HRG Dragonsblaze

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Killing Floor 2 item
HRG Dragonsblaze
 7
MAGAZINE SIZE 4
SPARE AMMO CAPACITY 60
DAMAGE
224
FIRE RATE
240
ACCURACY
25
PENETRATION
4
"Primary fire uses a single barrel to shoot a vertical line of fire. Alt-fire uses a single barrel to shoot a horizontal line of fire."
"Dragon not included."
General Information
Pricing 1400
Ammo Cost 25
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 4 + 12
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Dragonsblaze is one the Firebug's tier 4 weapons. It is a modified version of the Support's Doomstick designed to fire a volley of incendiary pellets in a straight vertical line with its primary attack mode and in a horizontal line for its alt-fire attack. Each pellets has a 100% chance to create a Ground Fire upon impact.

Description & Flavor Text

- "Primary fire uses a single barrel to shoot a vertical line of fire. Alt-fire uses a single barrel to shoot a horizontal line of fire."

- "Dragon not included."

Technical Information

Damage:

  • Direct hit = 28.
  • Amount of pellets = 8.
  • Buttstock bash = 27.

Ground Fire:

  • Damage falloff = 1 (linear).
  • Damage interval = 0.25s.
  • Damage = 8.
  • Duration = 2s.
  • Radius = 150.

Afterburn (damage over time):

  • Direct Hits:
    • Damage Scale (of pellet damage) = x0.7.
    • Duration = 2.7s.
    • Damage Interval = 0.5s.
  • Ground Fire:
    • Damage Scale (of Ground Fire damage) = x0.7.
    • Duration = 2.7s.
    • Damage Interval = 0.5s.
  • Note that at time there can exist only one type of afterburn. Only the most effective type in terms of total damage will be applied to a ZED. Each time a ZED takes fire damage, it applies onto the ZED and overwrites any current afterburn, replacing it with a more effective one.

Damage Type = Ballistic, Fire.

Damage Type Group = Ballistic_Shotgun.

Rate Of Fire:

  • Shotgun = 240 RPM.
  • Bash = 49 RPM.

Reload Time:

  • Both tactical and dry = 2.31s.

Equip Time = 0.54s., Put Down Time = 0.46s.

Weapon Powers:

  • Burn power (ground fire) = 10.
  • Burn power (pellet impact) = 40.
  • Burn power (per DOT tick) = 10.
  • Gun hit power (pellet impact) = 50.
  • Penetration power = 4.
  • Stumble power (pellet impact) = 40.

Upgrades

Upgrades do not improve Ground Fire damage but will improve impact and therefore its DOT damage.

  • Upgrade 1 (1500): Base damage x1.15 (32 direct hit), Base weight + 1 (8 total weight).

Notes

  • Pellet speed is 70 m/s. Pellets affected by gravity (scale of x0.35).
  • Spread, degrees, vertical / horizontal = 7 / 15.
  • Player does not take damage from Ground Fire.

Gallery