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Show new changes starting from 18:39, 20 January 2021
   
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20 January 2021

 m   02:23  Weekly Outbreaks‎‎ (2 changes | history) . . (+314). . [Simplecat‎ (2×)]
 m    02:23 (cur | prev) . . (+44). . Simplecat (talk | contribs) (also, added and removed emply lines so each eventinfo template would start right after respective gamemod header)
 m    01:38 (cur | prev) . . (+270). . Simplecat (talk | contribs) (A note on that in this mode ZEDs die only to body health and Fleshpounds with negative head hp can't rage) (Tag: Visual edit)
 m   00:42  Updates (Killing Floor 2)‎ (diff | hist) . . (+23). . Simplecat (talk | contribs)

19 January 2021

 m   18:27  SCAR-H Assault Rifle‎ (diff | hist) . . (+38). . Undefined (talk | contribs) (Added damage per bullet and total weight to Upgrades)

17 January 2021

 m   16:14  .500 Magnum Revolver‎ (diff | hist) . . (+39). . Undefined (talk | contribs) (Added damage per bullet and total weight for upgrade)

16 January 2021

 m   14:18  Rail Gun‎ (diff | hist) . . (+22). . Undefined (talk | contribs) (Upgrades: added damage per bullet for upgrade)

15 January 2021

 m   02:31  Nail Bomb‎ (diff | hist) . . (+365). . Undefined (talk | contribs) (Strategy: throwing location tip)
     02:31  FN FAL ACOG‎ (diff | hist) . . (0). . Dead Bush Sanpai (talk | contribs) (change Pentration to 2 from 0)
     02:31  M14 EBR‎ (diff | hist) . . (+158). . Dead Bush Sanpai (talk | contribs) (add Ammunition detail in Technical Information)