Cut Content (Killing Floor 2)

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Revision as of 21:40, 24 July 2018 by Simplecat (talk | contribs) (Created page with "__NOTOC__ == Perks == === Urban Ninja === {{KF2PerkInfo | PerkName=Urban Ninja | PerkImage=KF2_Perk_MartialArtist_White.png }} The '''Urban Ninja''' (frequently reffered as ''...")
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Perks

Urban Ninja

Killing Floor 2 perk
Urban Ninja
General Information
XP Objectives
• {{{XPObjective_0}}}
• {{{XPObjective_1}}}
Starting Loadout
[[{{{StartingLoadout_Weapon_Link}}}|{{{StartingLoadout_Weapon_Name}}}]] [[{{{StartingLoadout_Pistol_Link}}}|{{{StartingLoadout_Pistol_Name}}}]]
[[File:{{{StartingLoadout_Weapon_Image}}}|156px|link={{{StartingLoadout_Weapon_Link}}}]] [[File:{{{StartingLoadout_Pistol_Image}}}|156px|link={{{StartingLoadout_Pistol_Link}}}]]
[[{{{StartingLoadout_Knife_Link}}}|{{{StartingLoadout_Knife_Name}}}]] [[{{{StartingLoadout_Grenade_Link}}}|{{{StartingLoadout_Grenade_Name}}}]]
[[File:{{{StartingLoadout_Knife_Image}}}|156px|link={{{StartingLoadout_Knife_Link}}}]] [[File:{{{StartingLoadout_Grenade_Image}}}|156px|link={{{StartingLoadout_Grenade_Link}}}]]
Perk Information
Role
• {{{Role_0}}}
• {{{Role_1}}}
• {{{Role_2}}}
• {{{Role_3}}}
• {{{Role_4}}}
Strength
• {{{Strength_0}}}
• {{{Strength_1}}}
• {{{Strength_2}}}
• {{{Strength_3}}}
• {{{Strength_4}}}
Weakness
• {{{Weakness_0}}}
• {{{Weakness_1}}}
• {{{Weakness_2}}}
• {{{Weakness_3}}}
• {{{Weakness_4}}}
Target Priority
HIGH
MEDIUM
LOW
SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
Technical Information
Related Achievements
Console Achievements / Trophies

The Urban Ninja (frequently reffered as Martial Artist in the community) was the first idea for the 10th Perk in Killing Floor 2. It was scrapped because it wouldn't fit into the universe of Killing Floor and was too similar to the Berserker perk.

After the perk-idea was scrapped, the Katana which was originally made for the Urban Ninja moved to the arsenal of the Berserker.

Specimens

Crawler

Crawlers should be able to climb on walls and ceilings. This concept was scrapped because there were several issues with the level environment which made this gameplay mechanic very difficult to develop and support custom maps at the same time.