Double-barreled Boomstick: Difference between revisions

From Killing Floor 2 Wiki
Jump to navigation Jump to search
No edit summary
m (same as below, description and flavor text unified, some spaces removed)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:KF2]]
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=Double-barreled Boomstick
| Name=Double-barreled Boomstick
Line 36: Line 37:
| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''Double-barreled Boomstick''' is the [[Support (Killing Floor 2)|Support's]] ''tier 2'' weapon.
The '''Double-barreled Boomstick''' is the [[Support (Killing Floor 2)|Support's]] ''tier 2'' weapon.


<div class="toclimit-3">__TOC__</div>
<div class="toclimit-3">__TOC__</div>


==Description==
==Description & Flavor Text==
''- "Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."''


''"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."''
''- "Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"''
 
==Flavor Text==
 
''"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"''


==Technical Information==
==Technical Information==
'''<big>Damage:</big>'''
*Damage per pellet = 25.
*Pellets amount = 10 / 20 (both barrels).
*Buttstock bash = 24.


Damage (per pellet) = 25.<br />
'''<big>Damage Type = Ballistic.</big>'''
Pellets (amount) = 10 / 20 (both barrels).<br />  
Damage (buttstock bash) = 24.<br />  


Spread Factor = 0.25.<br />
'''<big>Damage Type Group = Shotgun.</big>'''


Rate Of Fire = 240.<br />  
'''<big>[[Mechanics (Killing Floor 2)#Weapons - Recoil and spread|Spread]] factor = 0.25.</big>'''
Rate Of Fire (bash) = 50.<br />  


Damage Type = Ballistic.<br />  
'''<big>Rate of Fire:</big>'''
Damage Type Group = Shotgun.<br />  
*Primary fire = 240 RPM.
*Bash = 51.
'''<big>Reload Time:</big>'''
*Normal/Empty = 1,46s.
*Normal/Empty (Elite) = 1.14s.
'''<big>Equip Time = 0.54s, Putdown Time = 0.46s.</big>'''


Reload Time = 1.46s.<br />  
'''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>'''
Reload Time (Elite) = 1.14s.<br />
*Gun hit power = 45.
 
*[[Mechanics (Killing Floor 2)#Weapons - Penetration power|Penetration]] power = 2.
Equip Time = 0.54s.<br />
* Stumble power = 35.
Putdown Time = 0.46s.<br />
 
Weapon Powers:<br />  
Gun hit power = 45.<br />
Penetration power = 2.<br />
Stumble power = 35.


==Upgrades==
==Upgrades==
*Upgrade 1 (600): Base damage x1.05 '''(26 per pellet, 260 per shot)''' , Base weight + 1 '''(6 total)'''.
*Upgrade 2 (700): Base damage x1.1 '''(27 per pellet, 270 per shot)''', Base weight + 2 '''(7 total)'''.
*Upgrade 3 (1500): Base damage x1.15 '''(28 per pellet, 280 per shot)''', Base weight + 3 '''(8 total)'''.


Upg1 (600): Base damage x1.05, Base weight + 1.<br />
==Notes ==
Upg2 (700): Base damage x1.1, Base weight + 2.<br />
Upg3 (1500): Base damage x1.15, Base weight + 3.
 
==Notes==
 
*Alt-fire attack adds up to +/- 5 meters per second towards player current [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|falling]] velocity.
*Alt-fire attack adds up to +/- 5 meters per second towards player current [[Mechanics (Killing Floor 2)#Gameplay - Crashing .2F falling damage|falling]] velocity.
*Player's stance has no effect on the pellet spread.
*Player's stance has no effect on the pellet spread.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
*Costs '''2800''' Dosh to fully upgrade.
*Costs '''312''' Dosh to fully replenish ammo from 0 shells.


==Strategy==
==Strategy==
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a [[Fleshpound (Killing Floor 2)|Fleshpound]]. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.
Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a [[Fleshpound (Killing Floor 2)|Fleshpound]]. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.


Line 95: Line 91:


==Trivia==
==Trivia==
*Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.
*Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.
*When firing both barrels, assuming all pellets connect, it will do 500 (560 if fully upgraded) damage to the target.


== Gallery ==
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Support-dbshotgun.png|Double-barreled Boomstick
File:Support-dbshotgun.png|Double-barreled Boomstick
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Latest revision as of 14:24, 18 January 2023

Killing Floor 2 item
Double-barreled Boomstick
 5
MAGAZINE SIZE 2
SPARE AMMO CAPACITY 46
DAMAGE
250
FIRE RATE
240
ACCURACY
15
PENETRATION
2
"Primary fire uses a single barrel only."
"Alt-fire shoots both barrels at once."
"Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest Zeds will stagger!"
General Information
Pricing 750
Ammo Cost 13
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 2 + 22
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The Double-barreled Boomstick is the Support's tier 2 weapon.

Description & Flavor Text

- "Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."

- "Double-barrelled, side-by-side 12-gauge shotgun. Ideal for close-range combat. Even the biggest zeds will stagger!"

Technical Information

Damage:

  • Damage per pellet = 25.
  • Pellets amount = 10 / 20 (both barrels).
  • Buttstock bash = 24.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.25.

Rate of Fire:

  • Primary fire = 240 RPM.
  • Bash = 51.

Reload Time:

  • Normal/Empty = 1,46s.
  • Normal/Empty (Elite) = 1.14s.

Equip Time = 0.54s, Putdown Time = 0.46s.

Weapon Powers:

  • Gun hit power = 45.
  • Penetration power = 2.
  • Stumble power = 35.

Upgrades

  • Upgrade 1 (600): Base damage x1.05 (26 per pellet, 260 per shot) , Base weight + 1 (6 total).
  • Upgrade 2 (700): Base damage x1.1 (27 per pellet, 270 per shot), Base weight + 2 (7 total).
  • Upgrade 3 (1500): Base damage x1.15 (28 per pellet, 280 per shot), Base weight + 3 (8 total).

Notes

  • Alt-fire attack adds up to +/- 5 meters per second towards player current falling velocity.
  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2800 Dosh to fully upgrade.
  • Costs 312 Dosh to fully replenish ammo from 0 shells.

Strategy

Double-Barrel is a powerful tool in support specialist's arsenal. Sporting great 250 base damage if all 10 pellets hit. With this weapon you can efficiently kite a Fleshpound. When Fleshpound is about to hit you move backwards jump and press alt-fire, recoil from the gun will push you out of the hit range and you will escape unscratched while dealing significant damage to Fleshpound.

Double-Barrelled Boomstick also has enough damage to kill Husk or Siren with a double-shot. This is a risky strategy since you need to get close to execute it.

Significant kick - will knock player backwards when fired, (or upwards if aiming down and jumping).

Trivia

  • Can deal up to 12000 damage with full ammo (48) capacity as off-perk weapon.
  • When firing both barrels, assuming all pellets connect, it will do 500 (560 if fully upgraded) damage to the target.

Gallery