Quarter Pound: Difference between revisions

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[[File:ZED StatsSheet QtrFP.jpg|500px|thumb|right|Quarter Pound]]
[[File:ZED StatsSheet QtrFP.jpg|500px|thumb|right|Quarter Pound]]


The '''Quarter Pounds''' are the smaller versions of the normal Fleshpounds, which have less health and slightly more vulnerable against various damage types. They appear in the [[Events_(Killing_Floor_2)#Poundemonium|Poundemonium]] weekly outbreak mode as a minions of [[King Fleshpound]] boss. In this gamemode they also have a chance to replace a common enemies.
The '''Quarter Pounds''' are the smaller versions of the normal [[Fleshpound (Killing Floor 2)|Fleshpounds]], which have less health and are slightly more vulnerable against various damage types. Originally made their first appearance in the[[Events_(Killing_Floor_2)#Poundemonium|Poundemonium]] weekly outbreak mode as a minions of [[King Fleshpound]] boss they were latter added into spawning pool of the normal Survival games.


==Health==
==Health==


Quarter Pounds have significantly less health than any other Fleshpound variants.
Quarter Pounds have significantly less health than any other Fleshpound variants.
 
{| class="wikitable"
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Normal</small>
! scope="col" | Normal
!<small>Hard</small>
! scope="col" | Hard
!<small>Suicidal</small>
! scope="col" | Suicidal
!<small>Hell on earth</small>
! scope="col" | Hell on earth
|-
|-
! scope="row" | Body / Head HP (1 Player)
!<small>Body / Head HP (1 Player)</small>
|375 / 325||562 / 487||825 / 682||862 / 702
|<small>375 / 325</small>
|<small>562 / 487</small>
|<small>825 / 682</small>
|<small>862 / 702</small>
|-
|-
! scope="row" | Body / Head HP (2 Player)
!<small>Body / Head HP (2 Player)</small>
|450 / 373||674 / 560||990 / 784||1034 / 807
|<small>450 / 373</small>
|<small>674 / 560</small>
|<small>990 / 784</small>
|<small>1034 / 807</small>
|-
|-
! scope="row" | Body / Head HP (3 Player)
!<small>Body / Head HP (3 Player)</small>
|525 / 422||786 / 633||1155 / 886||1206 / 912
|<small>525 / 422</small>
|<small>786 / 633</small>
|<small>1155 / 886</small>
|<small>1206 / 912</small>
|-
|-
! scope="row" | Body / Head HP (4 Player)
!<small>Body / Head HP (4 Player)</small>
|600 / 471||899 / 706||1320 / 988||1379 / 1017
|<small>600 / 471</small>
|<small>899 / 706</small>
|<small>1320 / 988</small>
|<small>1379 / 1017</small>
|-
|-
! scope="row" | Body / Head HP (5 Player)
!<small>Body / Head HP (5 Player)</small>
|675 / 520||1011 / 779||1485 / 1091||1551 / 1123
|<small>675 / 520</small>
|-
|<small>1011 / 779</small>
! scope="row" | Body / Head HP (6 Player)
|<small>1485 / 1091</small>
|750 / 568||1124 / 852||1650 / 1193||1724 / 1228
|<small>1551 / 1123</small>
|-
|-
!<small>Body / Head HP (6 Player)</small>
|<small>750 / 568</small>
|<small>1124 / 852</small>
|<small>1650 / 1193</small>
|<small>1724 / 1228</small>
|}
|}


Line 37: Line 53:


Quarter Pounds have 2 weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spots]], which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.
Quarter Pounds have 2 weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spots]], which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.
 
{| class="wikitable"
{| class="wikitable" style="white-space:nowrap;width: 200px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Damage Multiplier</small>
! scope="col" | Damage Multiplier  
|-
! scope="row" | Head
|x1.1
|-
|-
! scope="row" | Chest Plate
!<small>Head</small>
|x1.1
|<small>x1.1</small>
|-
|-
! scope="row" | Arm Grinders
!<small>Chest Plate</small>
|x0.2
|<small>x1.1</small>
|-
|-
! scope="row" | All other
!<small>Arm Grinders</small>
|x1
|<small>x0.2</small>
|-
|-
!<small>All other</small>
|<small>x1</small>
|}
|}


Line 59: Line 73:


Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.
Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.
 
{| class="wikitable"
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Piercing</small>
! scope="col" | Piercing
!<small>Slashing</small>
! scope="col" | Slashing
!<small>Bludgeon</small>
! scope="col" | Bludgeon
!<small>Toxic</small>
! scope="col" | Toxic
!<small>Fire</small>
! scope="col" | Fire
!<small>Microwave</small>
! scope="col" | Microwave
!<small>Explosives</small>
! scope="col" | Explosives
|-
|-
! scope="row" | Damage Multipler
!<small>Damage Multipler</small>
|x0.75||x0.62||x0.62||x0.31||x0.37||x1||x1
|<small>x0.75</small>
|<small>x0.62</small>
|<small>x0.62</small>
|<small>x0.31</small>
|<small>x0.37</small>
|<small>x1</small>
|<small>x1</small>
|}
{| class="wikitable"
!
!<small>Sub-machine Gun</small>
!<small>Assault Rifle</small>
!<small>Shotgun</small>
!<small>Handgun</small>
!<small>Rifle</small>
|-
|-
!<small>Damage Multiplier</small>
|<small>x0.62</small>
|<small>x0.62</small>
|<small>x0.75</small>
|<small>x0.75</small>
|<small>x0.75</small>
|}
|}


