Biotics Lab (Killing Floor 2): Difference between revisions

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[[Category:KF2]]
{{KF2MapInfo
{{KF2MapInfo
| Name=Biotics Lab
| Name=Biotics Lab
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| TraderLocations=5
| TraderLocations=5
| Collectibles=Dosh Necklace (30)
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| WeaponSpawns=16
| WeaponSpawns=16
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   {{KF2VariousInfo_Achievement|11|Controlled Environment}}
   {{KF2VariousInfo_Achievement|11|Controlled Environment}}
   {{KF2VariousInfo_Achievement|18|Biotics Bling}}
   {{KF2VariousInfo_Achievement|18|Biotics Bling}}
  {{KF2VariousInfo_Achievement|265|Science Finds A Way}}
  {{KF2VariousInfo_Achievement|266|Laboratory Matricide}}
|
|
}}
}}
'''Biotics Lab''' is a Killing Floor 2 map. It is one of the three maps that came out with the Killing Floor 2 [[Updates (Killing Floor 2)#Early Access Release|Early Access]] release. The other being [[Outpost]] and [[Burning Paris]].
'''Biotics Lab''' is a Killing Floor 2 map. It is one of the three maps that came out with the Killing Floor 2 [[Updates (Killing Floor 2)#Early Access Release|Early Access]] release. The other being [[Outpost]] and [[Burning Paris]]. Since the [[Updates (Killing Floor 2)#Yuletide Horror .282019.29|Yuletide Horror]] update this map is also compatible with the Objective mode where players have to accomplish certain mandatory tasks in order to advance in the game.


==Description==
==Description==
''"A covert Horzine research facility, the Biotics Lab has been overrun by the Zeds created in its own depths. The facility must be retaken before the Zeds have a chance to threaten the world outside the lab. Full of steel and glass, it is a maze of corridors, experimental labs, and horrors."''
''"A covert Horzine research facility, the Biotics Lab has been overrun by the Zeds created in its own depths. The facility must be retaken before the Zeds have a chance to threaten the world outside the lab. Full of steel and glass, it is a maze of corridors, experimental labs, and horrors."''


== Artbook Description ==
==Artbook Description==
''"The Biotics Lab, buried deep under some nameless Belgian city, was one of Horzine’s major clone production and experimentation sites. A production plant for growing Clots, the facility was also used for R&D and experimentation, simply by plucking random specimens off the production line. At the point of the outbreak, some of the earlygeneration clones tried to escape and save themselves. Their attempts to escape simply enabled the horde to escape too."''
''"The Biotics Lab, buried deep under some nameless Belgian city, was one of Horzine’s major clone production and experimentation sites. A production plant for growing Clots, the facility was also used for R&D and experimentation, simply by plucking random specimens off the production line. At the point of the outbreak, some of the earlygeneration clones tried to escape and save themselves. Their attempts to escape simply enabled the horde to escape too."''


