SA80 L85A2 Bullpup: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=SA80 L85A2 Bullpup
| Name=SA80 L85A2 Bullpup
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| PerkLink=Commando (Killing Floor 2)
| PerkLink=Commando (Killing Floor 2)
| WeaponImage=KF2SA80_L85A2_Bullpup.png
| WeaponImage=KF2SA80_L85A2_Bullpup.png
| Damage=30.000000
| Damage=32.000000
| FireRate=660.066040
| FireRate=660.066040
| Accuracy=68.000000
| Accuracy=68.000000
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| PerkName=Commando
| PerkName=Commando
| Pricing=650
| Pricing=650
| Weight=6
| Weight=5
|
|
| InitialSpareMags=4
| InitialSpareMags=3
| AmmoCost=30
| AmmoCost=32
| Block=
| Block=
| Parry=
| Parry=
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 2'' weapon. It is a bullpup assault rifle equipped with a holographic sight, and is capable of firing in semi-auto or fully automatic.
It has a magazine size of 30 bullets. With a full supply of ammo, it can reload 9 times + its initial magazine<div class="toclimit-3">__TOC__</div>


The '''SA80 L85A2 Bullpup''' is the [[Commando (Killing Floor 2)|Commando's]] ''tier 2'' weapon.
==Description & Flavor Text==


<div class="toclimit-3">__TOC__</div>
''- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''


==Description==
''- "The SA80 was the British Army's standard weapon before the Army was, well, eaten."''
 
''"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."''
 
==Flavor Text==
 
''"The SA80 was the British Army's standard weapon before the Army was, well, eaten."''


==Technical Information==
==Technical Information==


Damage = 30.<br />  
'''<big>Damage:</big>'''
Damage (buttstock bash) = 26.<br />  
* Damage per bullet = 32.
* Buttstock bash = 26.
'''<big>Damage Type = Ballistic.</big>'''


Damage Type = Ballistic.<br />  
'''<big>Damage Type Group = Assault Rifle.</big>'''
Damage Type Group = Assault Rifle.<br />  


Rate Of Fire:<br />  
'''<big>Rate Of Fire:</big>'''
Full-auto = 660 RPM.<br />
* Full auto = 660 RPM.
Semi-auto = 600 RPM.<br />  
* Semi-auto = 600 RPM.
Bash = 55.<br />  
* Bash = 55.
'''<big>Reload Time:</big>'''
* '''Tactical Reload:'''
** Normal = 3.12s.
** Elite = 1.93.
* '''Dry Reload:'''
** Normal = 2.77s.
** Elite = 1.92s.
'''<big>Equip Time = 0.52s, Putdown Time = 0.48s.</big>'''


Reload Time:<br />  
<big>'''Weapon [[Mechanics (Killing Floor 2)|Powers]]:'''</big>
Tactial Reload: Normal = 3.12s, Elite = 1.93s.<br />  
* Stumble power = 10 .
Dry Reload: Normal = 2.77s, Elite = 1.92s.<br />


Equip Time = 0.52s.<br />
==Upgrades==
Putdown Time = 0.48s.<br />


Stumble Power = 10.<br />
Upgrade 1 (600): Base damage x1.3 '''(41.6 per bullet)''', Base weight + 1 '''(6 total)'''.


==Upgrades==
Upgrade 2 (700): Base damage x1.65 '''(52 per bullet)''', Base weight + 2 '''(7 total)'''.


Upg1 (600): Base damage x1.3, Base weight + 1.<br />
Upgrade 3 (1500): Base damage x1.85 '''(59 per bullet)''', Base weight + 3 '''(8 total)'''.
Upg2 (700): Base damage x1.65, Base weight + 2.<br />
Upg3 (1500): Base damage x1.85, Base weight + 3.<br />


==Notes==
==Notes==


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Costs '''2800''' Dosh to fully upgrade.
*Costs '''320''' Dosh to fully replenish ammo from 0 bullets.
 