{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
!  
{| class="wikitable"
! scope="col" | Sub-machine Gun
!<small>Affliction:</small>
! scope="col" | Assault Rifle
!<small>Stun</small>
! scope="col" | Shotgun
!<small>Knockdown</small>
! scope="col" | Handgun
!<small>Stumble</small>
! scope="col" | Rifle
!<small>Gun hit</small>
!<small>Melee hit</small>
!<small>Snare</small>
|-
|-
! scope="row" | Damage Multiplier
|<small>Torso vulnerability:</small>
|x0.62||x0.62||x0.75||x0.75||x0.75
|<small>x0.5</small>
|<small>x0.25</small>
|<small>x0.37</small>
|<small>x0</small>
|<small>x1</small>
|<small>x1</small>
|-
|-
|<small>Head vulnerability:</small>
|<small>x0.55</small>
|<small>x0.25</small>
|<small>x0.46</small>
|<small>x0</small>
|<small>x1</small>
|<small>x1</small>
|-
|<small>Legs vulnerability:</small>
|<small>x0.5</small>
|<small>x0.5</small>
|<small>x0.46</small>
|<small>x0</small>
|<small>x1</small>
|<small>x3</small>
|-
|<small>Arms vulnerability:</small>
|<small>x0</small>
|<small>x0.25</small>
|<small>x0.15</small>
|<small>x0</small>
|<small>x1</small>
|<small>x1</small>
|-
|<small>Special zone vulnerability:</small>
|<small>x0.55</small>
|<small>x0.4</small>
|<small>x0.75</small>
|<small>x0.5</small>
|<small>x1</small>
|<small>x1</small>
|-
|<small>- Incap cooldown</small>
|<small>10s</small>
|<small>10s</small>
|<small>3.5s</small>
|<small>1.7s</small>
|<small>2s</small>
|<small>8.5s</small>
|-
|<small>- Incap duration</small>
|<small>1.55s</small>
|<small>---</small>
|<small>---</small>
|<small>---</small>
|<small>---</small>
|<small>5s</small>
|-
|<small>- Dissipation rate</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|-
|<small>- Incap threshold</small>
| colspan="6" rowspan="1" |<small>100</small>
|-
|<small>Affliction:</small>
|<small>Poison</small>
|<small>Microwave</small>
|<small>Fire panic</small>
|<small>EMP</small>
|<small>Freeze</small>
|<small>Bleed</small>
|-
|<small>- Vulnerability</small>
|<small>x0.15</small>
|<small>x0.8</small>
|<small>x0.7</small>
|<small>x0.95</small>
|<small>x0.95</small>
|<small>x0.75</small>
|-
|<small>- Incap cooldown</small>
|<small>20.5s</small>
|<small>17s</small>
|<small>10s</small>
|<small>10s</small>
|<small>10.5s</small>
|<small>---</small>
|-
|<small>- Incap duration</small>
|<small>5s</small>
|<small>2.5s</small>
|<small>3.5s</small>
|<small>2.2s</small>
|<small>1s</small>
|<small>---</small>
|-
|<small>- Dissipation rate</small>
|<small>-10/s</small>
|<small>-20/s</small>
|<small>-10/s</small>
|<small>-50/s</small>
|<small>-20/s</small>
|<small>-20/s</small>
|-
|<small>- Incap threshold</small>
| colspan="6" rowspan="1" |<small>100 (EMP Disrupt - 25, Bleed - 65)</small>
|-
|<small>Knockdown (getup duration)</small>
| colspan="6" rowspan="1" |<small>1.87s</small>
|-
|<small>Stun (time + wakeup duration)</small>
| colspan="6" rowspan="1" |<small>1.55s + 1.7s</small>
|-
|<small>Freeze (time + thaw duration)</small>
| colspan="6" rowspan="1" |<small>1s + 1.67s</small>
|-
|<small>Stumble (duration)</small>
| colspan="6" rowspan="1" |<small>Between (1-2.67)s</small>
|-
|<small>Parry (duration)</small>
| colspan="6" rowspan="1" |<small>Between (0.85-2.67)s</small>
|}
|}
==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance==
[[File:MiniFleshpound_afflictions.png]]
==Attacks==
==Attacks==


Quater Pounds using same set of attacks as a normal Fleshpound, however they do less base damage - 49 opposite to 55.
Quater Pounds using same set of attacks as a normal Fleshpound, however they do less base damage - 49 opposite to 55.
 