== Gallery ==
==Objective Mode==
This map can be played in Objective mode. Story takes place in the underground science facility, involving mercenaries helping Dr. Ogada Buyu to shut down Horzine's Clot Mother - organic biomass that produces [[Specimens (Killing Floor 2)|ZED]] clones.
{| class="wikitable"
!<small>Wave №</small>
!<small>Objective</small>
!<small>Story</small>
!<small>Notes</small>
|-
|<small>1</small>
|[[File:Obj defendarea.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_defendarea.png]]<small>DEFEND THE AREA</small>
|<small>Right after entering the lab Dr. Ogada Buyu warns players that Horzine is aware of their presence and already have sent ZED forces. Mercs should stand their ground.</small>
|<small>Hold time = 90s. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 5, 2p - 4, 3p - 4, 4p - 4, 5p - 4, 6p - 4.</small>
|-
|<small>2</small>
|[[File:Obj transport.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_transport.png]]<small>TRANSPORT</small>
|<small>There are 3 [[Carryable Items#Datapad|datapads]] that contain important information about neurotoxin produced in facility. Players are tasked to locate and bring them to the terminal located at the upper level of the structure.</small>
|<small>3 Datapads have to be collected and there are 3 possible spawn points for these. Initial delay before first datapad appears = 10s, each next = 5s. Datapad damage = 100 (bludgeon), ROF = 107, Stumble / Melee Hit powers = 200, Parry Strength = 4, Parry damage multiplier = x0.5, Block damage multiplier = x0.6. Once dropped, time until it resets back to random spawn point = 20s.</small>
|-
|<small>3</small>
|[[File:Obj_exterminate.png|link=https://wiki.killingfloor2.com/File:Obj_exterminate.png|center|frameless|55x55px|alt=]]<small>EXTERMINATION</small>
|<small>Another outbreak begins while Buyu tries to shut it down by analyzing data from the pads. Mercs have no other options but exterminate the threat.</small>
|<small>ZED Replacement: All ZEDs are replaced by [[Alpha Clot|Alpha Clots]] (Sirens and Quarter Pounds - by Cysts). All Clot variants are forced to sprint. Wave size = x1.4 (compare to Survival).</small>
|-
|<small>4</small>
|[[File:Obj operate and control.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_operate_and_control.png]]<small>OPERATE AND CONTROL</small>
|<small>The cloning outbreak is stopped (the decrypted password was l1ttlekevinlives) and thanks to intel from the pads it is now being revealed that it is possible to sabotage the whole cloning process. The first step is to lower system's temperature. Survivors have to withstand the ground while operating control panel.</small>
|<small>Activations required = 5. Initial delay before first activation = 25s. Each next takes 22s to recharge. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 14, 2p - 14, 3p - 12, 4p - 12, 5p - 10, 6p - 10. ZED Replacement: 15% chance for Bloat to be replaced by [[Scrake (Killing Floor 2)|Scrake]] and Husk by Fleshpound. Every activation applies a short burst of freeze damage on ZEDs: damage - 1, interval - 0.5s, duration - 7s, 12.5 Freeze power / tick.</small>
|-
|<small>5</small>
|[[File:Obj escort.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_escort.png]]<small>ESCORT</small>
|<small>Buyu have a plan to use Horzine's neurotoxin against the Clot Mother. In order to do so mercenaries have to guard and safely escort drone loaded with chemicals to feed-processing machine.</small>
|<small>Drone max speed = 1 m/s, 2 meters when players nearby. Drone does not move when ZEDs are close. Speed decreases as the health of the drone goes down. Health = 400. Health to restore by one welder tick is a % of 68 (119 for Support) / cart's Max Weld Integrity, which is 1p = 1500, 2p = 2000, 3p = 2500, 4p = 3000, 5p = 3500 and 6p = 4000. ZED Replacement: 25% chance for Fleshpound to be replaced by [[Bloat (Killing Floor 2)|Bloat]] and Scrake by Husk.</small>
|-
|<small>6</small>
|[[File:Obj repair.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_repair.png]]<small>WELD AND REPAIR</small>
|<small>The drone is safely delivered poisoning the feed but the system's firewall will not allow it to be distributed. Sirvivors have to manually override each of the firewall bots.</small>
|<small>Bot weld integrity = 750 points. 9 bots need to be fixed. Initial delay before objective starts = 14s. Each next bot takes 5s to appear.</small>
|-
|<small>7</small>
|[[File:Obj defendarea.png|center|frameless|55x55px|link=https://wiki.killingfloor2.com/File:Obj_defendarea.png]]<small>DEFEND THE AREA</small>
|<small>It just takes a couple more minutes to prepare the posion. A new wave of ZEDs heading towards the players.</small>
|<small>Hold time = 120s. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 5, 2p - 4, 3p - 4, 4p - 4, 5p - 3, 6p - 3.</small>
|-
|<small>8</small>
|[[File:Obj_exterminate.png|link=https://wiki.killingfloor2.com/File:Obj_exterminate.png|center|frameless|55x55px]]<small>EXTERMINATION</small>
|<small>Patriarch himself makes an appearance to deal with mercs, too late for him the Clot Mother, a giant ZED-producing biomass, is already poisoned by neurotoxin. Now all it takes is to survive the boss wave.</small>
|<small>[[Patriarch (Killing Floor 2)|Patriarch]] has 100% chance to become end-game boss.</small>
|}
 
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Kf2bioticslab-1.jpg|Artbook concept 1
File:Kf2bioticslab-1.jpg|Artbook concept 1
File:Kf2bioticslab-2.jpg|Artbook concept 2
File:Kf2bioticslab-2.jpg|Artbook concept 2
File:Kf2bioticslab-4.jpg|Artbook concept 3
File:Kf2bioticslab-3.jpg|Artbook concept 3, the [[Cyst|Clot]] Mother
File:Kf2bioticslab-3.jpg|Artbook concept 4, the [[Cyst|Clot]] Mother
File:Kf2bioticslab-4.jpg|Various locations
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Latest revision as of 01:45, 13 November 2019

Killing Floor 2 Tripwire Official map
Biotics Lab
General Information
Author Tripwire Interactive
Trader Locations 5
Collectibles Dosh Necklace (30)
Map Information
Weapon Spawns 16
Ammo Spawns 20
Player Spawns 41
Zed Spawns (Boss Spawns) 75 (9)
Technical Information
Related Achievements
PS4 Trophies

Biotics Lab is a Killing Floor 2 map. It is one of the three maps that came out with the Killing Floor 2 Early Access release. The other being Outpost and Burning Paris. Since the Yuletide Horror update this map is also compatible with the Objective mode where players have to accomplish certain mandatory tasks in order to advance in the game.

