AR-15 Varmint Rifle: Difference between revisions

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[[Category:KF2]]
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The '''AR-15 Varmint Rifle''' is the [[Commando (Killing Floor 2)|Commando's]] starting weapon. It is an assault rifle converted into a pistol-caliber cartridge, capable of firing in either 3-round bursts or semi-auto, both with the same RPM between shots.


The '''AR-15 Varmint Rifle''' is the [[Commando (Killing Floor 2)|Commando's]] starting weapon.
It has a magazine size of 20 bullets, resulting in six 3-round bursts and one 2-round burst. With a full supply of ammo, it can reload 12 times + its initial magazine.


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==Description==
==Description & Flavor Text==
''- "Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."''


''"Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."''
''- "This is for Zeds, not 'varmints'."''
 
==Flavor Text==
 
''"This is for Zeds, not 'varmints'."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
* Damage per bullet = 30.
* Buttstock bash = 24.


Damage = 30.<br />  
'''<big>Damage Type = Ballistic.</big>'''
Damage (buttstock bash) = 24.<br />  
 
'''<big>Damage Type Group = Assault Rifle.</big>'''
Damage Type = Ballistic.<br />  
Damage Type Group = Assault Rifle.<br />  


Rate Of Fire:<br />  
'''<big>Rate Of Fire:</big>'''
Burst = 500 RPM.<br />
* Burst and semi-auto = 500 RPM.
Single-fire = 1000 RPM.<br />
* Bash = 50.
Bash = 50.<br />


Reload Time:<br />  
'''<big>Reload Time:</big>'''
Tactial Reload: Normal = 3.07s, Elite = 2.07s.<br />
* '''Tactical Reload:'''
Dry Reload: Normal = 2.67s, Elite = 1.75s.<br />
** Normal = 3.07s.
** Elite = 2.07s.
* '''Dry Reload:'''
** Normal = 2.67s.
** Elite = 1.75s.


Equip Time = 0.56s.<br />
'''<big>Equip Time = 0.56s, Putdown Time = 0.47s.</big>'''
Putdown Time = 0.47s.<br />  


Stumble Power = 5.<br />
<big>'''Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:'''</big>
*Stumble Power = 5.


==Upgrades==
==Upgrades==
 
* Upgrade 1 (500): Base damage x1.2 '''(36 per bullet)''', Base weight + 1 '''(5 total)'''.
Upg1 (500): Base damage x1.2, Base weight + 1.<br />
* Upgrade 2 (600): Base damage x1.4 '''(42 per bullet)''', Base weight + 2 '''(6 total)'''.
Upg2 (600): Base damage x1.4, Base weight + 2.<br />
* Upgrade 3 (700): Base damage x1.8 '''(54 per bullet)''', Base weight + 3 '''(7 total)'''.
Upg3 (700): Base damage x1.8, Base weight + 3.<br />
* Upgrade 4 (1500): Base damage x2.0 '''(60 per bullet)''', Base weight + 4 '''(8 total)'''.
Upg4 (1500): Base damage x2.0, Base weight + 4.<br />


==Notes==
==Notes==
*Minimize recoil by crouching and aiming down sights when you can. Semi-auto will help control it somewhat, unless fired in rapid succession.
*Costs '''3300''' Dosh to fully upgrade.
*Costs '''260''' Dosh to fully replenish ammo from 0 bullets.


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
==Perk Synergies==
* The Commando's level 5 skill ''High Capacity Mags'' and level 20 skill ''Eat Lead'' gives it an additional 10, 20, or 30 (if you use both skills) bullets at the start of the round, slightly reducing the pressure to conserve ammo.
* The Commando's level 10 skill ''Fallback'' is an easy assurance of making sure the low capacity of the Varmint Rifle doesn't hinder you too much; the quick weapon swapping and the higher damage for the [[9mm Pistol (Killing Floor 2)|9mm Pistol]] and [[KF-BAR|Knife]] helps keep ZEDs at bay until you can reload the Varmint Rifle.


==Strategy==
==Strategy==
A simple weapon for a simple perk. One headshot will decapitate most basic enemies - [[Stalker (Killing Floor 2)|Stalkers]], [[Crawler (Killing Floor 2)|Crawlers]], and [[Cyst|all]] [[Alpha Clot|Clot]] [[Slasher|variants]]. [[Gorefast (Killing Floor 2)|Gorefasts]] may take 1 or 2 headshots before going down.


