Molotov Cocktail: Difference between revisions

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[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Molotov Cocktail
| Name=Molotov Cocktail
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| WeaponImage=KF2Molotov_Cocktail.png
| WeaponImage=KF2Molotov_Cocktail.png
| Damage=60
| Damage=60
| FireRate=
| Accuracy=
| Penetration=
| MagazineSize=
| AmmoCapacity=
| Description=• ''"Very simply, a flame grenade that will burn Zeds."''<br />• ''"Be aware that it can also hurt you!"''<br />• ''"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"''
| Description=• ''"Very simply, a flame grenade that will burn Zeds."''<br />• ''"Be aware that it can also hurt you!"''<br />• ''"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"''
|
| PerkName=Firebug
| PerkName=Firebug
| Pricing=
| Weight=
|
| InitialSpareMags=2
| InitialSpareMags=2
| AmmoCost=40 <small>(per grenade)</small>
| AmmoCost=40 <small>(per grenade)</small>
| Block=
| Parry=
| WeaponType=
|
| SecondaryAmmoType=
| SecondaryAmmoImage=
| HealAmount=
| HealAmountSolo=
| HealAmountGrenade=
| HealRecharge=
| HealRechargeSolo=
| HealDuration=
| SecondaryMagazineSize=
| SecondaryAmmoCapacity=
| SecondaryAmmoConsumption=
| SecondaryAmmoCost=
|
| Achievement_0_Image=
| Achievement_0_Name=
}}
}}
The '''Molotov Cocktail''' is the [[Firebug_(Killing_Floor_2) | Firebug's]] grenade.
The '''Molotov Cocktail''' is the [[Firebug_(Killing_Floor_2) | Firebug's]] grenade.


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==Technical Information==
==Technical Information==


Damage (Instant explosion) = 60.<br/>
Damage (Instant explosion) = 60.<br />
Radius (Instant explosion) = 5m.<br/>
Radius (Instant explosion) = 5m.<br />
Falloff (Instant explosion) = Linear.<br/>
[[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (Instant explosion) = Linear.


Damage Type = Fire.<br/>
Damage Type = Fire.


Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.<br/>
Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.


Residual Flame:<br/>
Residual Flame:<br />
Damage = 10.<br/>
Damage = 10.<br />
Radius = 1.5m.<br/>
Radius = 1.5m.<br />
No [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]].<br/>
No falloff (does full damage within its radius).<br />
Damage interval = 0.5s.<br/>
Damage interval = 0.5s.<br />
Duration = 10 seconds for Firebug and 5 seconds for Survivalist.<br/>
Duration = 10 seconds.


Damaging ZED with either Instant Explosion of Residual Flame makes it suffer from Damage Over Time.<br/>
Damaging ZED with either Instant Explosion of Residual Flame causes it suffer from [[Mechanics (Killing Floor 2)#Gameplay - Damage over time .28DOT.29|Damage Over Time]].


Afterburn DOT (instant explosion and residual flame):<br/>
Afterburn [[Mechanics (Killing Floor 2)#Gameplay - Damage over time .28DOT.29|DOT]] (instant explosion and residual flame):<br />
Damage scale = x0.5.<br/>
Damage scale = x0.5.<br />
Duration = 3s.<br/>
Duration = 3s.<br />
Damage Interval = 0.5s.<br/>
Damage Interval = 0.5s.


Burn power, per damage tick of all types = 10.<br/>
Burn power, per damage tick of all types = 10.


Note that at time there can exist only one type of Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrite current DOT if current DOT is less effective).<br/>
Note that at time there can exist only one type of the Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrites current DOT if current DOT is less effective in terms of total damage).


Additionally when utilized by Firebug, Molotov Grenades has extended duration - Residual Flames lasts for 10 seconds unlike Survivalist's 5s duration. Firebug's Molotov also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fade out after 27.5 seconds since the creation.<br/>
In hands of Firebug the Molotov Cocktail is also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fade out after 27.5 seconds since the creation.


==Notes==
==Notes==


* Instant explosion spawns Residual Flames.<br/>
*Instant explosion spawns Residual Flames.
* Amount of Residual Flames = 5.<br/>
*Amount of Residual Flames = 5.
* Residual Flames do full damage within their radius (have no falloff).<br/>
*Instant explosion spawns a light source (Firebug only). It lasts for approximately 31 second.
* Instant explosion spawns a light source (Firebug only). It lasts for approximately 31 second.<br/>
 
==Trivia==
*Prior to [[Updates_(Killing_Floor_2)#Neon_Nightmares_.282020.29|Neon Nightmares]] update Molotov used to have different duration for its residual flames: 10 seconds for Firebug and 5 seconds for [[Survivalist]]. Later it got unified.
 
== Gallery ==
<gallery mode="packed" heights="275">
File:Firebug knifegrenade.png|Molotov Cocktail along the [[Fireman's Knife]]
</gallery>


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 15:53, 18 November 2022

Killing Floor 2 item
Molotov Cocktail
MAGAZINE SIZE {{{MagazineSize}}}
SPARE AMMO CAPACITY {{{AmmoCapacity}}}
DAMAGE
60
FIRE RATE
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ACCURACY
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PENETRATION
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"Very simply, a flame grenade that will burn Zeds."
"Be aware that it can also hurt you!"
"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"
General Information
Pricing {{{Pricing}}}
Ammo Cost 40 (per grenade)
Weapon Type {{{WeaponType}}} [[File:KF2_WeaponType_{{{WeaponType}}}_Gray.png|top|20px|link=]]
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 2
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Molotov Cocktail is the Firebug's grenade.

Description

"Very simply, a flame grenade that will burn Zeds. Be aware that it can also hurt you!"

Flavor Text

"Named, insultingly, by the Finns during the 1939-40 Winter War, after Vyacheslav Mikhailovich Molotov, the Soviet Foreign Minister under Stalin... Sorry, did you not want a history lesson?"

Technical Information

Damage (Instant explosion) = 60.
Radius (Instant explosion) = 5m.
Falloff (Instant explosion) = Linear.

Damage Type = Fire.

Upon impact with the surface Molotov Grenade explodes instantly and then creates 5 Residual Flames. Residual Flames persist on the ground and do damage to ZEDs for a short period of time.

Residual Flame:
Damage = 10.
Radius = 1.5m.
No falloff (does full damage within its radius).
Damage interval = 0.5s.
Duration = 10 seconds.

Damaging ZED with either Instant Explosion of Residual Flame causes it suffer from Damage Over Time.

Afterburn DOT (instant explosion and residual flame):
Damage scale = x0.5.
Duration = 3s.
Damage Interval = 0.5s.

Burn power, per damage tick of all types = 10.

Note that at time there can exist only one type of the Fire DOT. By any means only the most effective DOT in terms of total damage (i.e. Damage x Duration / Interval) will be applied at ZED. Each time ZED takes fire damage game picks up such DOT and applies it on ZED (overwrites current DOT if current DOT is less effective in terms of total damage).

In hands of Firebug the Molotov Cocktail is also capable of spawning a lighting source (flare). Flare lasts for up to 31 second and starting to fade out after 27.5 seconds since the creation.

Notes

  • Instant explosion spawns Residual Flames.
  • Amount of Residual Flames = 5.
  • Instant explosion spawns a light source (Firebug only). It lasts for approximately 31 second.

Trivia

  • Prior to Neon Nightmares update Molotov used to have different duration for its residual flames: 10 seconds for Firebug and 5 seconds for Survivalist. Later it got unified.

Gallery