HRG Stunner: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
mNo edit summary
 
(6 intermediate revisions by the same user not shown)
Line 7: Line 7:
| MagazineSize=25
| MagazineSize=25
| AmmoCapacity=225
| AmmoCapacity=225
| Damage=60.000000
| Damage=80.000000
| FireRate=400.000000
| FireRate=400.000000
| Accuracy=70.000000
| Accuracy=70.000000
Line 15: Line 15:
| PerkName=SWAT
| PerkName=SWAT
| Pricing=1500
| Pricing=1500
| Weight=6
| Weight=7
|
|
| InitialSpareMags=1
| InitialSpareMags=1
| AmmoCost=36
| AmmoCost=32
| WeaponType=Shotgun
| WeaponType=Shotgun
| AlternativeWeaponType=Shotgun
| AlternativeWeaponType=Shotgun
Line 39: Line 39:
==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
'''<big>Damage:</big>'''
*Primary impact = 60.
*Primary impact = 80.
*Alt-fire impact = 20.
*Alt-fire impact = 20.
*Alt-fire explosion = 40.
*Alt-fire explosion = 40.
Line 71: Line 71:
*Knockdown power (primary) = 25.
*Knockdown power (primary) = 25.
*[[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|Penetration]] power (primary) = 2.
*[[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|Penetration]] power (primary) = 2.
*Stumble power (primary / alt-fire) = 35 / up to 40.
*Stumble power (primary / explosion) = 35 / up to 100.
*Stun power (explosion) = up to 160.
*Stun power (explosion) = up to 200.


==Upgrades==
==Upgrades==
*Upgrade 1 (1500): Base damage x1.15 '''(69 primary, 23 + 46 = 69 alt-fire)''', Base weight + 1 '''(7 total)'''.
*Upgrade 1 (1500): Base damage x1.15 '''(69 primary, 23 + 46 = 69 alt-fire)''', Base weight + 1 '''(8 total)'''.


==Notes==
==Notes==
*Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Consumes 5 units of ammo for one alt-fire shot. [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor (primary / alt-fire) = 0.005 / 0.025.
*Consumes 3 units of ammo for one alt-fire shot. [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor (primary / alt-fire) = 0.005 / 0.025.
*[[Support_(Killing_Floor_2)|Support]]'s ''Tight Choke'' skill affects spread of this weapon (although it is already small).
*[[Support_(Killing_Floor_2)|Support]]'s ''Tight Choke'' skill affects its spread (although it is already small). [[Demolitionist_(Killing_Floor_2)|Demolitionist]]'s and [[Survivalist]]'s skills to increase explosion radius do work with its explosion.
*Alt-fire projectile is classified as Ballistic_Explosive therefore can [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] either with ZED's specific body part such as head, when hit is assured or with ZED's outer collision cylinder when it misses all body parts but passes closely. It can be destroyed by [[Siren_(Killing_Floor_2)|Siren]]'s Scream.
*Alt-fire projectile is classified as Ballistic_Explosive therefore can [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] either with ZED's specific body part such as head, when hit is assured or with ZED's outer collision cylinder when it misses all body parts but passes closely. It can be destroyed by [[Siren_(Killing_Floor_2)|Siren]]'s Scream.
*In or outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]], this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s.
*In or outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]], this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s.

Latest revision as of 09:08, 24 January 2024

Killing Floor 2 item
HRG Stunner
 7
MAGAZINE SIZE 25
SPARE AMMO CAPACITY 225
DAMAGE
80
FIRE RATE
400
ACCURACY
70
PENETRATION
2
"Firemode is full-auto only."
"Alt-fire to fire several rounds in a concentrated shot that explodes like a minor version of a flashbang."
"A perfect weapon when you run out of flashbangs."
General Information
Pricing 1500
Ammo Cost 32
Weapon Type Shotgun
Alternative Weapon Type Shotgun
Weapon Information
Starting Ammo 25 + 25
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Explosion
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
60
Fire Rate
120
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) 5
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Impact + explosion damage
20 + 40
Technical Information
Related Achievements
PS4 Trophies

The HRG Stunner is one the SWAT's tier 4 weapons. It is an alternative version of the AA-12 Auto Shotgun that shoots 12-gauge steel slug rounds for its primary attack. Its secondary fire mode consumes several rounds to fire a concentrated flashbang shot that explodes and stuns the enemies. HRG Stunner is a projectile weapon, slugs move at rather slow speed of only 70 meters per second (for comparison other SWAT weapons are either hitscan or have 2-3 times faster projectiles) so careful aiming and prediction is required when picking targets from afar.

Description & Flavor Text

- "Firemode is full-auto only. Alt-fire to fire several rounds in a concentrated shot that explodes like a minor version of a flashbang."

- "A perfect weapon when you run out of flashbangs."

Technical Information

Damage:

  • Primary impact = 80.
  • Alt-fire impact = 20.
  • Alt-fire explosion = 40.
  • Buttstock bash = 26.

Damage Type = Ballistic, Explosive.

Damage Type Group = SMG.

Explosion:

  • Radius = 3 meters (300 units).
  • Falloff exponent = 2.

Rate Of Fire:

  • Primary (full-auto) = 400 RPM.
  • Alt-fire (semi-auto) = 120 RPM.
  • Buttstock bash = 50.

Reload Time:

  • Tactical Reload:
    • Normal = 2.99s.
    • Elite = 2.02s.
  • Dry Reload:
    • Normal = 2.97s.
    • Elite = 2.10s.

Equip Time = 0.52s, Putdown Time = 0.56s.

Weapon Powers:

  • Gun hit power (primary) = 25.
  • Knockdown power (primary) = 25.
  • Penetration power (primary) = 2.
  • Stumble power (primary / explosion) = 35 / up to 100.
  • Stun power (explosion) = up to 200.

Upgrades

  • Upgrade 1 (1500): Base damage x1.15 (69 primary, 23 + 46 = 69 alt-fire), Base weight + 1 (8 total).

Notes

  • Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Consumes 3 units of ammo for one alt-fire shot. Spread factor (primary / alt-fire) = 0.005 / 0.025.
  • Support's Tight Choke skill affects its spread (although it is already small). Demolitionist's and Survivalist's skills to increase explosion radius do work with its explosion.
  • Alt-fire projectile is classified as Ballistic_Explosive therefore can collide either with ZED's specific body part such as head, when hit is assured or with ZED's outer collision cylinder when it misses all body parts but passes closely. It can be destroyed by Siren's Scream.
  • In or outside of the ZED Time, this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s.

Gallery