SG 500 Pump-Action: Difference between revisions

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The '''SG 500 Pump-Action''' is the [[Support (Killing Floor 2)|Support's]] starting weapon. It is a pump-action shotgun modified with a muzzle break, heatshield, and pistol grip, firing 20-gauge shells.


The '''SG 500 Pump-Action''' is the [[Support (Killing Floor 2)|Support's]] starting weapon.
It has a magazine size of 8, and each shell is individually loaded into the magazine tube. With a full supply of ammo, it can reload 7 times + its initial magazine.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
''- "Fire mode is pump-action only."''


''"Fire mode is pump-action only."''
''- "The pump-action Mossberg SG 500 with the pistol grip is a wonderful close-quarters Zed-killer. Simple and effective."''
 
==Flavor Text==
 
''"The pump-action Mossberg SG 500, with the pistol grip,is a wonderful close-quarters Zed-killer. Simple and effective."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
* Damage per pellet = 20.
* Pellets amount = 7 '''(140 damage maximum)'''.
* Buttstock bash = 25.


Damage (per pellet) = 20.<br />
'''<big>Damage Type = Ballistic.</big>'''
Pellets (amount) = 7.<br />  
Damage (buttstock bash) = 25.<br />  


Spread factor = 0.07.<br />
'''<big>Damage Type Group = Shotgun.</big>'''


Rate Of Fire = 77.<br />  
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.07.</big>'''
Rate Of Fire (bash) = 53.<br />  


Damage Type = Ballistic.<br />  
'''<big>Rate of Fire:</big>'''
Damage Type Group = Shotgun.<br />
* Primary fire = 77 RPM.
* Bash = 50.


Reload Time (first shell): Normal = 1.39s, Elite = 1.18s.<br />
'''<big>Reload Time:</big>'''
Reload Time (each next shell): Normal = 0.48s, Elite = 0.34s.<br />
* '''Reloading from 0 shells (inserting 1st shell):'''
** Normal = 1.39s.
** Elite = 1.18s.
* '''If at least 1 shell is in the magazine:'''
** At first, a draw animation is played once:
*** Normal = 0.45s.
*** Elite = 0.39s.
** Then each shell is being inserted within these intervals:
*** Normal = 0.48s.
*** Elite = 0.34s.
The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.


Equip Time = 0.43s.<br />
'''<big>Equip Time = 0.43s, Putdown Time = 0.48s.</big>'''
Putdown Time = 0.48s.<br />  


Weapon Powers:<br />  
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Penetration power = 2.<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
Stumble power = 10.  
* Stumble power = 10.


==Upgrades==
==Upgrades==
* Upgrade 1 (500): Base damage x1.25 '''(25 per pellet, 175 maximum)''', Base weight + 1 '''(6 total)'''.
* Upgrade 2 (600): Base damage x1.5 '''(30 per pellet, 210 maximum)''', Base weight + 2 '''(7 total)'''.
* Upgrade 3 (700): Base damage x1.75 '''(35 per pellet, 245 maximum)''', Base weight + 3 '''(8 total)'''.
* Upgrade 4 (1500): Base damage x2 '''(40 per pellet, 280 maximum)''', Base weight + 4 '''(9 total)'''.
==Notes==
*Player stance has no effect on pellet spread.
*Amount of recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
*Reloads each shell individually, and can be interrupted by pressing the fire button, aiming or bashing.
*Non-dry reloading (at least one shell in the tube) requires players to play a short animation where they draw and rotate the gun in order to prepare for shell insertion. This animation is not played during the dry reload where it is, instead, part of the "first shell insertion" animation.
*Costs '''3300''' Dosh to fully upgrade.
*Costs '''240''' Dosh to fully replenish ammo from 0 shells.


Upg1 (500): Base damage x1.25, Base weight + 1.<br />
==Skill Synergies==
Upg2 (600): Base damage x1.5, Base weight + 2.<br />
* The Support's level 5 skill ''High Capacity Magazines'' gives it an extra 4 shells at the beginning of the round, lessening the need to conserve ammo.
Upg3 (700): Base damage x1.75, Base weight + 3.<br />
* The Support's level 10 skill ''Salvo'' adds additional damage to pellets that pierce, potentially killing more ZEDs behind the one you shot.
Upg4 (1500): Base damage x2, Base weight + 4.
* The Support's level 15 skill ''Armor Piercing Shot'' helps deal with large crowds of Clots and Bloats that are bodyblocking your shots.


==Notes==
==Strategy==
A strong weapon to use at the beginning of the round, even for low-level Supports. Not only does it tear through crowds of Clots, it can kill Gorefasts and Gorefiends in about 1 or 2 solid bodyshots; given the Gorefasts' high body health, this can help lessen pressure on everyone, especially for Firebugs, who fare poorly against them.