Description

"A covert Horzine research facility, the Biotics Lab has been overrun by the Zeds created in its own depths. The facility must be retaken before the Zeds have a chance to threaten the world outside the lab. Full of steel and glass, it is a maze of corridors, experimental labs, and horrors."

Artbook Description

"The Biotics Lab, buried deep under some nameless Belgian city, was one of Horzine’s major clone production and experimentation sites. A production plant for growing Clots, the facility was also used for R&D and experimentation, simply by plucking random specimens off the production line. At the point of the outbreak, some of the earlygeneration clones tried to escape and save themselves. Their attempts to escape simply enabled the horde to escape too."

Objective Mode

This map can be played in Objective mode. Story takes place in the underground science facility, involving mercenaries helping Dr. Ogada Buyu to shut down Horzine's Clot Mother - organic biomass that produces ZED clones.

Wave № Objective Story Notes
1
DEFEND THE AREA
Right after entering the lab Dr. Ogada Buyu warns players that Horzine is aware of their presence and already have sent ZED forces. Mercs should stand their ground. Hold time = 90s. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 5, 2p - 4, 3p - 4, 4p - 4, 5p - 4, 6p - 4.
2
TRANSPORT
There are 3 datapads that contain important information about neurotoxin produced in facility. Players are tasked to locate and bring them to the terminal located at the upper level of the structure. 3 Datapads have to be collected and there are 3 possible spawn points for these. Initial delay before first datapad appears = 10s, each next = 5s. Datapad damage = 100 (bludgeon), ROF = 107, Stumble / Melee Hit powers = 200, Parry Strength = 4, Parry damage multiplier = x0.5, Block damage multiplier = x0.6. Once dropped, time until it resets back to random spawn point = 20s.
3
EXTERMINATION
Another outbreak begins while Buyu tries to shut it down by analyzing data from the pads. Mercs have no other options but exterminate the threat. ZED Replacement: All ZEDs are replaced by Alpha Clots (Sirens and Quarter Pounds - by Cysts). All Clot variants are forced to sprint. Wave size = x1.4 (compare to Survival).
4
OPERATE AND CONTROL
The cloning outbreak is stopped (the decrypted password was l1ttlekevinlives) and thanks to intel from the pads it is now being revealed that it is possible to sabotage the whole cloning process. The first step is to lower system's temperature. Survivors have to withstand the ground while operating control panel. Activations required = 5. Initial delay before first activation = 25s. Each next takes 22s to recharge. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 14, 2p - 14, 3p - 12, 4p - 12, 5p - 10, 6p - 10. ZED Replacement: 15% chance for Bloat to be replaced by Scrake and Husk by Fleshpound. Every activation applies a short burst of freeze damage on ZEDs: damage - 1, interval - 0.5s, duration - 7s, 12.5 Freeze power / tick.
5
ESCORT
Buyu have a plan to use Horzine's neurotoxin against the Clot Mother. In order to do so mercenaries have to guard and safely escort drone loaded with chemicals to feed-processing machine. Drone max speed = 1 m/s, 2 meters when players nearby. Drone does not move when ZEDs are close. Speed decreases as the health of the drone goes down. Health = 400. Health to restore by one welder tick is a % of 68 (119 for Support) / cart's Max Weld Integrity, which is 1p = 1500, 2p = 2000, 3p = 2500, 4p = 3000, 5p = 3500 and 6p = 4000. ZED Replacement: 25% chance for Fleshpound to be replaced by Bloat and Scrake by Husk.
6
WELD AND REPAIR
The drone is safely delivered poisoning the feed but the system's firewall will not allow it to be distributed. Sirvivors have to manually override each of the firewall bots. Bot weld integrity = 750 points. 9 bots need to be fixed. Initial delay before objective starts = 14s. Each next bot takes 5s to appear.
7
DEFEND THE AREA
It just takes a couple more minutes to prepare the posion. A new wave of ZEDs heading towards the players. Hold time = 120s. Player thresholds: 1p - 1, 2p - 1, 3p - 2, 4p - 2, 5p - 3, 6p - 3. ZEDs thresholds: 1p - 5, 2p - 4, 3p - 4, 4p - 4, 5p - 3, 6p - 3.
8
EXTERMINATION
Patriarch himself makes an appearance to deal with mercs, too late for him the Clot Mother, a giant ZED-producing biomass, is already poisoned by neurotoxin. Now all it takes is to survive the boss wave. Patriarch has 100% chance to become end-game boss.

Gallery