reload delay (0.3s), it always stays the same.
*The whole reload cycle cannot be interrupted by bash attack. Neither player is allowed to bash while holding the fire button.
*Charging the bow increases its piercing damage (of both types of the arrows), but not the damage of cryo arrow explosion.
*Charging the bow increases its piercing damage (of both types of the arrows), but not the damage of cryo arrow explosion.
*Bayonet stab attack gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering ''Rack 'Em Up'' stacks on its own. [[Berserker (Killing Floor 2)|Berserker]] gets no bonuses at all. [[Survivalist]]'s passive damage bonus allows to do up to 15% more damage with the stab, it's ''Melee Expert'' skill, however, provides no damage increase at all.
*Bayonet stab attack gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering ''Rack 'Em Up'' stacks on its own. [[Berserker (Killing Floor 2)|Berserker]] gets no bonuses at all. [[Survivalist]]'s passive damage bonus allows to do up to 15% more damage with the stab, it's ''Melee Expert'' skill, however, provides no damage increase at all.
*Time to get a charge level and time to fully charge the bow is also affected by Sharpshooter's ''Marksman'' skill: 0.22 x 0.75 = 0.165, 0.6333 x 0.75 = 0.475.
*Arrow speed, per charge level: 4000 / 10000 / 15000 units per second.
*Arrow speed, per charge level: 4000 / 10000 / 15000 units per second.
*When player has no more arrows and picks some from the ground, the first arrow will be loaded slowly than it usually takes to reload the bow.
*When player has no more arrows and picks some from the ground, the first arrow will be loaded slowly than it usually takes to reload the bow.
*Projectile has a life span of 180 seconds.
*Projectile has a life span of 180 seconds. Cryo arrows are destroyed on contact, making them irretrievable.
*Highest tier Sharpshooter weapon, has no upgrades available.
*Highest tier Sharpshooter weapon, has no upgrades available.
*Player is not immune to cry explosion damage and can lose up to 37 points of health when playing on Hell On Earth difficulty with a perk that has no damage resistance bonuses.
==Trivia==
*Upon [[Update_1091_(Killing_Floor_2)|initial]] release, the Compound Bow had slightly faster non-elite reload (0.37s vs current 0.47s) time and different charge values (time to get a charge level was 0.22s vs current 0.2s and time to fully charge was 0.6333s vs current 0.50664s), although the second change did not really affect its shortest time to release a fully charged arrow (see ''Note on ROF and time to charge'' above). Compound Bow also had cost of 1750 Dosh.


== Gallery ==
== Gallery ==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2_compoundbow_render.png|Compound bow render
File:Kf2_compoundbow_render.png|Compound Bow render
</gallery>{{KF2NavBox}}
</gallery>
{{KF2NavBox}}

Latest revision as of 03:48, 19 December 2021

Killing Floor 2 item
Compound Bow
 8
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 30
DAMAGE
250
FIRE RATE
69
ACCURACY
80
PENETRATION
5
"Fire mode is charge shot only."
"Range and damage increase the longer you hold. Alt-fire switches between sharp and cryo arrows."
"When being Cupid needs a little more punch."
General Information
Pricing 2000
Ammo Cost 16
Weapon Type Projectile
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 10
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Compound Bow is the Sharpshooter's tier 5 DLC Weapon. Players operating this modern bow can charge it by pressing and holding fire button which will be increasing its damage and arrow speed as long as button is pressed. The bow arrows come with the two different types of the tips that serve different purposes - Sharp heads designed to engage foes with an excessive piercing damage and Cryo heads that do less damage but freeze ZEDs solid. Players are free to switch between either type at any time by pressing alt-fire button.

The Compound Bow is also equipped with the bayonet attachment that increases player effectiveness in melee combat. It is one of the four weapons in game that fire retrievable ammunition, the other being Crossbow, Piranha Pistol and Eviscerator.

In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.

Description

"Fire mode is charge shot only. Range and damage increase the longer you hold. Alt-fire switches between sharp and cryo arrows."

Flavor Text

"When being Cupid needs a little more punch."

Technical Information

Sharp arrow (damage / type) = 250 / Piercing.
Cryo arrow impact (damage / type) = 50 / Piercing.
Cryo arrow explosion (damage / type) = 75 / Freeze.
Cryo arrow explosion (falloff exponent) = 0.5 (exponential).
Cryo arrow explosion (radius) = 250. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.

