Dual HRG Buckshots: Difference between revisions

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==Description==
==Description & Flavor Text==
- ''"Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."''


''"Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."''
- ''"Taking spray and pray to a whole new level and then some."''
 
==Flavor Text==
 
''"Taking spray and pray to a whole new level and then some."''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
'''<big>Damage:</big>'''
<li />Damage per pellet = 32.
* Damage per pellet = 32.
<li />Pellets amount = 5 '''(160 damage maximum)'''.
* Pellets amount = 5 '''(160 damage maximum)'''.
<li />Buttstock bash = 26.
* Buttstock bash = 26.


<p />'''<big />Damage Type = Ballistic.'''
'''<big>Damage Type = Ballistic.</big>'''


<p />'''<big href="Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread">Damage Type Group = Shotgun.</big>'''
'''<big>Damage Type Group = Shotgun.</big>'''


<p />'''<big href="Mechanics (Killing Floor 2)#Weapons - Reloading">[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.12.</big>'''
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Spread]] factor = 0.12.</big>'''


<p />'''<big />Projectile speed = 70 m/s.'''
'''<big>Projectile speed = 70 m/s.</big>'''


<p />'''<big href="Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions">Rate of Fire:</big>'''
'''<big>Rate of Fire:</big>'''


<ul /><li />Primary fire = 250 RPM.
* Primary fire = 250 RPM.
<li />Bash = 72 RPM.
* Bash = 72 RPM.


'''<big />[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time:'''
'''<big>Reload Time:</big>'''


*'''Tactical:'''
*'''Tactical:'''
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'''<big>Equip Time = 0.34s, Putdown Time = 0.48s.</big>'''
'''<big>Equip Time = 0.34s, Putdown Time = 0.48s.</big>'''


<p>'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''</p>
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''


* Gun hit power = 25
* Gun hit power = 25
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==Upgrades==
==Upgrades==
* Upgrade 1 (700): Base damage x1.15 '''(36 per pellet, 180 maximum)''', Base weight + 2 '''(6 total)'''.
* Upgrade 1 (700): Base damage x1.15 '''(36 per pellet, 180 maximum)''', Base weight + 2 '''(6 total)'''.
* Upgrade 2 (1500): Base damage x1.3 '''(41 per pellet, 205 maximum)''', Base weight + 4 '''(8 total)'''.
* Upgrade 2 (1500): Base damage x1.3 '''(41 per pellet, 205 maximum)''', Base weight + 4 '''(8 total)'''.


==Notes==
==Notes==
* Player's stance has no effect on the pellet spread.
* Player's stance has no effect on the pellet spread.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==
* Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.
* Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.


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<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2 hrg buckshot render.jpg|HRG Buckshots render
File:Kf2 hrg buckshot render.jpg|HRG Buckshots render
</gallery>{{KF2NavBox}}
</gallery>
{{KF2NavBox}}

Latest revision as of 17:09, 28 September 2023

Killing Floor 2 item
Dual HRG Buckshots
 4
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 80
DAMAGE
160
FIRE RATE
315
ACCURACY
15
PENETRATION
2
"Fire mode is single shot only."
"Alt-fire switches aiming styles when using iron sights."
"Taking spray and pray to a whole new level and then some."
General Information
Pricing 1100
Ammo Cost 42
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 100
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Dual HRG Buckshots revolvers are the Support's tier 3 weapons. Each of the revolvers can be wielded or sold/dropped separately. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.

Description & Flavor Text

- "Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."

- "Taking spray and pray to a whole new level and then some."

Technical Information

Damage:

  • Damage per pellet = 32.
  • Pellets amount = 5 (160 damage maximum).
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.12.

Projectile speed = 70 m/s.

Rate of Fire:

  • Primary fire = 250 RPM.
  • Bash = 72 RPM.

Reload Time:

  • Tactical:
    • Normal = 3.65s.
    • Elite = 2.06s.
  • Dry:
    • Normal = 3.65s.
    • Elite = 2.11s.

Equip Time = 0.34s, Putdown Time = 0.48s.

Weapon Powers:

  • Gun hit power = 25
  • Penetration power = 2.
  • Stumble power = 15.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (36 per pellet, 180 maximum), Base weight + 2 (6 total).
  • Upgrade 2 (1500): Base damage x1.3 (41 per pellet, 205 maximum), Base weight + 4 (8 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.

Gallery