HRG Medic Missile: Difference between revisions

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| PerkLink=Field Medic (Killing Floor 2)
| PerkLink=Field Medic (Killing Floor 2)
| WeaponImage=Kf2_weap_HRG_MedicMissile_card.png
| WeaponImage=Kf2_weap_HRG_MedicMissile_card.png
| Damage=500.000000
| Damage=800.000000
| FireRate=20.0
| FireRate=26.0
| Accuracy=100.000000
| Accuracy=100.000000
| Penetration=0.000000
| Penetration=0.000000
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| AmmoCost=25
| AmmoCost=25
| WeaponType=Explosive
| WeaponType=Explosive
| HealAmount=50.000000
}}
}}
The '''HRG Medic Missile''' is one of the [[Field Medic (Killing Floor 2)|Field Medic's]] ''tier 4'' weapons. It is an alternative version of the Demolitionist's RPG-7 launcher whose projectiles create a healing gas explosion on impact. Projectile of this weapon is a less powerful version of the RPG-7 rocket, doing less damage and applying less incap powers. The explosion is instaneous, applying damage and healing only once, leaving no healing or damaging clouds behind. However it is still capable of poisoning ZEDs via damage over time.
The '''HRG Medic Missile''' is one of the [[Field Medic (Killing Floor 2)|Field Medic's]] ''tier 4'' weapons. It is an alternative version of the Demolitionist's RPG-7 launcher whose projectiles create a healing gas explosion on impact. Projectile of this weapon is a slightly less powerful version of the RPG-7 rocket, doing less damage and applying less incap powers. The explosion is instaneous, applying damage and healing only once, leaving no healing or damaging clouds behind. However it is still capable of poisoning ZEDs via damage over time.
<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


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'''<big>Explosion:</big>'''   
'''<big>Explosion:</big>'''   
* Damage = 400.
* Damage = 700.
* Backblast damage = 150.
* Backblast damage = 150.
* Radius = 3 meters.
* Radius = 3 meters.
* Backblast radius = 3.5 meters.
* Backblast radius = 3.5 meters.
* [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket / backblast) = 2 (exponential) / 1 (linear).
* [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|Falloff]] (rocket / backblast) = 1 (linear) / 1 (linear).
* [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]] (damage / interval / duration) = 100x0.2 / 6.5s / 0.5s.
* [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]] (damage / interval / duration) = 100x0.2 / 1s / 4s.
Rocket applies DOT damage of 100 with scale of x0.2 = 20 dmg / tick.
Rocket applies DOT damage of 100 with scale of x0.2 = 20 dmg / tick.


'''<big>Rate Of Fire:</big>'''  
'''<big>Rate Of Fire:</big>'''  
* Semi-auto only = 20 RPM.
* Semi-auto only = 26 RPM.
* Bash = 53.
* Bash = 53.


'''<big>Damage Type = Ballistic_Shell, Toxic, Explosive.</big>'''
'''<big>Damage Type = Ballistic_Shell, Toxic, Explosive.</big>'''


'''<big>Reload Time (dry only) = 0.4s + 2.56s:</big>'''  
'''<big>Reload Time (dry only) = 0.4s + 1.88s:</big>'''  


'''<big>Equip Time = 0.60s, Putdown Time = 0.60s.</big>'''
'''<big>Equip Time = 0.60s, Putdown Time = 0.60s.</big>'''
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==Upgrades==
==Upgrades==
Upgrade 1 (1500): Base damage x1.1 '''(110 impact, 440 explosion)''', Base weight + 1 '''(8 total)'''.
* Upgrade 1 (1500): Base damage x1.1 '''(110 impact, 440 explosion)''', Base weight + 1 '''(8 total)'''.
* Upgrade does not improve DOT damage.


==Notes==
==Notes==
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*Backblast explosion is directional. Angle, degrees = 90.
*Backblast explosion is directional. Angle, degrees = 90.
*Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
*Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
*Rocket (distance to detonate) = 3.87s.
*Rocket (distance to detonate) = 2.74 meters.
*Rocket will [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with either - hitzone or a collision cylinder.
*Rocket will [[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|collide]] with either - hitzone or a collision cylinder.


