Dual HRG Buckshots: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
mNo edit summary
m (Brought up to current format)
Line 1: Line 1:
[[Category:KF2]]
[[:Category:KF2|index.php?title=Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Dual HRG Buckshots
| Name=Dual HRG Buckshots
Line 21: Line 21:
| WeaponType=Pistol
| WeaponType=Pistol
}}
}}
The '''Dual HRG Buckshots''' revolvers are the [[Support_(Killing_Floor_2)|Support's]] ''tier 3'' weapons. Each of the revolvers can be wielded or sold/dropped [[HRG Buckshot|separately]]. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.
The '''Dual HRG Buckshots''' revolvers are the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapons. Each of the revolvers can be wielded or sold/dropped [[HRG Buckshot|separately]]. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>
Line 35: Line 35:
==Technical Information==
==Technical Information==


Damage (per pellet) = 32. 5 pellets spawned per shot.<br />
'''<big>Damage:</big>'''
Damage (buttstock bash) = 26.<br />
<li />Damage per pellet = 32.
<li />Pellets amount = 5 '''(160 damage maximum)'''.
<li />Buttstock bash = 26.


Rate Of Fire = 315 RPM.<br />
<p />'''<big />Damage Type = Ballistic.'''
Rate Of Fire (bash) = 89.<br />


Damage Type = Ballistic.<br />
<p />'''<big href="Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread">Damage Type Group = Shotgun.</big>'''
Damage Type Group = Shotgun.<br />


Projectile speed = 70 m/s.
<p />'''<big href="Mechanics (Killing Floor 2)#Weapons - Reloading">[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.12.</big>'''
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.12.<br />


[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time (tactical): Normal = 3.65s, Elite = 2.06s.<br />
<p />'''<big />Projectile speed = 70 m/s.'''
Reload Time (dry): Normal = 3.65s, Elite = 2.11s.<br />


Equip Time = 0.34s.<br />
<p />'''<big href="Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions">Rate of Fire:</big>'''
Putdown Time = 0.48s.<br />


[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br />
<ul /><li />Primary fire = 250 RPM.
Gun hit power = 25.<br />
<li />Bash = 72 RPM.
Penetration power = 2.<br />
 
Stumble power = 15.
'''<big />[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time:'''
 
*'''Tactical:'''
**Normal = 3.65s.
**Elite = 2.06s.
*'''Dry:'''
**Normal = 3.65s.
**Elite = 2.11s.
 
'''<big>Equip Time = 0.34s, Putdown Time = 0.48s.</big>'''
 
<p>'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''</p>
 
* Gun hit power = 25
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
* Stumble power = 15.


==Upgrades==
==Upgrades==


Upg1 (700): Base damage x1.15, Base weight + 2.<br />
* Upgrade 1 (700): Base damage x1.15 '''(36 per pellet, 180 maximum)''', Base weight + 2 '''(6 total)'''.
Upg2 (1500): Base damage x1.3, Base weight + 4.
* Upgrade 2 (1500): Base damage x1.3 '''(41 per pellet, 205 maximum)''', Base weight + 4 '''(8 total)'''.


==Notes==
==Notes==


*Player's stance has no effect on the pellet spread.
* Player's stance has no effect on the pellet spread.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==


*Can deal up to 12600 damage with full ammo (90) capacity as off-perk weapon.
* Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.


==Gallery==
==Gallery==

Revision as of 20:09, 27 September 2023

index.php?title=Category:KF2

Killing Floor 2 item
Dual HRG Buckshots
 4
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 80
DAMAGE
160
FIRE RATE
315
ACCURACY
15
PENETRATION
2
"Fire mode is single shot only."
"Alt-fire switches aiming styles when using iron sights."
"Taking spray and pray to a whole new level and then some."
General Information
Pricing 1100
Ammo Cost 42
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 100
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Dual HRG Buckshots revolvers are the Support's tier 3 weapons. Each of the revolvers can be wielded or sold/dropped separately. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.

Description

"Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."

Flavor Text

"Taking spray and pray to a whole new level and then some."

Technical Information

Damage:

  • Damage per pellet = 32.

  • Pellets amount = 5 (160 damage maximum).

  • Buttstock bash = 26.

    Damage Type = Ballistic.

    Damage Type Group = Shotgun.

    Spread factor = 0.12.

    Projectile speed = 70 m/s.

    Rate of Fire: