SA80 L85A2 Bullpup: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=SA80 L85A2 Bullpup | | Name=SA80 L85A2 Bullpup | ||
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| PerkLink=Commando (Killing Floor 2) | | PerkLink=Commando (Killing Floor 2) | ||
| WeaponImage=KF2SA80_L85A2_Bullpup.png | | WeaponImage=KF2SA80_L85A2_Bullpup.png | ||
| Damage= | | Damage=32.000000 | ||
| FireRate=660.066040 | | FireRate=660.066040 | ||
| Accuracy=68.000000 | | Accuracy=68.000000 | ||
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| PerkName=Commando | | PerkName=Commando | ||
| Pricing=650 | | Pricing=650 | ||
| Weight= | | Weight=5 | ||
| | | | ||
| InitialSpareMags= | | InitialSpareMags=3 | ||
| AmmoCost= | | AmmoCost=32 | ||
| Block= | | Block= | ||
| Parry= | | Parry= | ||
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| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 2'' weapon. It is a bullpup assault rifle equipped with a holographic sight, and is capable of firing in semi-auto or fully automatic. | |||
It has a magazine size of 30 bullets. With a full supply of ammo, it can reload 9 times + its initial magazine<div class="toclimit-3">__TOC__</div> | |||
==Description & Flavor Text== | |||
''- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."'' | |||
''- "The SA80 was the British Army's standard weapon before the Army was, well, eaten."'' | |||
'' | |||
==Technical Information== | ==Technical Information== | ||
Damage | '''<big>Damage:</big>''' | ||
Damage | * Damage per bullet = 32. | ||
* Buttstock bash = 26. | |||
'''<big>Damage Type = Ballistic.</big>''' | |||
'''<big>Damage Type Group = Assault Rifle.</big>''' | |||
Damage Type Group = Assault Rifle.< | |||
Rate Of Fire:< | '''<big>Rate Of Fire:</big>''' | ||
Full | * Full auto = 660 RPM. | ||
Semi-auto = 600 RPM.< | * Semi-auto = 600 RPM. | ||
* Bash = 55. | |||
'''<big>Reload Time:</big>''' | |||
* '''Tactical Reload:''' | |||
** Normal = 3.12s. | |||
** Elite = 1.93. | |||
* '''Dry Reload:''' | |||
** Normal = 2.77s. | |||
** Elite = 1.92s. | |||
'''<big>Equip Time = 0.52s, Putdown Time = 0.48s.</big>''' | |||
<big>'''Weapon [[Mechanics (Killing Floor 2)|Powers]]:'''</big> | |||
* Stumble power = 10 . | |||
==Upgrades== | |||
Upgrade 1 (600): Base damage x1.3 '''(41.6 per bullet)''', Base weight + 1 '''(6 total)'''. | |||
Upgrade 2 (700): Base damage x1.65 '''(52 per bullet)''', Base weight + 2 '''(7 total)'''. | |||
Upgrade 3 (1500): Base damage x1.85 '''(59 per bullet)''', Base weight + 3 '''(8 total)'''. | |||
==Notes== | ==Notes== | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
*Costs '''2800''' Dosh to fully upgrade. | |||
*Costs '''320''' Dosh to fully replenish ammo from 0 bullets. | |||
== Skill Synergies == | |||
* The Commando's level 20 skill ''Hollow Point Rounds'' gives its modest damage a significant boost, giving you some leeway for headshots in early game waves. | |||
==Strategy== | ==Strategy== | ||
A single headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[ | A reasonable upgrade to Commando's [[AR-15 Varmint Rifle|starting]] weapon - more ammo overall, fully automatic, and clean sights. A single headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], or [[Cyst|any]] [[Alpha Clot|Clot]] [[Slasher|variant]]. Gorefasts and Bloats might tank a few more hits, but sustained fire will render them dead soon enough. | ||
Despite being a modest gun amongst very flashy ones, it can hold its own against midgame waves if used right. Its relatively low weight also makes it a decent backup rifle when used with any high tier gun, and its high ammo reserves gives it some staying power in extended fights. | |||
==Trivia== | ==Trivia== | ||
* | *The SA80 L85A2 Bullpup appeared in the first ''Killing Floor'' under the simple name of "Bullpup", serving the same purpose as it does in ''Killing Floor 2.'' | ||
**Compared to the Bullpup, the L85A2 does not have a foregrip or a muzzle brake. | |||
== Gallery == | == Gallery == |
Latest revision as of 12:06, 4 June 2021
Killing Floor 2 item | |||
5
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MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 270 | ||
DAMAGE | 32 | ||
FIRE RATE | 660 | ||
ACCURACY | 68 | ||
PENETRATION | 0 | ||
• "Choice of full-auto and semi-auto fire modes." • "Alt-fire to toggle between fire modes." • "The SA80 was the British Army's standard weapon before the Army was, well, eaten." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 32 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 30 + 90 | ||
The SA80 L85A2 Bullpup is the Commando's tier 2 weapon. It is a bullpup assault rifle equipped with a holographic sight, and is capable of firing in semi-auto or fully automatic.
It has a magazine size of 30 bullets. With a full supply of ammo, it can reload 9 times + its initial magazine
Description & Flavor Text
- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
- "The SA80 was the British Army's standard weapon before the Army was, well, eaten."
Technical Information
Damage:
- Damage per bullet = 32.
- Buttstock bash = 26.
Damage Type = Ballistic.
Damage Type Group = Assault Rifle.
Rate Of Fire:
- Full auto = 660 RPM.
- Semi-auto = 600 RPM.
- Bash = 55.
Reload Time:
- Tactical Reload:
- Normal = 3.12s.
- Elite = 1.93.
- Dry Reload:
- Normal = 2.77s.
- Elite = 1.92s.
Equip Time = 0.52s, Putdown Time = 0.48s.
Weapon Powers:
- Stumble power = 10 .
Upgrades
Upgrade 1 (600): Base damage x1.3 (41.6 per bullet), Base weight + 1 (6 total).
Upgrade 2 (700): Base damage x1.65 (52 per bullet), Base weight + 2 (7 total).
Upgrade 3 (1500): Base damage x1.85 (59 per bullet), Base weight + 3 (8 total).
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Costs 2800 Dosh to fully upgrade.
- Costs 320 Dosh to fully replenish ammo from 0 bullets.
Skill Synergies
- The Commando's level 20 skill Hollow Point Rounds gives its modest damage a significant boost, giving you some leeway for headshots in early game waves.
Strategy
A reasonable upgrade to Commando's starting weapon - more ammo overall, fully automatic, and clean sights. A single headshot will decapitate any basic enemy - Stalker, Crawler, or any Clot variant. Gorefasts and Bloats might tank a few more hits, but sustained fire will render them dead soon enough.
Despite being a modest gun amongst very flashy ones, it can hold its own against midgame waves if used right. Its relatively low weight also makes it a decent backup rifle when used with any high tier gun, and its high ammo reserves gives it some staying power in extended fights.
Trivia
- The SA80 L85A2 Bullpup appeared in the first Killing Floor under the simple name of "Bullpup", serving the same purpose as it does in Killing Floor 2.
- Compared to the Bullpup, the L85A2 does not have a foregrip or a muzzle brake.
Gallery
-
SA80 L85A2 Bullpup