== Skill Synergies ==
* The Commando's level 20 skill ''Hollow Point Rounds'' gives its modest damage a significant boost, giving you some leeway for headshots in early game waves.


==Strategy==
==Strategy==


A single headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].
A reasonable upgrade to Commando's [[AR-15 Varmint Rifle|starting]] weapon - more ammo overall, fully automatic, and clean sights. A single headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], or [[Cyst|any]] [[Alpha Clot|Clot]] [[Slasher|variant]]. Gorefasts and Bloats might tank a few more hits, but sustained fire will render them dead soon enough.


Use single-fire mode to conserve the ammo.
Despite being a modest gun amongst very flashy ones, it can hold its own against midgame waves if used right. Its relatively low weight also makes it a decent backup rifle when used with any high tier gun, and its high ammo reserves gives it some staying power in extended fights.


==Trivia==
==Trivia==


* Can deal up to 9000 damage with full ammo (300) capacity as off-perk weapon.
*The SA80 L85A2 Bullpup appeared in the first ''Killing Floor''  under the simple name of "Bullpup", serving the same purpose as it does in ''Killing Floor 2.''
**Compared to the Bullpup, the L85A2 does not have a foregrip or a muzzle brake.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Commando-l85a2.png|SA80 L85A2 Bullpup
</gallery>{{KF2NavBox}}

Latest revision as of 12:06, 4 June 2021

Killing Floor 2 item
SA80 L85A2 Bullpup
 5
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
32
FIRE RATE
660
ACCURACY
68
PENETRATION
0
• "Choice of full-auto and semi-auto fire modes."
• "Alt-fire to toggle between fire modes."
• "The SA80 was the British Army's standard weapon before the Army was, well, eaten."
General Information
Pricing 650
Ammo Cost 32
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 90
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The SA80 L85A2 Bullpup is the Commando's tier 2 weapon. It is a bullpup assault rifle equipped with a holographic sight, and is capable of firing in semi-auto or fully automatic.

It has a magazine size of 30 bullets. With a full supply of ammo, it can reload 9 times + its initial magazine

Description & Flavor Text

- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

- "The SA80 was the British Army's standard weapon before the Army was, well, eaten."

Technical Information

Damage:

  • Damage per bullet = 32.
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Rate Of Fire:

  • Full auto = 660 RPM.
  • Semi-auto = 600 RPM.
  • Bash = 55.

Reload Time:

  • Tactical Reload:
    • Normal = 3.12s.
    • Elite = 1.93.
  • Dry Reload:
    • Normal = 2.77s.
    • Elite = 1.92s.

Equip Time = 0.52s, Putdown Time = 0.48s.

Weapon Powers:

  • Stumble power = 10 .

Upgrades

Upgrade 1 (600): Base damage x1.3 (41.6 per bullet), Base weight + 1 (6 total).

Upgrade 2 (700): Base damage x1.65 (52 per bullet), Base weight + 2 (7 total).

Upgrade 3 (1500): Base damage x1.85 (59 per bullet), Base weight + 3 (8 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2800 Dosh to fully upgrade.
  • Costs 320 Dosh to fully replenish ammo from 0 bullets.

Skill Synergies

  • The Commando's level 20 skill Hollow Point Rounds gives its modest damage a significant boost, giving you some leeway for headshots in early game waves.

Strategy

A reasonable upgrade to Commando's starting weapon - more ammo overall, fully automatic, and clean sights. A single headshot will decapitate any basic enemy - Stalker, Crawler, or any Clot variant. Gorefasts and Bloats might tank a few more hits, but sustained fire will render them dead soon enough.

Despite being a modest gun amongst very flashy ones, it can hold its own against midgame waves if used right. Its relatively low weight also makes it a decent backup rifle when used with any high tier gun, and its high ammo reserves gives it some staying power in extended fights.

Trivia

  • The SA80 L85A2 Bullpup appeared in the first Killing Floor under the simple name of "Bullpup", serving the same purpose as it does in Killing Floor 2.
    • Compared to the Bullpup, the L85A2 does not have a foregrip or a muzzle brake.

Gallery