Rail Gun: Difference between revisions

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| WeaponType=Rifle
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The '''Rail Gun''' is a [[Sharpshooter_(Killing_Floor_2)|Sharpshooter]] ''Tier 4'' weapon. It is a single-shot, high-powered sniper rifle. By default, the weapon is in guided mode, and will automatically lock onto a target's vulnerable [[Mechanics (Killing Floor 2)#ZEDs - Hitzones|hit zone]] such as the head when aiming down its sight at the cost of halved damage. Alternatively, the guided mode could be toggled off for the weapon to deal full damage instead.
The '''Rail Gun''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 4'' weapon. It is a single shot high power sniper rifle capable of either automatically locking onto target's vulnerable [[Mechanics (Killing Floor 2)#ZEDs - Hitzones|hit zones]] such as head at cost of halved damage (default mode on pickup or purchase) or of free firing like [[M99 AMR|M99]], without guidance but while doing full damage.


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Damage = 560.<br />
Damage = 560.<br />
Damage (lock-on mode) = 280.<br />
Damage (guided mode) = 280.<br />
Damage (buttstock bash) = 30.<br />
Damage (buttstock bash) = 30.<br />


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Putdown Time = 0.73s.<br />
Putdown Time = 0.73s.<br />


Lock-on Time = 0.35s.<br />
Lock-on time = 0.35s.<br />
Lock-on TIme = (Scrake, Fleshpound) = 0.60s.<br />
Lock-on time (PvP ZEDs and bosses) = 1.10s.<br />
Lock-on Time (PvP ZEDs, bosses) = 1.10s.<br />
Lock-on time (Scrake and Fleshpound) = 0.60s


Weapon Powers:<br />
Weapon Powers:<br />
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==Upgrades==
==Upgrades==


Upg1 (1500): Base damage x1.25, Base weight + 1.
Upg1 (1500): Base damage x1.25 '''(700 per bullet)''', Base weight + 1 '''(10 total)'''.


==Notes==
==Notes==


*In lock-on mode this weapon has no projectile in [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]] (hits instantly).
*In [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]], shooting while the guided mode is active will not fire a projectile, but will instead hit the target instantly.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*The amount of recoil depends on the player's stance and movement; crouching and aiming down the sights will result in the lowest possible amount of recoil.


==Strategy==
==Strategy==


The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.
The alt-fire button toggles the Rail Gun between its guided and unguided aiming modes. The guided mode makes your shots automatically lock onto the ZEDs' weak points, but the unguided mode does twice the damage.


When upgraded, leaves no room in inventory for backup weapons such as [[Winchester 1894|LAR]] or [[SPX 464 Centerfire|SPX]]. Consider updated [[.500 Magnum Revolver|.500 Magnums]] and [[9mm Pistol (Killing Floor 2)|9mm]]<nowiki/>s instead.
After upgrading, this weapon takes 10 units of weight in the inventory, barely leaving room for the [[SPX 464 Centerfire]]. Alternative backup weapons include an upgraded [[Winchester 1894]], [[.500 Magnum Revolver]] or [[9mm Pistol (Killing Floor 2)|9mm Pistol(s)]].


==Gallery==
==Gallery==

Latest revision as of 05:02, 11 April 2023

Killing Floor 2 item
Rail Gun
 9
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 32
DAMAGE
560
FIRE RATE
38
ACCURACY
100
PENETRATION
10
"Fire mode is single shot only."
"Using the sight lets you lock on to vulnerable spots on your target."
"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."
General Information
Pricing 1500
Ammo Cost 20
Weapon Type Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 6
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Rail Gun is a Sharpshooter Tier 4 weapon. It is a single-shot, high-powered sniper rifle. By default, the weapon is in guided mode, and will automatically lock onto a target's vulnerable hit zone such as the head when aiming down its sight at the cost of halved damage. Alternatively, the guided mode could be toggled off for the weapon to deal full damage instead.

Description

"Fire mode is single shot only. Using the sight lets you lock on to vulnerable spots on your target."

Flavor Text

"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."

Technical Information

Damage = 560.
Damage (guided mode) = 280.
Damage (buttstock bash) = 30.

Damage Type = Ballistic.
Damage Type Group = Rifle.

Rate Of Fire = 30 RPM.
Rate Of Fire (elite reload) = 37 RPM.
Rate Of Fire (bash) = 56.

Reload Time (refire + animation) = 1.57s.
Reload Time (refire + elite animation) = 1.22s.
Force Reload Time (reload delayed for) = 0.50s.

Equip Time = 0.88s.
Putdown Time = 0.73s.

Lock-on time = 0.35s.
Lock-on time (PvP ZEDs and bosses) = 1.10s.
Lock-on time (Scrake and Fleshpound) = 0.60s

Weapon Powers:
Gun hit power = 300.
Knockdown power = 20.
Melee hit power = 100.
Penetration power = 10.
Stumble power = 600.
Stun power = 50.

Upgrades

Upg1 (1500): Base damage x1.25 (700 per bullet), Base weight + 1 (10 total).

Notes

  • In ZED Time, shooting while the guided mode is active will not fire a projectile, but will instead hit the target instantly.
  • The amount of recoil depends on the player's stance and movement; crouching and aiming down the sights will result in the lowest possible amount of recoil.

Strategy

The alt-fire button toggles the Rail Gun between its guided and unguided aiming modes. The guided mode makes your shots automatically lock onto the ZEDs' weak points, but the unguided mode does twice the damage.

After upgrading, this weapon takes 10 units of weight in the inventory, barely leaving room for the SPX 464 Centerfire. Alternative backup weapons include an upgraded Winchester 1894, .500 Magnum Revolver or 9mm Pistol(s).

Gallery