One headshot will decapitate any basic enemy - [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]], [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]].
Use in semi-auto mode often; with enough practice, you can fire as fast as its 3-round bursts, if not faster. Additionally, it saves ammo as you don't waste 2 bullets headshotting a Clot. However, its small magazine size will be a hindrance in sustained firepower, so don't fire randomly into a horde hoping to take down as many as you can.
 
Use in single-fire mode to conserve the ammo.
 
==Trivia==
 
Can deal up to 7800 damage with full ammo (260) capacity as off-perk weapon.


{{KF2NavBox}}
==Gallery==
<gallery mode="packed" heights="275">
File:Commando-ar15.png|AR-15 Varmint Rifle
</gallery>{{KF2NavBox}}

Latest revision as of 05:16, 4 June 2021

Killing Floor 2 item
AR-15 Varmint Rifle
 4
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 240
DAMAGE
30
FIRE RATE
500
ACCURACY
60
PENETRATION
0
"Choice of 3-shot burst or single shot fire modes."
"Alt-fire to toggle between fire modes."
"This is for Zeds, not 'varmints'."
General Information
Pricing 200
Ammo Cost 20
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20 + 120
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The AR-15 Varmint Rifle is the Commando's starting weapon. It is an assault rifle converted into a pistol-caliber cartridge, capable of firing in either 3-round bursts or semi-auto, both with the same RPM between shots.

It has a magazine size of 20 bullets, resulting in six 3-round bursts and one 2-round burst. With a full supply of ammo, it can reload 12 times + its initial magazine.

Description & Flavor Text

- "Choice of 3-round-burst or semi-auto fire modes. Alt-fire to toggle between fire modes."

- "This is for Zeds, not 'varmints'."

Technical Information

Damage:

  • Damage per bullet = 30.
  • Buttstock bash = 24.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Rate Of Fire:

  • Burst and semi-auto = 500 RPM.
  • Bash = 50.

Reload Time:

  • Tactical Reload:
    • Normal = 3.07s.
    • Elite = 2.07s.
  • Dry Reload:
    • Normal = 2.67s.
    • Elite = 1.75s.

Equip Time = 0.56s, Putdown Time = 0.47s.

Weapon Powers:

  • Stumble Power = 5.

Upgrades

  • Upgrade 1 (500): Base damage x1.2 (36 per bullet), Base weight + 1 (5 total).
  • Upgrade 2 (600): Base damage x1.4 (42 per bullet), Base weight + 2 (6 total).
  • Upgrade 3 (700): Base damage x1.8 (54 per bullet), Base weight + 3 (7 total).
  • Upgrade 4 (1500): Base damage x2.0 (60 per bullet), Base weight + 4 (8 total).

Notes

  • Minimize recoil by crouching and aiming down sights when you can. Semi-auto will help control it somewhat, unless fired in rapid succession.
  • Costs 3300 Dosh to fully upgrade.
  • Costs 260 Dosh to fully replenish ammo from 0 bullets.

Perk Synergies

  • The Commando's level 5 skill High Capacity Mags and level 20 skill Eat Lead gives it an additional 10, 20, or 30 (if you use both skills) bullets at the start of the round, slightly reducing the pressure to conserve ammo.
  • The Commando's level 10 skill Fallback is an easy assurance of making sure the low capacity of the Varmint Rifle doesn't hinder you too much; the quick weapon swapping and the higher damage for the 9mm Pistol and Knife helps keep ZEDs at bay until you can reload the Varmint Rifle.

Strategy

A simple weapon for a simple perk. One headshot will decapitate most basic enemies - Stalkers, Crawlers, and all Clot variants. Gorefasts may take 1 or 2 headshots before going down.

Use in semi-auto mode often; with enough practice, you can fire as fast as its 3-round bursts, if not faster. Additionally, it saves ammo as you don't waste 2 bullets headshotting a Clot. However, its small magazine size will be a hindrance in sustained firepower, so don't fire randomly into a horde hoping to take down as many as you can.

Gallery