==Trivia==
==Trivia==
*Unlike regular RPG-7, rocket of the HRG Medic Missile does no additional damage to [[Scrake_(Killing_Floor_2)|Scrakes]].
*Just like regular [[RPG-7]], rocket impact of the HRG Medic Missile does additional damage to [[Scrake_(Killing_Floor_2)|Scrakes]] (although not that much), multiplying the value by 3 times.
*Shares same traits for its backblast explosion as a regular RPG, including damage type meaning that backblast specifically is on-perk for Demolitionist.
*Shares same traits for its backblast explosion as a regular RPG, including damage type meaning that backblast specifically is on-perk for Demolitionist.
*None of the Demolitionist's skills affect this weapon.


==Gallery==
==Gallery==

Latest revision as of 18:50, 7 December 2022

Killing Floor 2 item
HRG Medic Missile
 7
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 22
DAMAGE
800
FIRE RATE
26
ACCURACY
100
PENETRATION
0
"Fires rockets that creates a healing gas explosion on impact."
"Read the package leaflet before use."
General Information
Pricing 1600
Ammo Cost 25
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 6
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 50 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Medic Missile is one of the Field Medic's tier 4 weapons. It is an alternative version of the Demolitionist's RPG-7 launcher whose projectiles create a healing gas explosion on impact. Projectile of this weapon is a slightly less powerful version of the RPG-7 rocket, doing less damage and applying less incap powers. The explosion is instaneous, applying damage and healing only once, leaving no healing or damaging clouds behind. However it is still capable of poisoning ZEDs via damage over time.

Description & Flavor Text

- "Fires rockets that creates a healing gas explosion on impact."

- "Read the package leaflet before use."

Technical Information

Damage:

  • Projectile impact = 100.
  • Bash = 27.

Explosion:

  • Damage = 700.
  • Backblast damage = 150.
  • Radius = 3 meters.
  • Backblast radius = 3.5 meters.
  • Falloff (rocket / backblast) = 1 (linear) / 1 (linear).
  • Damage Over Time (damage / interval / duration) = 100x0.2 / 1s / 4s.

Rocket applies DOT damage of 100 with scale of x0.2 = 20 dmg / tick.

Rate Of Fire:

  • Semi-auto only = 26 RPM.
  • Bash = 53.

Damage Type = Ballistic_Shell, Toxic, Explosive.

Reload Time (dry only) = 0.4s + 1.88s:

Equip Time = 0.60s, Putdown Time = 0.60s.

Weapon Powers:

  • Gun hit power (rocket impact) = 45.
  • Knockdown power (backblast explosion) = up to 300.
  • Knockdown power (rocket explosion) = up to 50.
  • Poison power (per DOT tick) = 100.
  • Stumble power (backblast explosion) = up to 500.
  • Stumble power (rocket explosion) = up to 200.
  • Stumble power (rocket impact) = 10.

Upgrades

  • Upgrade 1 (1500): Base damage x1.1 (110 impact, 440 explosion), Base weight + 1 (8 total).
  • Upgrade does not improve DOT damage.

Notes

  • Rocket explosion heals players for 50 HP (affected by Field Medic's and Survivalist's bonuses). Explosion does not leave any kind of lingering (long-lasting) clouds, healing or damaging.
  • Backblast explosion is directional. Angle, degrees = 90.
  • Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
  • Rocket (distance to detonate) = 2.74 meters.
  • Rocket will collide with either - hitzone or a collision cylinder.

Trivia

  • Just like regular RPG-7, rocket impact of the HRG Medic Missile does additional damage to Scrakes (although not that much), multiplying the value by 3 times.
  • Shares same traits for its backblast explosion as a regular RPG, including damage type meaning that backblast specifically is on-perk for Demolitionist.
  • None of the Demolitionist's skills affect this weapon.

Gallery