*Player's stance has no effect on the pellet spread.
Focus on crowds of Clots and Gorefasts. Avoid Bloats, Crawlers, and Stalkers if you can; Bloats will soak up a lot of shots unless you headshot them, Crawlers are difficult to hit effectively, and Stalkers will avoid your gunfire. If you're attacked in the middle of a reload, you can bash to stop reloading and shoot the offender in one swift action.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==
*The flashlight on the muzzle break serves no purpose and can't be used, since all characters already have a flashlight equipped on their body.


*Can deal up to 8960 damage with full ammo (64) capacity as off-perk weapon.
==Gallery==
*The SG 500 Pump-Action is based after the Mossberg 500 Cruiser with a pistol grip, heatshield, and muzzle brake. According to the SDK, it is chambered with 20 gauge shells.
 
== Gallery ==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Support-mb500.png|SG 500 Pump-Action
File:Support-mb500.png|SG 500 Pump-Action
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Latest revision as of 20:26, 8 January 2023

Killing Floor 2 item
SG 500 Pump-Action
 5
MAGAZINE SIZE 8
SPARE AMMO CAPACITY 56
DAMAGE
140
FIRE RATE
78
ACCURACY
20
PENETRATION
2
"Fire mode is pump-action only".
"The pump-action Mossberg SG 500 with the pistol grip is a wonderful close-quarters Zed-killer. Simple and effective."
General Information
Pricing 200
Ammo Cost 30
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 8 + 24
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The SG 500 Pump-Action is the Support's starting weapon. It is a pump-action shotgun modified with a muzzle break, heatshield, and pistol grip, firing 20-gauge shells.

It has a magazine size of 8, and each shell is individually loaded into the magazine tube. With a full supply of ammo, it can reload 7 times + its initial magazine.

Description & Flavor Text

- "Fire mode is pump-action only."

- "The pump-action Mossberg SG 500 with the pistol grip is a wonderful close-quarters Zed-killer. Simple and effective."

Technical Information

Damage:

  • Damage per pellet = 20.
  • Pellets amount = 7 (140 damage maximum).
  • Buttstock bash = 25.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.07.

Rate of Fire:

  • Primary fire = 77 RPM.
  • Bash = 50.

Reload Time:

  • Reloading from 0 shells (inserting 1st shell):
    • Normal = 1.39s.
    • Elite = 1.18s.
  • If at least 1 shell is in the magazine:
    • At first, a draw animation is played once:
      • Normal = 0.45s.
      • Elite = 0.39s.
    • Then each shell is being inserted within these intervals:
      • Normal = 0.48s.
      • Elite = 0.34s.

The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.

Equip Time = 0.43s, Putdown Time = 0.48s.

Weapon Powers:

Upgrades

  • Upgrade 1 (500): Base damage x1.25 (25 per pellet, 175 maximum), Base weight + 1 (6 total).
  • Upgrade 2 (600): Base damage x1.5 (30 per pellet, 210 maximum), Base weight + 2 (7 total).
  • Upgrade 3 (700): Base damage x1.75 (35 per pellet, 245 maximum), Base weight + 3 (8 total).
  • Upgrade 4 (1500): Base damage x2 (40 per pellet, 280 maximum), Base weight + 4 (9 total).

Notes

  • Player stance has no effect on pellet spread.
  • Amount of recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest possible amount of the recoil.
  • Reloads each shell individually, and can be interrupted by pressing the fire button, aiming or bashing.
  • Non-dry reloading (at least one shell in the tube) requires players to play a short animation where they draw and rotate the gun in order to prepare for shell insertion. This animation is not played during the dry reload where it is, instead, part of the "first shell insertion" animation.
  • Costs 3300 Dosh to fully upgrade.
  • Costs 240 Dosh to fully replenish ammo from 0 shells.

Skill Synergies

  • The Support's level 5 skill High Capacity Magazines gives it an extra 4 shells at the beginning of the round, lessening the need to conserve ammo.
  • The Support's level 10 skill Salvo adds additional damage to pellets that pierce, potentially killing more ZEDs behind the one you shot.
  • The Support's level 15 skill Armor Piercing Shot helps deal with large crowds of Clots and Bloats that are bodyblocking your shots.

Strategy

A strong weapon to use at the beginning of the round, even for low-level Supports. Not only does it tear through crowds of Clots, it can kill Gorefasts and Gorefiends in about 1 or 2 solid bodyshots; given the Gorefasts' high body health, this can help lessen pressure on everyone, especially for Firebugs, who fare poorly against them.

Focus on crowds of Clots and Gorefasts. Avoid Bloats, Crawlers, and Stalkers if you can; Bloats will soak up a lot of shots unless you headshot them, Crawlers are difficult to hit effectively, and Stalkers will avoid your gunfire. If you're attacked in the middle of a reload, you can bash to stop reloading and shoot the offender in one swift action.

Trivia

  • The flashlight on the muzzle break serves no purpose and can't be used, since all characters already have a flashlight equipped on their body.

Gallery