Rate of fire is variable. Absolute fastest (without charging): normal = 69, elite = 78. Absolute fastest (fully charged): normal = 43, elite = 51. Values are approximate.

Gains an extra charge level within 0.2s intervals and is completely charged after 0.50664s (from 0 up to 2 charges). Gets more impact (but not explosive) damage and faster arrow speed for every charge level. Damage increment = 50% per level (x2 more damage when fully charged). Fire button must be on hold to keep charging the bow.

Only charges when player holds fire button. Upon releasing the button there will be slight delay (up to 0.2s) before the arrow will be fired. Player has no control over this delay, it constantly loops within 0.2s intervals which is the absolute worse player may encounter, however it may be less if button will be released by the time another loop is about to finish. Just clicking the fire button without charging the bow will result in 0.2s delay. After arrow is fired it takes 0.3s to initiate a reload animation.

Note on ROF and time to charge: actually the bow gets completely charged after only 0.4 seconds (despite the nominal value of 0.50664s): charge time of (0.0-0.2)s = level 0, (0.2-0.4)s = level 1, (0.4+)s = level 2. The arrow can only be fired at the end of each 0.2s loop (the first loop starts at the same time as player begins to charge the bow) so the shortest time to release a fully charged arrow is 0.6 seconds. Then there is 0.3s delay before reload animation and then the reload itself.

Bash:
Damage = 100.
Damage Type = Piercing.

Charge time (fully charged after) = 0.50664s.
Charge time (to gain a charge level) = 0.2s.

Reload (elite, force reload time + reload time) = 0.3s + 0.27s.
Reload (force reload time + reload time) = 0.3s + 0.47s.

Time (equip) = 0.26s.
Time (put down) = 0.40s.

Weapon Powers:
Freeze power (cryo arrow explosion) = 100.
Gun hit power (cryo arrow explosion) = 100.
Gun hit power (sharp arrow) = 100.
Penetration power (sharp arrow) = 5.
Stumble power (sharp arrow) = 250.
Stun power (sharp arrow) = 101.

Notes

  • In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
    • EnableCheats
    • GiveWeapon KFGameContent.KFWeap_Bow_CompoundBow
  • Time to get a charge level and time to fully charge the bow is also affected by the Sharpshooter's Marksman skill: 0.2 x 0.75 = 0.15s, 0.50664 x 0.75 = 0.37998s. Marksman also shortening pre-fire delay (loop) from 0.2 to 0.15 seconds AND reload time (time x 0.75) which can be further shortened by the Stability skill (time x 0.8) for a total reload time modifier of (time x 0.6). Neither of skills, however, affects pre-reload delay (0.3s), it always stays the same.
  • The whole reload cycle cannot be interrupted by bash attack. Neither player is allowed to bash while holding the fire button.
  • Charging the bow increases its piercing damage (of both types of the arrows), but not the damage of cryo arrow explosion.
  • Bayonet stab attack gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering Rack 'Em Up stacks on its own. Berserker gets no bonuses at all. Survivalist's passive damage bonus allows to do up to 15% more damage with the stab, it's Melee Expert skill, however, provides no damage increase at all.
  • Arrow speed, per charge level: 4000 / 10000 / 15000 units per second.
  • When player has no more arrows and picks some from the ground, the first arrow will be loaded slowly than it usually takes to reload the bow.
  • Projectile has a life span of 180 seconds. Cryo arrows are destroyed on contact, making them irretrievable.
  • Highest tier Sharpshooter weapon, has no upgrades available.
  • Player is not immune to cry explosion damage and can lose up to 37 points of health when playing on Hell On Earth difficulty with a perk that has no damage resistance bonuses.

Trivia

  • Upon initial release, the Compound Bow had slightly faster non-elite reload (0.37s vs current 0.47s) time and different charge values (time to get a charge level was 0.22s vs current 0.2s and time to fully charge was 0.6333s vs current 0.50664s), although the second change did not really affect its shortest time to release a fully charged arrow (see Note on ROF and time to charge above). Compound Bow also had cost of 1750 Dosh.

Gallery