M4 Combat Shotgun

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Killing Floor 2 item
M4 Combat Shotgun
 6
MAGAZINE SIZE 8
SPARE AMMO CAPACITY 64
DAMAGE
240
FIRE RATE
267
ACCURACY
35
PENETRATION
2
"Fire mode is semi-auto only."
"Benelli designed the M4 Combat Shotgun for the US military. It is semi-automatic, allowing for a good, steady rate of fire."
General Information
Pricing 1100
Ammo Cost 38
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 8 + 24
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The M4 Combat Shotgun is the Support's tier 3 weapon.

Description & Flavor Text

- "Fire mode is semi-auto only."

- "Benelli designed the M4 Combat Shotgun for the US military. Semi-automatic, allowing for a good, steady rate of fire."

Technical Information

Damage:

  • Damage per pellet = 30.
  • Pellets amount = 8 (240 damage maximum).
  • Buttstock bash = 28.

Damage Type = Ballistic.

Damage Type Group = Shotgun.

Spread factor = 0.07.

Rate of Fire:

  • Primary fire = 266 RPM.
  • Bash = 48.

Reload Time:

  • Reloading from 0 shells (inserting 1st shell):
    • Normal = 1.21s.
    • Elite = 1.03s.
  • If at least 1 shell is in the magazine:
    • At first, a draw animation is played once:
      • Normal = 0.45s.
      • Elite = 0.39s.
    • Then each shell is being inserted within these intervals:
      • Normal = 0.40s.
      • Elite = 0.28s.

The draw animation is not played when reloading from 0 shells, only when there is at least 1 shell in the magazine.

Equip Time = 0.47s, Putdown Time = 0.46s.

Weapon Powers:

Upgrades

  • Upgrade 1 (700): Base damage x1.1 (33 per pellet, 264 maximum), Base weight + 1 (7 total).
  • Upgrade 2 (1500): Base damage x1.2 (36 per pellet, 288 maximum), Base weight + 2 (8 total).

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
  • Costs 2200 Dosh to fully upgrade.
  • Costs 342 Dosh to fully replenish ammo from 0 shells.

Trivia

  • Can deal up to 17280 damage with full ammo (72) capacity as off-perk weapon.
  • Has mounted flashlight attachment that currently has no usage - during the Early Access period M4 was one of the few weapons to allow using it, but at this moment all players can use their flashlights regardless of the weapon.
  • M4 Combat Shotgun based after Benelli M4 Super 90.

Gallery