Winchester 1894: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
m (added info on first bullet animation (same as on support's starting shotgun), separated big text with spaces, removed spaces after headers, hyperlinks to gameplay mechanics)
(One intermediate revision by one other user not shown)
Line 41: Line 41:
| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''Winchester 1894''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] starting weapon. As a part of multi-perk weapon system Winchester 1894 also belong to the arsenal of [[Gunslinger]].
The '''Winchester 1894''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] starting weapon. It is an old level-action rifle, with no modern modifications of any kind.
 
It has a magazine size of 12 shots. With a full supply of ammo, it can reload 7 times + its initial magazine. As a part of the multi-perk weapon system, the Winchester 1894 also belongs to the arsenal of the [[Gunslinger]].


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
 
''- "Fire mode is single shot only."''
''"Fire mode is single shot only."''
 
==Flavor Text==


''"The classic Model 1894 Winchester lever-action rifle."''
''- "The classic Model 1894 Winchester lever-action rifle."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
* Per bullet = 80.
* Buttstock bash = 30.


Damage = 80.<br />
<big>'''Damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Damage_types|Type]] = Ballistic.'''</big>
Damage (buttstock bash) = 30.<br />


Damage Type = Ballistic.<br />
<big>'''Damage Type Group = Rifle.'''</big>
Damage Type Group = Rifle.<br />


Rate Of Fire = 150 RPM.<br />
<big>'''Rate Of Fire:'''</big>
Rate Of Fire (bash) = 55.<br />
* Semi-auto = 150 RPM.
* Buttstock bash = 55.


Reload Time (first bullet): Normal = 1.04s, Elite = 0.86s.<br />
'''<big>Reload Time:</big>'''
Reload Time (each next bullet): Normal = 0.45s, Elite = 0.26s.<br />
* '''Reloading from 0 bullets:'''
** Normal = 1.04s.
** Elite = 0.86s.
* '''If at least 1 bullet is in the magazine:'''
** At first, a draw animation is played once:
*** Normal = 0.35s.
*** Elite = 0.34s.
** Then each bullet is being inserted within these intervals:
*** Normal = 0.45s.
*** Elite = 0.26s.


Equip Time = 0.44s.<br />
'''<big>Equip Time = 0.44s, Putdown Time = 0.42s.</big>'''
Putdown Time = 0.42s.<br />


Weapon Powers:<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Gun hit power = 80.<br />
* Gun hit power = 80.
Knockdown power = 20.<br />
* Knockdown power = 20.
Penetration power = 1.5.<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 1.5.
Stun power = 20.
* Stun power = 20.


==Upgrades==
==Upgrades==
 
* Upgrade 1 ('''500'''): Base damage x1.6 '''(128 per bullet)''', Base weight + 1 '''(6 total)'''.
Upg1 (500): Base damage x1.6, Base weight + 1.<br />
* Upgrade 2 ('''600'''): Base damage x1.9 '''(152 per bullet)''', Base weight + 2 '''(7 total)'''.
Upg2 (600): Base damage x1.9, Base weight + 2.<br />
* Upgrade 3 ('''700'''): Base damage x2.3 '''(184 per bullet)''', Base weight + 3 '''(8 total)'''.
Upg3 (700): Base damage x2.3, Base weight + 3.<br />
* Upgrade 4 ('''1500'''): Base damage x2.5 '''(200 per bullet)''', Base weight + 4 '''(9 total)'''.
Upg4 (1500): Base damage x2.5, Base weight + 4.


==Notes==
==Notes==
 
*Projectile speed in [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] is 240 m/s.
*Projectile speed (ZED Time only) is 240 m/s.
*Amount of recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Reloads each bullet individually, and can be interrupted by pressing the fire button, aiming or bashing.
*Non-dry reloading (at least one bullet in the tube) requires players to play a short animation where they draw and rotate the gun in order to prepare for bullet insertion. This animation is not played during the dry reload where it is, instead, part of the "first bullet insertion" animation.


==Strategy==
==Strategy==
Gains all the perk bonuses from [[Gunslinger]] thanks to multi-perk weapon system.
Gains all the perk bonuses from [[Gunslinger]] thanks to multi-perk weapon system.



Revision as of 13:57, 1 January 2021

Killing Floor 2 item
Winchester 1894
 5
MAGAZINE SIZE 12
SPARE AMMO CAPACITY 84
DAMAGE
80
FIRE RATE
150
ACCURACY
70
PENETRATION
1.5
"Fire mode is single shot only."
"The classic Model 1894 Winchester lever-action rifle."
General Information
Pricing 200
Ammo Cost 30
Weapon Type Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 12 + 48
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Winchester 1894 is the Sharpshooter's starting weapon. It is an old level-action rifle, with no modern modifications of any kind.

It has a magazine size of 12 shots. With a full supply of ammo, it can reload 7 times + its initial magazine. As a part of the multi-perk weapon system, the Winchester 1894 also belongs to the arsenal of the Gunslinger.

Description & Flavor Text

- "Fire mode is single shot only."

- "The classic Model 1894 Winchester lever-action rifle."

Technical Information

Damage:

  • Per bullet = 80.
  • Buttstock bash = 30.

Damage Type = Ballistic.

Damage Type Group = Rifle.

Rate Of Fire:

  • Semi-auto = 150 RPM.
  • Buttstock bash = 55.

Reload Time:

  • Reloading from 0 bullets:
    • Normal = 1.04s.
    • Elite = 0.86s.
  • If at least 1 bullet is in the magazine:
    • At first, a draw animation is played once:
      • Normal = 0.35s.
      • Elite = 0.34s.
    • Then each bullet is being inserted within these intervals:
      • Normal = 0.45s.
      • Elite = 0.26s.

Equip Time = 0.44s, Putdown Time = 0.42s.

Weapon Powers:

  • Gun hit power = 80.
  • Knockdown power = 20.
  • Penetration power = 1.5.
  • Stun power = 20.

Upgrades

  • Upgrade 1 (500): Base damage x1.6 (128 per bullet), Base weight + 1 (6 total).
  • Upgrade 2 (600): Base damage x1.9 (152 per bullet), Base weight + 2 (7 total).
  • Upgrade 3 (700): Base damage x2.3 (184 per bullet), Base weight + 3 (8 total).
  • Upgrade 4 (1500): Base damage x2.5 (200 per bullet), Base weight + 4 (9 total).

Notes

  • Projectile speed in ZED Time is 240 m/s.
  • Amount of recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
  • Reloads each bullet individually, and can be interrupted by pressing the fire button, aiming or bashing.
  • Non-dry reloading (at least one bullet in the tube) requires players to play a short animation where they draw and rotate the gun in order to prepare for bullet insertion. This animation is not played during the dry reload where it is, instead, part of the "first bullet insertion" animation.

Strategy

Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.

Gallery