Dual HRG Buckshots

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Killing Floor 2 item
Dual HRG Buckshots
 4
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 80
DAMAGE
160
FIRE RATE
315
ACCURACY
15
PENETRATION
2
"Fire mode is single shot only."
"Alt-fire switches aiming styles when using iron sights."
"Taking spray and pray to a whole new level and then some."
General Information
Pricing 1100
Ammo Cost 42
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 100
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Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The Dual HRG Buckshots revolvers are the Support's tier 3 weapons. Each of the revolvers can be wielded or sold/dropped separately. It is a modified version of Gunslinger's .500 Magnum Revolvers adopted to fire buckshot munition.

Description & Flavor Text

- "Fire mode is single shot only. Alt-fire switches aiming styles when using iron sights."

- "Taking spray and pray to a whole new level and then some."

Technical Information

Damage:

  • Damage per pellet = 32.
  • Pellets amount = 5 (160 damage maximum).
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.12.

Projectile speed = 70 m/s.

Rate of Fire:

  • Primary fire = 250 RPM.
  • Bash = 72 RPM.

Reload Time:

  • Tactical:
    • Normal = 3.65s.
    • Elite = 2.06s.
  • Dry:
    • Normal = 3.65s.
    • Elite = 2.11s.

Equip Time = 0.34s, Putdown Time = 0.48s.

Weapon Powers:

  • Gun hit power = 25
  • Penetration power = 2.
  • Stumble power = 15.

Upgrades

  • Upgrade 1 (700): Base damage x1.15 (36 per pellet, 180 maximum), Base weight + 2 (6 total).
  • Upgrade 2 (1500): Base damage x1.3 (41 per pellet, 205 maximum), Base weight + 4 (8 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Trivia

  • Can deal up to 14400 damage with full ammo (90) capacity as off-perk weapon.

Gallery