Dual 1858 Revolvers: Difference between revisions
mNo edit summary |
(did notes, perk synergies, strategy, and trivia on black powder guns) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Dual 1858 Revolvers | | Name=Dual 1858 Revolvers | ||
Line 38: | Line 39: | ||
| Achievement_0_Name= | | Achievement_0_Name= | ||
}} | }} | ||
The '''Dual 1858 Revolvers''' are the [[Gunslinger|Gunslinger's]] starting weapons. It is a pair of old-fashioned, black powder single-action revolvers. Unlike traditional revolvers, it is loaded by replacing a depleted drum with a new one. | |||
Each revolver holds 6 bullets for a total of 12 shots. With a full supply of ammo, it can reload 12 times + its initial drums. | |||
Each of the revolvers can sold or dropped [[1858_Revolver|separately]]. Compared to using only 1 revolver, dual wielding effectively doubles its fire rate, magazine, and reload time. | |||
<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
==Description== | ==Description & Flavor Text== | ||
''- "Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."'' | |||
- ''"A pair of Remington 1858 revolvers. Each can be individually sold or dropped."'' | |||
''"A pair of Remington 1858 revolvers. Each can be individually sold or dropped."'' | |||
==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | |||
* Damage per bullet= 50. | |||
* Bash = 24. | |||
'''<big>Damage Type = Ballistic.</big>''' | |||
'''<big>Damage Type Group = Handgun.</big>''' | |||
Damage | |||
Rate | '''<big>Rate of Fire:</big>''' | ||
* Primary fire = 545 RPM. | |||
* Bash = 50. | |||
'''<big>Reload Time:</big>''' | |||
* '''Tactical Reload:''' | |||
** Normal = 3.13s. | |||
** Elite = 2.25s. | |||
* '''Dry Reload:''' | |||
** Normal = 3.13s. | |||
** Elite = 2.26s. | |||
'''<big>Equip Time = 0.19s, Putdown Time = 0.48s.</big>''' | |||
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>''' | |||
* Gun hit power = 150. | |||
* Knockdown power = 15. | |||
* Stumble power = 50. | |||
==Upgrades== | |||
* Upgrade 1 (500): Base damage x1.15 '''(57 per bullet)'''. | |||
* Upgrade 2 (600): Base damage x1.6 '''(80 per bullet)'''. | |||
* Upgrade 3 (700): Base damage x1.95 '''(97 per bullet)''', Base weight + 2 '''(6 total)'''. | |||
* Upgrade 4 (1500): Base damage x2.2 '''(110 per bullet)''', Base weight + 4 '''(8 total)'''. | |||
==Notes== | |||
*Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | |||
*Using alt-fire will switch between using one gun's iron sights to aim and having both guns side by side. | |||
*Dry reloading and tactical reloading time are nearly identical. | |||
==Perk Synergies== | |||
*The Gunslinger's level 15 skill ''Speedloader'' drastically decreases reload time, making it a nearly essential choice when starting out. | |||
==Strategy== | |||
A very skill-based weapon that's very difficult to use as a low-level Gunslinger. Its high rate of fire, decent damage, and low capacity will mean that firing in bursts will result in very dead ZEDs and two empty guns. | |||
== | |||
Its reload is cripplingly slow without being in ZED time or using ''Speedloader'', but because its reload times of both tactical and dry reloads are identical, firing all of your bullets and having to dry reload won't be as slow as other guns. | |||
While they are decent guns to use, the 1858 Revolvers should be replaced with the [[M1911 Pistol]] or [[.50 Desert Eagle]] as soon as possible, even if solo wielded. | |||
* | == Trivia == | ||
* The reason why the 1858 Revolver is loaded by replacing its drum is because it is a black powder gun: each individual chamber must be filled with gunpowder and loaded with a bullet in order to reload. | |||
{{KF2NavBox}} | ==Gallery== | ||
<gallery mode="packed" heights="275"> | |||
File:Gunslinger remington.png|1858 Revolver | |||
</gallery>{{KF2NavBox}} |
Latest revision as of 19:54, 8 January 2021
Killing Floor 2 item | |||
4
|
|||
MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 144 | ||
DAMAGE | 50 | ||
FIRE RATE | 545 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode is semi-auto only." • "Alt-fire switches aiming styles when in Ironsights." • "A pair of Remington 1858 revolvers. Each can be individually sold or dropped." | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 20 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 12 + 84 | ||
The Dual 1858 Revolvers are the Gunslinger's starting weapons. It is a pair of old-fashioned, black powder single-action revolvers. Unlike traditional revolvers, it is loaded by replacing a depleted drum with a new one.
Each revolver holds 6 bullets for a total of 12 shots. With a full supply of ammo, it can reload 12 times + its initial drums.
Each of the revolvers can sold or dropped separately. Compared to using only 1 revolver, dual wielding effectively doubles its fire rate, magazine, and reload time.
Description & Flavor Text
- "Fire mode is semi-auto only. Alt-fire switches aiming styles when in Ironsights."
- "A pair of Remington 1858 revolvers. Each can be individually sold or dropped."
Technical Information
Damage:
- Damage per bullet= 50.
- Bash = 24.
Damage Type = Ballistic.
Damage Type Group = Handgun.
Rate of Fire:
- Primary fire = 545 RPM.
- Bash = 50.
Reload Time:
- Tactical Reload:
- Normal = 3.13s.
- Elite = 2.25s.
- Dry Reload:
- Normal = 3.13s.
- Elite = 2.26s.
Equip Time = 0.19s, Putdown Time = 0.48s.
Weapon Powers:
- Gun hit power = 150.
- Knockdown power = 15.
- Stumble power = 50.
Upgrades
- Upgrade 1 (500): Base damage x1.15 (57 per bullet).
- Upgrade 2 (600): Base damage x1.6 (80 per bullet).
- Upgrade 3 (700): Base damage x1.95 (97 per bullet), Base weight + 2 (6 total).
- Upgrade 4 (1500): Base damage x2.2 (110 per bullet), Base weight + 4 (8 total).
Notes
- Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Using alt-fire will switch between using one gun's iron sights to aim and having both guns side by side.
- Dry reloading and tactical reloading time are nearly identical.
Perk Synergies
- The Gunslinger's level 15 skill Speedloader drastically decreases reload time, making it a nearly essential choice when starting out.
Strategy
A very skill-based weapon that's very difficult to use as a low-level Gunslinger. Its high rate of fire, decent damage, and low capacity will mean that firing in bursts will result in very dead ZEDs and two empty guns.
Its reload is cripplingly slow without being in ZED time or using Speedloader, but because its reload times of both tactical and dry reloads are identical, firing all of your bullets and having to dry reload won't be as slow as other guns.
While they are decent guns to use, the 1858 Revolvers should be replaced with the M1911 Pistol or .50 Desert Eagle as soon as possible, even if solo wielded.
Trivia
- The reason why the 1858 Revolver is loaded by replacing its drum is because it is a black powder gun: each individual chamber must be filled with gunpowder and loaded with a bullet in order to reload.
Gallery
-
1858 Revolver