{| class="wikitable"
[[File:MiniFleshpound_attacks.png]]
| colspan="4" rowspan="1" |<small>Melee (base damage)</small>
| colspan="2" rowspan="1" |<small>49</small>
|-
| colspan="4" rowspan="1" |<small>Melee (damage multipliers vs. doors)</small>
| colspan="2" rowspan="1" |<small>3/4/5</small>
|-
| colspan="4" |<small>Melee (damage multipliers vs. players)</small>
| colspan="2" |<small>0.08/0.2/0.23/0.25/0.34/0.5/0.55/1</small>
|-
| colspan="4" |<small>Melee (range)</small>
| colspan="2" |<small>250</small>
|}


==Movement==
==Movement==


Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.
Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.
 
{| class="wikitable"
Walking speed, per difficulty, random, between (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95).<br />
|<small>Walking speed (per difficulty)</small>
Sprint speed, per difficulty, random, between (585 - 715) x (0.9 / 0.95 / 0.95 / 0.95).
| colspan="6" rowspan="1" |<small>(405 - 495) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)</small>
 
|-
|<small>Running speed (per difficulty)</small>
| colspan="6" rowspan="1" |<small>(585 - 715) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)</small>
|-
|<small>Hidden speed</small>
| colspan="6" rowspan="1" |<small>600</small>
|-
|<small>Sprint chance</small>
| colspan="6" rowspan="1" |<small>Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1</small>
|-
|<small>Sprint chance (when damaged)</small>
| colspan="6" rowspan="1" |<small>Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1</small>
|}
==Gallery==
==Gallery==



Revision as of 09:12, 26 July 2018

Quarter Pound

The Quarter Pounds are the smaller versions of the normal Fleshpounds, which have less health and are slightly more vulnerable against various damage types. Originally made their first appearance in thePoundemonium weekly outbreak mode as a minions of King Fleshpound boss they were latter added into spawning pool of the normal Survival games.

Health

Quarter Pounds have significantly less health than any other Fleshpound variants.

Normal Hard Suicidal Hell on earth
Body / Head HP (1 Player) 375 / 325 562 / 487 825 / 682 862 / 702
Body / Head HP (2 Player) 450 / 373 674 / 560 990 / 784 1034 / 807
Body / Head HP (3 Player) 525 / 422 786 / 633 1155 / 886 1206 / 912
Body / Head HP (4 Player) 600 / 471 899 / 706 1320 / 988 1379 / 1017
Body / Head HP (5 Player) 675 / 520 1011 / 779 1485 / 1091 1551 / 1123
Body / Head HP (6 Player) 750 / 568 1124 / 852 1650 / 1193 1724 / 1228

Hitzones

Quarter Pounds have 2 weak spots, which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.

Damage Multiplier
Head x1.1
Chest Plate x1.1
Arm Grinders x0.2
All other x1

Resistances

Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.

Piercing Slashing Bludgeon Toxic Fire Microwave Explosives
Damage Multipler x0.75 x0.62 x0.62 x0.31 x0.37 x1 x1
Sub-machine Gun Assault Rifle Shotgun Handgun Rifle
Damage Multiplier x0.62 x0.62 x0.75 x0.75 x0.75

Incapacitation Resistance

Affliction: Stun Knockdown Stumble Gun hit Melee hit Snare
Torso vulnerability: x0.5 x0.25 x0.37 x0 x1 x1
Head vulnerability: x0.55 x0.25 x0.46 x0 x1 x1
Legs vulnerability: x0.5 x0.5 x0.46 x0 x1 x3
Arms vulnerability: x0 x0.25 x0.15 x0 x1 x1
Special zone vulnerability: x0.55 x0.4 x0.75 x0.5 x1 x1
- Incap cooldown 10s 10s 3.5s 1.7s 2s 8.5s
- Incap duration 1.55s --- --- --- --- 5s
- Dissipation rate -20/s -20/s -20/s -20/s -20/s -20/s
- Incap threshold 100
Affliction: Poison Microwave Fire panic EMP Freeze Bleed
- Vulnerability x0.15 x0.8 x0.7 x0.95 x0.95 x0.75
- Incap cooldown 20.5s 17s 10s 10s 10.5s ---
- Incap duration 5s 2.5s 3.5s 2.2s 1s ---
- Dissipation rate -10/s -20/s -10/s -50/s -20/s -20/s
- Incap threshold 100 (EMP Disrupt - 25, Bleed - 65)
Knockdown (getup duration) 1.87s
Stun (time + wakeup duration) 1.55s + 1.7s
Freeze (time + thaw duration) 1s + 1.67s
Stumble (duration) Between (1-2.67)s
Parry (duration) Between (0.85-2.67)s

Attacks

Quater Pounds using same set of attacks as a normal Fleshpound, however they do less base damage - 49 opposite to 55.

Melee (base damage) 49
Melee (damage multipliers vs. doors) 3/4/5
Melee (damage multipliers vs. players) 0.08/0.2/0.23/0.25/0.34/0.5/0.55/1
Melee (range) 250

Movement

Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.

Walking speed (per difficulty) (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)
Running speed (per difficulty) (585 - 715) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1)
Hidden speed 600
Sprint chance Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1
Sprint chance (when damaged) Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1

Gallery