Dragonsbreath

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Killing Floor 2 item
Dragonsbreath
 5
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 60
DAMAGE
210
FIRE RATE
87
ACCURACY
25
PENETRATION
2
"Fire mode is pump-action only."
"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."
General Information
Pricing 650
Ammo Cost 30
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Dragonsbreath (formerly known as Incendiary Trench Gun) is one of the Firebug's tier 2 weapons. A stalwart of wars over, this rugged shotgun has significant stopping power. Loaded with Dragon's Breath incendiary shells to set foes alight. As a part of multi-perk weapon system Dragonsbreath also belongs to the arsenal of Support. Unlike other weapons focused around the fire, the Dragonsbreath is guaranteed to spawn a lingering source of damage (residual flame) with every projectile.

Description

"Fire mode is pump-action only."

Flavor Text

"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."

Technical Information

Damage (per pellet) = 35.
Pellets (amount) = 6.
Damage (buttstock bash) = 25.

Residual Flames:
Chance To Spawn = 100% (per pellet).
Damage = 8, Radis = 1.5m, Linear falloff, Duration = 2s, Interval = 0.5s.
Residual flame DOT damage scale = x0.7 (of single residual flame, e.g. 8x0.7), Duration = 2.7s, Interval = 0.5s.

Spread Factor = 0.16.

Direct hits and residual flames set ZEDs on fire.
DOT duration = 2.7s, DOT interval = 0.5s, DOT damage scale (of pellet damage) = x0.7.
Note: Amount of the damage per DOT tick is calculated based on the damage of the single pellet - it does not matter how many pellets hit the target, the DOT damage will be the same.

Damage Type = Ballistic (pellet), Fire (DOT).
Damage Type Group = Shotgun.

Rate Of Fire = 87 RPM.
Rate Of Fire (bash) = 52.

Reload happens in 3 stages - pre-reload draw (only happens on non dry reloads), inserting first shell (only happens on dry reload, takes more time that all next shells) and then player repeatedly inserts ammunition:
Reload 1 (elite, if not empty, preparation draw) = 0.46s.
Reload 1 (if not empty, preparation draw) = 0.58s.
Reload 2 (elite, if empty, 1st shell) = 1.28s.
Reload 2 (if empty, 1st shell) = 1.67s.
Reload 3 (each next shell) = 0.55s.
Reload 3 (elite, each next shell) = 0.36s

Equip Time = 0.44s.
Putdown Time = 0.48s.

Weapon Powers:
Burn power (pellet direct hit) = 20.
Burn power, per DOT or residual flame tick = 10.
Gun hit power (pellet direct hit) = 12.
Penetration power = 2.
Stumble power (pellet direct hit) = 21

Upgrades

Upg1 (600): Base damage x1.1, Base weight + 1.
Upg2 (700): Base damage x1.2, Base weight + 2.
Upg3 (1500): Base damage x1.3, Base weight + 3.

Notes

  • DOT damage is calculated of only one pellet.
  • Every pellet spawns a residual flame.
  • Pellets affected by gravity.
  • Player's stance has no effect on the pellet spread.

Strategy

Gains all the perk bonuses from Support thanks to multi-perk weapon system.

Trivia

Before Neon Nightmares update the Dragonsbreath had different damage profile: 26 x 8 instead of 35 x 8. It was firing slightly faster (86 vs 77 rpm), only had 10% chance / projectile to spawn a residual flame (which was also not affected by Firebug's Ground Fire skill). The residual flames were also used to have longer duration: 10 seconds for Firebug and 5 seconds for other perks opposite to current 2.5 seconds.

Gallery