Difference between revisions of "HRG Crossboom"

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(Created page with "Category:KF2 {{KF2WeaponInfo | Name=HRG Crossboom | PerkImage=KF2_Perk_Demolitionist_White.png | PerkLink=Demolitionist (Killing Floor 2) | WeaponImage=Kf2_hrg_crossboom_b...")
 
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*Once stuck on ZED, the projectile has detonation delay of 0.5 seconds.
 
*Once stuck on ZED, the projectile has detonation delay of 0.5 seconds.
 
*Player takes self damage equal up to 25% of its explosion damage.
 
*Player takes self damage equal up to 25% of its explosion damage.
*Projectile (life time) = 20 seonds.
+
*Projectile (life time) = 20 seconds.
 
*Player cannot pickup projectiles.
 
*Player cannot pickup projectiles.
*Damage type group: Piercing, Explosive.
+
*Damage type group: Piercing, Explosive.
  
 
==Gallery==
 
==Gallery==

Revision as of 14:28, 13 May 2022

Killing Floor 2 item
HRG Crossboom
KF2 Perk Demolitionist White.png
Kf2 hrg crossboom bar.png
KF2 Weight White.png
 7
MAGAZINE SIZE 1 KF2 Magazine Gray.png
SPARE AMMO CAPACITY 38 KF2 Ammo Gray.png
DAMAGE
360
FIRE RATE
42
ACCURACY
80
PENETRATION
0
"Primary fire shoots a bolt that explodes after impacting. Secondary fire bolt also makes an explosion, that makes less damage but has a bigger size."
"Be careful, it punctures and explodes."
General Information
Pricing KF2 Dosh Gray.png 1100
Ammo Cost KF2 Dosh Gray.png 14
Weapon Type Explosive KF2 WeaponType Explosive Gray.png
Alternative Weapon Type Explosive KF2 WeaponType Explosive Gray.png
Weapon Information
Starting Ammo 1 + 11 KF2 Ammo Gray.png
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Explosive bolt
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
100
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost KF2 Dosh Gray.png {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Alternative fire mode (damage / radius)
100 / 800
Less powerful explosion with a bigger radius
Technical Information
Related Achievements
PS4 Trophies

The HRG Crossboom is one of the Demolitionist's tier 3 weapons. It is a modified version of Sharpshooter's Crossbow designed to fire explosive bolts in two variations - powerful explosion with a medium-size radius for its primary mode and less powerful explosion with a much bigger radius for its secondary mode.

Description

- "Primary fire shoots a bolt that explodes after impacting. Secondary fire bolt also makes an explosion, that makes less damage but has a bigger size."

- "Be careful, it punctures and explodes."

Technical Information

Damage:

  • Projectile impact (both modes) = 10.
  • Bash = 26.

Primary Explosion:

  • Explosion Damage = 350.
  • Explosion Radius = 2.0m.
  • Explosion Falloff = Linear.

Secondary Explosion:

  • Explosion Damage = 100.
  • Explosion Radius = 8.0m.
  • Explosion Falloff = Exponential (power of 0.5).

Damage Type = Piercing (projectile impact), Explosive.

Spread factor = 0.007, Projectile speed = 150 meters / second.

Rate Of Fire:

  • Normal reload = 42 RPM.
  • Elite reload = 60 RPM.

Reload Time:

  • Normal = 1.42s.
  • Elite = 1.00s.

Equip Time = 0.39s, Putdown Time = 0.46s.

Weapon Powers:

  • Gun hit power (primary and alt-fire impact) = 100.
  • Knockdown power (alt-fire explosion) = up to 100.
  • Knockdown power (primary explosion) = up to 150.
  • Stumble power (alt-fire explosion) = up to 200.
  • Stumble power (primary and alt-fire impact) = 250.
  • Stumble power (primary explosion) = up to 400.

Upgrades

Upgrade 1 (700): Base damage x1.15 (11 per impact, 402 primary explosion, 115 secondary explosion), Base weight + 1 (8 total).

Upgrade 2 (1500): Base damage x1.3 (13 per impact, 455 primary explosion, 130 secondary explosion) , Base weight + 2 (9 total).

Notes

  • Once stuck on ZED, the projectile has detonation delay of 0.5 seconds.
  • Player takes self damage equal up to 25% of its explosion damage.
  • Projectile (life time) = 20 seconds.
  • Player cannot pickup projectiles.
  • Damage type group: Piercing, Explosive.

Gallery