Mkb.42(H) Carbine Rifle: Difference between revisions

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==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''


Ammunition:<br />
*Damage per bullet = 50.
Magazine size = 30.<br />
*Buttstock bash = 26.
Initial spare magazines = 2.<br />
Max spare ammo = 270.<br />
Ammo pickup scale = x1.<br />
Price per mag = 50.<br />


Damage:<br />
'''<big>Damage Type = Ballistic.</big>'''
Damage = 50.<br />  
Damage type = Ballistic.<br />
Damage type group = Assault Rifle.<br />  


ROF = 500 RPM.<br />  
'''<big>Damage Type Group = Assault Rifle.</big>'''


Stumble power = 25.<br />  
'''<big>Rate Of Fire:</big>'''


Bullet speed = 225 m/s, Spread factor = 0.0085.<br />
*Full-auto and Semi-auto = 500 RPM.
*Bash = 46.


Bash:<br />  
'''<big>Reload Time:</big>'''
Damage = 26, ROF = 46.<br />  


Reloading:<br />
*'''Tactical Reload:'''
Reload (half / dry) = 3.26s / 3.12s.<br />
**Normal = 3.26s.
Elite reload (half / dry) = 2.53s / 1.91s.<br />
**Elite = 2.53s.
*'''Dry Reload:'''
**Normal = 3.12s.
**Elite = 1.91s.


Time (equip) = 0.52s.<br />  
'''<big>Equip Time = 0.52s, Putdown Time = 0.46s.</big>'''
Time (put down) = 0.46s.  
 
<big>'''Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:'''</big>
 
*Stumble Power = 25.


==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.2 (60), Base weight + 1.<br />
*Upgrade 1 (700): Base damage x1.2 '''(60 per bullet)''', Base weight + 1 '''(8 total)'''.
Upg2 (1500): Base damage x1.4 (70), Base weight + 2.
*Upgrade 2 (1500): Base damage x1.4 '''(70 per bullet)''', Base weight + 2 '''(9 total)'''.


==Notes==  
==Notes==  


*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Interestingly, the model of the weapon is missing it's magazine eject button, however the reload animation still "presses" where it would be.
*Costs '''2200''' Dosh to fully upgrade.
* Costs '''500''' Dosh to fully replenish ammo from 0 bullets.


==Strategy==
== Strategy==


A single headshot will decapitate any basic enemy - [[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]]. A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]]. A couple of headshots will decapitate a [[Bloat (Killing Floor 2)|Bloat]].
A single headshot will decapitate any basic enemy - [[Gorefast (Killing Floor 2)|Gorefast]], [[Stalker (Killing Floor 2)|Stalker]], [[Crawler (Killing Floor 2)|Crawler]] or [[Cyst|any]] [[Slasher|type]] of [[Alpha Clot|Clot]]. A single body-shot will kill a [[Crawler (Killing Floor 2)|Crawler]]. A couple of headshots will decapitate a [[Bloat (Killing Floor 2)|Bloat]].

Revision as of 07:39, 18 January 2023

Killing Floor 2 item
Mkb.42(H) Carbine Rifle
 7
MAGAZINE SIZE 30
SPARE AMMO CAPACITY 270
DAMAGE
50
FIRE RATE
500
ACCURACY
67
PENETRATION
0
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"Show off your inner Hans! Sanity not guaranteed."
General Information
Pricing 1100
Ammo Cost 50
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 30 + 90
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Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Mkb.42(H) Carbine Rifle is the Commando's tier 3 weapon.

Description

"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

Flavor Text

"Show off your inner Hans! Sanity not guaranteed."

Technical Information

Damage:

  • Damage per bullet = 50.
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Rate Of Fire:

  • Full-auto and Semi-auto = 500 RPM.
  • Bash = 46.

Reload Time:

  • Tactical Reload:
    • Normal = 3.26s.
    • Elite = 2.53s.
  • Dry Reload:
    • Normal = 3.12s.
    • Elite = 1.91s.

Equip Time = 0.52s, Putdown Time = 0.46s.

Weapon Powers:

  • Stumble Power = 25.

Upgrades

  • Upgrade 1 (700): Base damage x1.2 (60 per bullet), Base weight + 1 (8 total).
  • Upgrade 2 (1500): Base damage x1.4 (70 per bullet), Base weight + 2 (9 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Interestingly, the model of the weapon is missing it's magazine eject button, however the reload animation still "presses" where it would be.
  • Costs 2200 Dosh to fully upgrade.
  • Costs 500 Dosh to fully replenish ammo from 0 bullets.

Strategy

A single headshot will decapitate any basic enemy - Gorefast, Stalker, Crawler or any type of Clot. A single body-shot will kill a Crawler. A couple of headshots will decapitate a Bloat.

High damage per bullet and slow ROF make this weapon a good choice for picking targets with single-fire mode.

Mkb has slightly better DPS (damage per second) than AK-12 (if full-auto), the disadvantages are iron sights (compare to AK-12's clean optics), expensive ammo and lack of high-RPM burst firing mode.

Trivia

  • Can deal up to 15000 damage with full ammo (300) capacity as off-perk weapon.

Gallery