Dual HRG Buckshots: Difference between revisions

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The '''Dual HRG Buckshots''' revolvers are the [[Support_(Killing_Floor_2)|Support's]] ''tier 3'' weapons. Each of the revolvers can be wielded or sold/dropped [[HRG Buckshot|separately]]. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.
The '''Dual HRG Buckshots''' revolvers are the [[Support (Killing Floor 2)|Support's]] ''tier 3'' weapons. Each of the revolvers can be wielded or sold/dropped [[HRG Buckshot|separately]]. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
- ''"Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."''


''"Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."''
- ''"Taking spray and pray to a whole new level and then some."''


==Flavor Text==
==Technical Information==
'''<big>Damage:</big>'''
* Damage per pellet = 32.
* Pellets amount = 5 '''(160 damage maximum)'''.
* Buttstock bash = 26.
 
'''<big>Damage Type = Ballistic.</big>'''
 
'''<big>Damage Type Group = Shotgun.</big>'''


''"Taking spray and pray to a whole new level and then some."''
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Spread]] factor = 0.12.</big>'''


==Technical Information==
'''<big>Projectile speed = 70 m/s.</big>'''


Damage (per pellet) = 32. 5 pellets spawned per shot.<br />
'''<big>Rate of Fire:</big>'''
Damage (buttstock bash) = 26.<br />


Rate Of Fire = 315 RPM.<br />
* Primary fire = 250 RPM.
Rate Of Fire (bash) = 89.<br />
* Bash = 72 RPM.


Damage Type = Ballistic.<br />
'''<big>Reload Time:</big>'''
Damage Type Group = Shotgun.<br />


Projectile speed = 70 m/s.
*'''Tactical:'''
[[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor = 0.12.<br />
**Normal = 3.65s.
**Elite = 2.06s.
*'''Dry:'''
**Normal = 3.65s.
**Elite = 2.11s.


[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time (tactical): Normal = 3.65s, Elite = 2.06s.<br />
'''<big>Equip Time = 0.34s, Putdown Time = 0.48s.</big>'''
Reload Time (dry): Normal = 3.65s, Elite = 2.11s.<br />


Equip Time = 0.34s.<br />
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Putdown Time = 0.48s.<br />


[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br />
* Gun hit power = 25
Gun hit power = 25.<br />
* [[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
Penetration power = 2.<br />
* Stumble power = 15.
Stumble power = 15.


==Upgrades==
==Upgrades==
 
* Upgrade 1 (700): Base damage x1.15 '''(36 per pellet, 180 maximum)''', Base weight + 2 '''(6 total)'''.
Upg1 (700): Base damage x1.15, Base weight + 2.<br />
* Upgrade 2 (1500): Base damage x1.3 '''(41 per pellet, 205 maximum)''', Base weight + 4 '''(8 total)'''.
Upg2 (1500): Base damage x1.3, Base weight + 4.


==Notes==
==Notes==
 
* Player's stance has no effect on the pellet spread.
*Player's stance has no effect on the pellet spread.
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


==Trivia==
==Trivia==
 
* Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.
*Can deal up to 12600 damage with full ammo (90) capacity as off-perk weapon.


==Gallery==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2 hrg buckshot render.jpg|HRG Buckshots render
File:Kf2 hrg buckshot render.jpg|HRG Buckshots render
</gallery>{{KF2NavBox}}
</gallery>
{{KF2NavBox}}

Latest revision as of 17:09, 28 September 2023

Killing Floor 2 item
Dual HRG Buckshots
 4
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 80
DAMAGE
160
FIRE RATE
315
ACCURACY
15
PENETRATION
2
"Fire mode is single shot only."
"Alt-fire switches aiming styles when using iron sights."
"Taking spray and pray to a whole new level and then some."
General Information
Pricing 1100
Ammo Cost 42
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 100
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies

The Dual HRG Buckshots revolvers are the Support's tier 3 weapons. Each of the revolvers can be wielded or sold/dropped separately. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.

Description & Flavor Text

- "Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."

- "Taking spray and pray to a whole new level and then some."

Technical Information

Damage:

  • Damage per pellet = 32.
  • Pellets amount = 5 (160 damage maximum).
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.12.

Projectile speed = 70 m/s.

Rate of Fire:

  • Primary fire = 250 RPM.
  • Bash = 72 RPM.

Reload Time:

  • Tactical:
    • Normal = 3.65s.
    • Elite = 2.06s.
  • Dry:
    • Normal = 3.65s.
    • Elite = 2.11s.

Equip Time = 0.34s, Putdown Time = 0.48s.

Weapon Powers:

  • Gun hit power = 25
  • Penetration power = 2.
  • Stumble power = 15.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (36 per pellet, 180 maximum), Base weight + 2 (6 total).
  • Upgrade 2 (1500): Base damage x1.3 (41 per pellet, 205 maximum), Base weight + 4 (8 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.

Gallery